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Messages - BuckeyeDude

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91
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: May 22, 2011, 07:18:09 am »
Sorry reading through it the first time it seemed like you had missed that part. Anyway you can fix wxwabbit by just changing the *.8xp in the file open dialog to be *.8xp;*.8XP;*.8Xp;*.8xP

92
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: May 22, 2011, 06:07:45 am »
Wabbitemu doesn't care about file extension (expect in the case of .zip/.tig, .lab, and .brk). Other than that it opens whatever file it can.

93
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: May 22, 2011, 06:05:41 am »
Wabbitemu doesn't care about file extension (expect in the case of .zip/.tig, .lab, and .brk). Other than that it opens whatever file it can. Also windows filenames are case insensitve which means .8Xp is the same as .8xp or .8XP

94
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: April 23, 2011, 07:00:58 pm »
Yes AVI recording had sound. That was the only reason for making it

95
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: April 16, 2011, 02:51:07 pm »
I'll take a look and fix it. Although really you guys should dump your own rom.

96
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: April 12, 2011, 01:19:47 am »
I see, sorry to hear then. X.x

Good luck finding a solution.

I wonder... since technology evolves and size might not be a big issue as much anymore, do you think you could be able to implement video capture in 96x64 and 192x128 uncompressed AVI format? It might be handy since some people like to post their game screenshots on Youtube or might want optimal quality.
Spencer did do AVI output using windows stuff. But he never committed. No clue where that went, I'll check up on it tomorrow.

97
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: April 12, 2011, 01:14:39 am »
I have the PindurTI source, the problem is the way Pindur handles the screen and translating that to how wabbit does it. They're similar but not the same. PTI has a fixed level of gray and IIRC essentially what CoBB did is just used every color he could for the palette.

98
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: April 12, 2011, 01:10:49 am »
Is WabbitEmu being developed right now? If so, what features are being planned? I would like to see both the screenshot bug and the linking bug fixed, as well as anything else that could possibly be wrong.
Yes wabbit is still being developed, but right now Spencer and I are focused on our new project. The only thing I'm doing is little things and/or fixing any show stopping bugs.

99
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: April 11, 2011, 12:25:09 pm »
Scout youre right in that gifs have the limitation but its also a bug. Wabbit takes advantage of the GIF palette to save lots of space in the animation and as a result loses contrast stuffs. However I'm not exactly sure for the correct way to calculate the palette for a shot with contrast and because of that it is not included when creating a screenshot

100
Pokemon Red / Re: Dead? D: *pokes Buckeye*
« on: March 09, 2011, 04:46:47 am »
Its a little more educational than either Zelda or Wabbit, and no its not related to either. It will be exciting to see how well it turns how though

101
Pokemon Red / Re: Dead? D: *pokes Buckeye*
« on: March 08, 2011, 05:16:55 pm »
Sorry guys, I promise you the second that I have something newsworthy I will announce it loud and proud. Its not dead, but I'm devoting all my spare coding time to a new project spencer and I are working on. Its cool trust me. Remember the last time to revsoft people got together and coded? The result was wabbitemu. Plus I have to have to pretend to have a real life too, which is hard work

102
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: March 04, 2011, 03:13:46 am »
Screenshots automatically capture all open calcuators. Maybe someday I will make it so you can choose which calcs to capture

103
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: March 03, 2011, 05:39:48 pm »
Its in the works. You'll have to bug spencer not me. Which doesn't do much be cause he works on his own time.

104
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: March 03, 2011, 05:35:25 pm »
Probably not sorry. There's a lot of stuff that needs to be resolved first. And the source is on the codeplex website.

105
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: March 03, 2011, 03:15:36 pm »
Assuming you are running the latest version, then pressing the connect to button does something, I promise. There is no visual feedback, except in the latest version I haven't distributed. Just press connect too... on both calculators and you should be fine. You can test by trying to send files via the OS

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