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Messages - Compynerd255

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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: June 30, 2011, 01:01:10 am »
1379: you dream of being a genius so you can do invisible text

TI Z80 / Re: Dimension Shift: Contest Entry 2011
« on: June 29, 2011, 08:25:31 pm »
What i meant was a real explosion effect would probably be impossible in 6mhz without the game going at about 3/4 of the fps it's going now (unless runer was involved :P).
Not to mention how larger it would make it x.x
Notice that Builderboy's explosions are simply concentric circles with lines sticking out that only appear for 1 frame, along with a little screen shake using z-indexing (LCDKit).

TI Z80 / Re: Dimension Shift: Contest Entry 2011
« on: June 28, 2011, 08:09:48 pm »
Also it looks as if "go boom" is going better in the poll.  what should happen afterwards?
If the item is in the solid object, it should explode and destroy blocks in the immediate vicinity, then regenerate at its original location. This could be used as a puzzle element (the only way to get through a certain block complex is to destroy it, for instance).
But if you are in the solid object, you should die, and the level should restart.

TI Z80 / Re: [Axe Parser 2011 Contest Entry] The Slime
« on: June 23, 2011, 11:38:38 pm »
If you're out of ideas, here i come :
- 2nd surface type :
The slime can cross it but doesn't stick on it and will immediatly fall if on ceiling or walls.
Allowing the ennemy to stick on it could add some difficulty and fun.
- powerup idea :
Once you take it, you have the possibility to stick at an infinite range (up|left|right only), but you can use it only once (or maybe time-limited ?).
There is only one available per screen, but another one is immediatly generated (randomly ?) when you take it.
This could enlarge the moving capabilities of the slime and he could then be able to evade multiple dangers if surrounded.
I was actually planning the second surface - Teflon. I'm also gonna add conveyor belts and fluid filled chambers if I have time.
I have trouble understanding what you want the powerup to do. Do you mean that the slime can stick to air, or the Teflon surface you mentioned earlier?

Looks awesome. Much better than my other dead project of the same name :P
That name was what actually inspired me to write this - and I was half expecting that project to be what this is. :D I originally wanted to code this game with a realistic slime that had a dozen points bound by a particle system, but that is WAY too hard for calc.

Thanks for all of your encouragement!

TI Z80 / [Axe Parser 2011 Contest Entry] The Slime
« on: June 23, 2011, 10:40:47 am »
I've got my new contest entry: The Slime! The point of the game is that you are a slime that moves by latching to walls. You can cling horizontally and vertically, defy gravity, and do other things. The object is to get through the labyrinth while avoiding the Minotaur slime that wants to eat you.

EDIT: Screenies!

Miscellaneous / Re: Dreams
« on: June 23, 2011, 10:33:16 am »
Has anyone here had a recursive dream, where you dreamt you were dreaming, and woke up twice?
Someone I know had a triple recursive dream the night after she watched Inception.

Miscellaneous / Re: Dreams
« on: June 22, 2011, 02:27:39 pm »
I remember the Lucid Dreams post on Cemetech, and you talked a lot about this stuff. I've since stopped trying, but I really should take it up again by doing more reality checks.

The only dream that I remember vividly is one where I was in the class on the Magic School Bus. We were going on an end-of-the-year field trip to "learn the secret of the Magic School Bus." After we went through a bunch of weird locations, like a futuristic city and floating hallways, and a rainy field, we finally came to a tall hill. Mrs. Frizzle started digging into the hill with her bare hands, and eventually revealed a bright and sunny landscape inside the hill (no idea). And as she crawled into the hole she made with her hands, she said "Say goodbye to the modern world, and enter a world of history."

And then my dad woke me up.

TI-BASIC / Re: Where's the mistake?
« on: June 22, 2011, 02:13:38 pm »
I can't really tell what this code is supposed to do, but I did notice a few things:
  • round always needs two arguments: the number and the decimal place. You can't omit the second one.
  • Always initialize all of your variables at the beginning of your program. It seems as if you only initialize B and LSCHL1
  • While ∟SCHL1(B-1)≠∟SCHL1(21) or ∟SCHL1(B)≠∟SCHL1(22) won't just trigger when the point collides. It will also hit if it hits the same row or column.
Other than that, good start!

TI-BASIC / Re: Where's the mistake?
« on: June 22, 2011, 10:40:04 am »
Welcome, P2's brother :) you should make your own forum account!  ;D

I can't look at the program like this (can't open .8xp programs on my iPad), but Im sure others will be glad to help.
I second the welcome. :)

A good way for people to easily see the code is to go onto an online code editor such as Sourcecoder to convert the program to plain text, then copy this text inside [code][/code] tags.

I'm joining too. Prepare to see screenshots within the next one or two days!

TI Z80 / Re: Dimension Shift: Contest Entry 2011
« on: June 21, 2011, 10:34:31 am »
But if you were swapping between dimensions, it would be like leaving an item behind on another dimension while branching to an alternate one. Think of leaving your backpack on a taxi while jumping out the window into a convenient car, your backpack doesn't blow up.

But, in this game, the backpack shifts with you, and there might not be enough room in the convenient car for your backpack.

TI Z80 / Re: [Axe Parser Shoot'em up] Devrays
« on: June 21, 2011, 10:31:52 am »
There are achievements which are hard to get sometimes.
What are the achievements? I was able to discover Perfect and No Hit, but what are the other two?

There aren't only 8 levels because I was too lazy or something, but rather because of the small RAM. Collecting every achievement should take at least one hour and I think > one hour is quite nice for a calc game.
That is true. Calc games are meant to be short. It's just that it takes up 19000 bytes, and some of us don't think that one hour is worth that much space.

TI Z80 / Re: Dimension Shift: Contest Entry 2011
« on: June 20, 2011, 11:21:54 am »
With regards to optimizations, make sure you are using the latest version of Axe. 0.5.2 had problems with constant auto-opts, if you are using that feature.

With regards to the poll, I voted "go boom." Basically, two pieces of solid matter should not occupy the same coordinates in space time, so both should be destoryed explosively (if such a thing is possible). This could have a puzzle aspect to it, as in there is no way to pass through the solid matter without doing this - not to mention you could compete visually with the explosive contest entry. :) Another thing you could do is simply disallow dimension shifting while an object is in solid matter (the shift button won't work).

TI Z80 / Re: [Axe Parser Shoot'em up] Devrays
« on: June 20, 2011, 10:36:38 am »
I've played it over the weekend on a friend's calc, and I found it was really great! I love the graphics, the game concept, and the robustness. My only complaint is how short the game is - eight levels that only take 1 or 2 minutes. I would like some sort of level editor, if such a thing is possible... But it's cool either way.

General Calculator Help / Re: calcNET Client problem
« on: June 17, 2011, 02:24:14 pm »
Next time, don't specify the host at all. It will pick the correct one.

I wish that more people used CALCnet so that we could text it easier. :( Maybe it could be written as a Wabbit extension...

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