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Messages - Augs

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286
Lua / Re: The animal crossing team.
« on: September 23, 2012, 05:39:38 am »
So no one wants to join me?

287
TI-Nspire / Re: Race
« on: September 23, 2012, 05:34:55 am »
This is a nice piece of work. How do you restart it when you lose though?

tab.

Interesting. I can't wait to see it with a moving background, though. It will certainly look even more enjoyable :D

It has a moving background in the new update

288
Lua / Re: The animal crossing team.
« on: September 22, 2012, 04:14:57 pm »
For optimal performance I think it would need to be converted to 2D, though (keeping the same graphics or close)

Of couse it will be in 2d. It will also be in tiles, like pokémon. This will make it easy to make a randomly generated world.

289
Lua / The animal crossing team.
« on: September 22, 2012, 08:10:45 am »
I am new to TI programming. I recently started playing animal crossing. I think it would be cool to be able to have that on the nspire. However, I need multile people to help me with this project. Anyone up for this?

290
TI-Nspire / Re: Race
« on: September 08, 2012, 04:54:04 pm »
Hm, reminds me of one those games that would come with these things. Wow flashback :D (actually I think I might still have it sitting around somewhere)
Can't try it atm, how does it play? Smoothly or block-by-block?
smooth. I can do a retro edition if you want?

291
Lua / Re: Ti RPG 2 done in Lua (V0.06)
« on: September 06, 2012, 02:50:26 pm »
Heya and welcome to the forums. I hope you enjoy your stay (and calc programming). :D

I unfortunately cannot help you, but I was wondering if you had some screenshots and more information on what the RPG will be about, or if it's still too early for that? Of course for such info you may want to use the projects and ideas section, though.

I would like to see a graphical RPG for the TI-Nspire eventually.

I'm on the case! I am making an RPG for the nspire cx and it's 2p. It's called phil.

292
TI-Nspire / Re: Race
« on: September 06, 2012, 11:27:37 am »
New patch
Changes:

-Made it faster because it was too slow on the calc
-Added lines to make it feel faster.

293
TI-Nspire / Race
« on: September 06, 2012, 06:57:11 am »
As I posted before this game is a racing game where you have to overtake cars by not hitting the back of them.

Future updates will include:

-Mulitiplayer
-A moving background
-Multiple cars being on the same screen.
-And much more

294
Lua / Re: Rev your engines.
« on: September 05, 2012, 07:02:21 pm »
Further updates will include:
- A moving road
- Having multiple cars on 1 screen
-Splitscreen
-and much much more!

295
Lua / Re: Rev your engines.
« on: September 05, 2012, 01:59:10 pm »
if you want feedback from people, then it's usually a good idea to include a screenshot or two, or at least offer a more complete description. =)

Thanks for the tip.

296
Lua / Rev your engines.
« on: September 05, 2012, 01:46:39 pm »
Hello. I am new to LUA and since my first program was completely ignored I decided to try again.

And so I give you this.

You race along in a f1 Ferrari and you go progressively faster.

Submit your scores!

(tab to restart)

297
TI-Nspire / Re: Duck hunt nspire port!
« on: September 05, 2012, 01:32:38 pm »
Sorry folks. I didn't mean to cause a stir.

298
Lua / What does this mean?
« on: September 05, 2012, 12:16:03 pm »
This screen pops up when I load my program. What does it mean and how do I fix it?

299
Lua / Re: I need help again.
« on: September 05, 2012, 08:19:15 am »
You got tables.
Tables are like the most incredible thing ever :D
You can use them as arrays, dictionaries, anything. In fact, many stuff in Lua are based around tables.
Just check this out: http://lua-users.org/wiki/TablesTutorial.
Thanks bro.

300
Lua / Re: I need help again.
« on: September 05, 2012, 07:57:54 am »
Yup:

Code: [Select]
str = "My Name Is Jim"
print(str:sub(2,8))
print(string.sub(str, 2, 8))
Two ways to do it :)
Remember though, the first character is 1, not 0. (as in many other languages)
And, the second arg is the position where you want to stop.
More info here: http://lua-users.org/wiki/StringLibraryTutorial .

Also, you could just post in the other topic. There is no need to create a new one just for this ;)

Thanks a lot. While your I'm at it. Do arrays exist in LUA?

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