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Messages - AssemblyBandit

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316
TI Z80 / Re: Pokémon Amber
« on: July 17, 2013, 07:43:59 pm »
I know first hand about that DJ! I wrote a custom unaligned sprite routine that I wanted to compare to the Zoomin' Mob Routine (old school ;)) and it would smoke my routine unless the sprite happened to be aligned when my routine would whip it across the screen! This shouldn't have that issue though because the sprites are all aligned. The screen is drawn and the main character is drawn over it. (:w00t: Right ??)

317
TI Z80 / Re: 4-Channel Interrupt-Based Audio (83+SE;84+;84+SE)
« on: July 17, 2013, 07:27:27 pm »
Hey Iambian! I'm currently creating a sound device for the TI84+ but creating music is kind of pain. I'm using Bleeper to make melodies and because it uses the PC's speaker it sounds pretty close to the tones produced by the calc. It's very basic though and I was wondering if you knew of a better way to create music?

*The link says the sound is not found or private!

318
TI Z80 / Re: Pokémon Amber
« on: July 17, 2013, 07:06:51 pm »
Even after you add smooth scrolling it will still move pretty fast! In Cydia, the virtual screen I do the drawing on is a little larger than the actual screen. After I draw the main screen, I just have to keep loading the hidden borders with sprites and then just rotate or shift the bytes as necessary. The demo video is limited by the characters 'Speed' attribute but it can be increased when leveling up.

319
ASM / Re: DivAHLby10 Routine Check
« on: July 15, 2013, 04:46:43 pm »
Thanks alot Xeda, now I know who to go to for code. That Pokemon Amber looks great!

320
TI Z80 / Re: TI84+C Buttonz
« on: July 10, 2013, 09:38:46 pm »
Yeah Streetwalker, I edited it right after I wrote it  ;D Actually it started off as a program and I remembered I was going that route, but with IViewer, as a program, it originally wrote the the bit mode bits back and when I made it an app I completely forgot about it and it took me a while to find the bug! I wasn't about to make that mistake when doing Buttonz though! Buttonz could be a program but with over 3.5 million bytes I'm sure people can spare 10K! And the best part about apps is I don't have to worry about RAM Clears. I have this program I wrote in BASIC that I have wrote 3 times (not that big of a deal but annoying as hell) on my regular 84+ because of the RAM. They should have an auto arc/unarchive function for BASIC programs.

And DJ here is a small program to set/reset Low Color Mode. I used the worst color example possible because Light Blue happens to be one of the 8 colors! However Brown is Red, Orange is Yellow and most of the Grays are White.

321
TI Z80 / Re: TI84+C Buttonz
« on: July 10, 2013, 06:01:03 pm »
Streetwalker, an app *has* to take up at least 16,384 bytes (and in $4000 byte multiples after that) even if your code is just 3 bytes! There's no way of getting around it, so I might as well include whatever I can fit in. Oh yeah, and thanks for the heads up DJ! I knew there was a problem yesterday, but I thought it would have worked itself out. I'll make a quick program to enable and disable low color mode so you can see low color mode for yourself. By basic I just mean 8 basic colors, enough to plot and use the calc as a calc, but probably not enough for game graphics. A light blue would appear just white or blue depending on which color it is closer to.

However, I could make it into an asm program and use self modifying code to reduce the code size to next to nothing! There's a lot of copying and pasting going on for each separate column. But then it wouldn't have the perks of an app.

322
TI Z80 / Re: TI84+C Buttonz
« on: July 10, 2013, 04:39:01 pm »
Ok, it will work when it gets approved.

323
TI Z80 / Re: TI84+C Buttonz
« on: July 09, 2013, 06:55:32 pm »
Now that I think about it, you could set low color (low power) mode to help conserve your battery life. From what I can tell, grey is now either black or white, but the basic colors are all there. Actually, I'll set it in Buttonz. Since it only uses basic colors, there is no change and it will use less power. The game doesnt turn the screen off all the way, just the backlight. I disable the base image during drawing and I don't want the screen flashing white, so I turn it off to keep it 'black'. And thanks tr1p1ea!

Almost forgot, I don't use JStified while programming alot (hence the abused reset button!) so I can't say that all my apps will run on it.

324
TI Z80 / Re: TI84+C Buttonz
« on: July 09, 2013, 06:29:41 pm »
I have to agree Runer112, especially since the OS doesn't even check them! If you leave reverse color set and exit your program, the OS just keeps going with it, even after you turn it off and back on.

325
TI Z80 / Re: TI84+C Buttonz
« on: July 09, 2013, 05:52:43 pm »
Good thinking DJ! While programming, I have ram clears like every other time! My little reset button has already been put through hell! I've reuploaded a quick fix (v1.1, one line was missing!) for the high score bug, I'll start working on v2.0 now. The default resolution is 320x240 and the app doesn't check or set it to 320x240. It is possible to set 160x240 mode, low color mode, or reverse color mode and run Buttonz and it will run in these modes and return with them still set. I'll change it though, so that it forces the defaults, in case someone wants to execute it from their program (maybe a shell that uses 160x240 res or something).

326
TI Z80 / Re: TI84+C Buttonz
« on: July 09, 2013, 04:59:31 pm »
Damn! If I would have only scored one more time I would have caught that! When you lose, it tries to put you at the 6th position even though there isn't one. I'll fix it now and add your suggestions. Probably: set the start level, put in a new mode, and have a white box as some kind of power up (maybe up the speed to max and have it auto catch the blocks). Thanks for pointing that out DJ, I didn't add it to the instructions, but deleting the app var ButtonzD will reset the high scores (except for mine!).

Streetwalker, I have 395 bytes left, but there are plenty of spots for size optimizations.

Code size: 6,688 bytes
Title image size: 4,220 bytes
Blog image size: 5,081 bytes
Total size: 15,989 bytes
Min app size: 16,384 bytes

327
TI Z80 / Re: TI84+C Buttonz
« on: July 08, 2013, 05:51:36 pm »
I might add some different modes though so that its full speed can be shown. Originally I had planned the game to be timed but I thought that it would get frustrating because it would be impossible to keep up and players would just end up mashing random buttons.

328
TI Z80 / Re: TI84+C Buttonz
« on: July 08, 2013, 05:34:17 pm »
It goes pretty fast but I haven't made it past level 14! (at level 25 its moving its fastest) Its a lot harder than it sounds. You have to keep track of shifting the arrows around and eventually it seems like your eyes stop seeing in color and you start making mistakes. Because there are only five columns it takes at most 2 shifts to get to a column, but once you start messing up its easy to shift past the columns.

329
TI Z80 / Re: TI84+C Buttonz
« on: July 08, 2013, 05:24:15 pm »
Thanks. It's now up on my blog, ticalc, Omnimaga, and Cemetech.

330
TI Z80 / Re: TI84+C Buttonz
« on: July 08, 2013, 06:41:21 am »
Buttonz v1.0 is finished!



Please post any bugs or suggestions for it.

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