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Messages - BuckeyeDude

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106
WabbitStudio Software Suite / Re: Run in Wabbitemu
« on: March 01, 2011, 06:20:33 pm »
I'd have to add a way for you to access the exporting feature. It's way more trouble than its worth, it'd be faster and easier to write an axe compiler

107
WabbitStudio Software Suite / Re: Run in Wabbitemu
« on: March 01, 2011, 06:15:52 pm »
Yup. You can have more arguments for more files if you need. You can also use -n switch to force a new wabbit window to open (in case the user already has one open)

108
WabbitStudio Software Suite / Re: Run in Wabbitemu
« on: March 01, 2011, 03:39:29 pm »
You know what would be awesome? Compiling a program with Axe by running it through WabbitEmu O.O Dunno how feasible that is, though.
I have no clue what you mean? I assume you can compile a program in axe, its just an emulator...

109
WabbitStudio Software Suite / Re: Run in Wabbitemu
« on: February 28, 2011, 11:31:42 pm »
Haha of course you're able to do this. Uou can open a file in wabbit from any folder it doesn't have to be in the same one, just give the file names as arguments when you start the program.
Ex: wabbitemu C:\Users\BuckeyeDude\Desktop\rom8x.8xp
this would send the file rom8x.8xp on the desktop to wabbit. Make sure you use quotes if necessary Second, under the gpl, you're allowed to redistribute wabbit, as long as you link back to the source

110
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: February 25, 2011, 01:17:52 pm »
Wait, then why don't the calculators act as if they are linked? Can I even open another one up at the same time?
* King Graphmastur goes to experiment

Yes, you have to go File > New (instead of opening another instance of WabbitEmu). Then you can do Calculator > Connect to...

For DThought I think I found your bug not sure what it is. Its not the save state I don't think though.

Opening save states from the Mac version with the Windows version of Wabbit works perfectly fine, though, while I can't open Windows save states in the Mac version.
Test the latest version see if it fixes it.

also in this update is the ability to view debugger memory in decimal and binary.

111
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: February 22, 2011, 11:09:32 pm »
do you mean linking between calculators? In which case one calc linking works, multicalc linking in theory works, in practice doesn't.

112
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: February 22, 2011, 10:23:06 pm »
Wabbit does support IO linking. How else would you transfer your files? Screenshotting altogether is already done too. Builderboy arbitrary numbers are left off because its too hard to set a normal number that way. I might take the increment down a little I honestly don't remember what I set it at. As for stopping every frame, it would be difficult with the way wabbit is designed. Also you'd have to press a key 50 times to advance 1 sec. And how would you send key presses? A third problem with this is that the screen is not refreshed immediately each frame, so you wouldn't see exactly a frame by frame anyway. For DThought I think I found your bug not sure what it is. Its not the save state I don't think though.

113
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: February 06, 2011, 10:42:32 pm »
1x scaling is probably a no. The skin is not designed to shrink and a 96x64 screen with no skin is just silly on really any resolution.
Zip file sending works just fine on my latest release.
App transfer had a bug in it on one release, but I fixed it a day later. If you downloaded in a 26ish hour period its possible that you got a bad version.
You'll have to give me a case I can replicate when wabbit doesnt let you send files. I tried a couple different files to the 83 and 83p and all worked fine. Wabbit internally opens the file and makes sure its readable, so if your file is invalid it wont let you send it

114
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: January 24, 2011, 10:39:59 am »
New version is up. The notable addition is the ability to remap the emulator keys and accelerator key remaps are now more persistent than that ex-gf you needed the restraining order for
http://wabbit.codeplex.com/releases/view/44625

115
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: January 22, 2011, 10:22:12 am »
Most IDE's have their own internal build system. Depends on the IDE

116
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: January 22, 2011, 10:17:51 am »
Because most makefiles require cygwin to work which is a pain to setup and a pain to use. And if you just use normal batch files you're severely crippled in what you can do in terms of actual commands. Its ok because IDEs tend to be better on windows

117
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: January 22, 2011, 10:00:23 am »
Makefiles work well on linux and not on windows. Either way we didn't have one at that point :P

118
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: January 22, 2011, 06:07:14 am »
If you want to compile it, I'm happy to help you get it running, just find me on IRC sometime. Luckily were using Visual Studio now and its much easier. I remember when I first started working on it, getting it to compile took a week or so with Spencer's constant help :/

119
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: January 20, 2011, 10:35:26 pm »
Woah guys, calm down. First auto updating is only auto because it downloads and replaces the version for you. There is no good way to check whether a version is new or not without downloading wabbitemu and checking the version number, so I don't want to waste 2 MB of your download every time you start wabbit. As for the old versions being stored, Codeplex keeps all old source code, not old executables. If you really wanted you could go and recompile the source and get an old version, but thats a lot of work.

120
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: January 20, 2011, 05:30:14 am »
Yeah but you'll need to wait till I iron at some bugs in the latest version, and to finish some broken things. It'll take me at least a couple more days, I'll post when I release again

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