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Messages - AssemblyBandit
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« on: December 10, 2013, 05:32:19 pm »
I know this is adding to my list of unfinished projects, but I'm going to put up a video of MiniGolf, my unfinished entry for Cemetech's lightning contest. Mario and Code Zombie will be completed before this gets any progress but I am working on a line and vector routines right now (vector routines ripped/modified from an old Spectrum game).
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« on: December 10, 2013, 05:14:32 pm »
Lol! Yeah, press left or right during the title to change the character. I was hoping he wasn't changing while you were playing the game!
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« on: December 07, 2013, 03:28:27 pm »
The vid worked in v1.0.3, how many levels is the game going to be?
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« on: December 07, 2013, 03:24:11 pm »
Looks good!
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« on: December 07, 2013, 03:17:27 pm »
Thanks AnToX98, its coming along nicely!
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« on: December 06, 2013, 05:08:53 pm »
6266: You program for days without any break except for food+sleep (true story)
6267: You wear a diaper while programming!
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« on: December 06, 2013, 06:25:32 am »
Open the properties for a .8xp file and change 'Opens with' to TIConnect.exe found in here "C:\Program Files\TI Education\TI Connect\TIConnect.exe" most likely. Or just drag whatever file you want to send onto the TIConnect icon, device explorer, or the send to device screen.
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« on: December 06, 2013, 06:15:04 am »
Its a pretty hard game, those trains come quick! Good job!
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« on: December 05, 2013, 07:17:18 pm »
Yeah, it works with .z80, when opening the file just select 'All files' from the drop down box. Then click on 'Assembly' and select 'Hex Listing'. It creates test.txt with the following text:
test.txt - Hex Listing 2 bytes total
AF C9
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« on: December 05, 2013, 06:25:20 pm »
The hex listing function in asm studio 8x exports a text file of the program in hex. Your program would have to be called test.asm I think.
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« on: December 05, 2013, 06:20:47 pm »
Perfect! Been creating an optimized sprite drawing library I call HyperSprites. I hope its about games.
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« on: December 03, 2013, 03:49:46 am »
Thanks everyone! DJ, what do you mean the sprite turning into a frog?
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« on: December 01, 2013, 12:08:57 pm »
Happy Birthday Spyro543! Hope you enjoy your 3DS!
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« on: December 01, 2013, 08:05:47 am »
@Sorunome: @Hayleia: Thanks! I don't think I'll change the horizontal movement though. When I first started it, I wanted to have realistic physics. I searched around here for some routines but came up with nothing. Then I created some sin and tan tables to be used for horizontal and vertical movement. I tried out the horizontal routine first but I didn't like it so it got scrapped. I made vertical movement to have instant acceleration with velocity gradually changing. In the later levels when you *have* to land on a specific platform its a lot quicker to swap directions without horizontal de/acceleration. Its also easier to land on moving platforms (a little exaggerated in the above video!)
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« on: December 01, 2013, 03:56:05 am »
Thanks tr1p1ea, DJ, and Streetwalker! Yeah Streetwalker, 24 bits! The score goes up to 16,777,215 but only 9,999,999 can be displayed, anything over that might display garbage characters! I don't think anyone could get that high, my current high score is 163,754. For a real challenge, try starting the game by pressing [MODE] or [TAN]
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