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Messages - Darl181

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3736
Solved it. Pulled out a AAA battery and backup at the same time, which clears the RAM.
That's why a screwdriver would be needed.
Luckily, I have almost everything in archive, which is easy to use with Calcutil and incidentally makes GarbageCollect a nightmare.
It's worth it, though.  And no progress has been lost.

EDIT
just read DJ's post.
I think Krolypto takes advantage of the backup battery to keep it from clearing the ram.
Same thing as changing the batteries after the typical 2nd+ON; it keeps something going on the backup battery.
In fact, the solution is in the app's manual.
But who reads those things these days???

Levels.
I didn't really consider internal levels.  What if speople make a level and they want to share it?  What do they transfer, the whole program?

3737
The levels are about 500 bytes each.

As for what the game is, why not play it?
http://armorgames.com/play/1043/the-worlds-hardest-game

I would check for an exact number, but Krolypto's bricked my calc (again).  Until I can get a screwdriver, I'm stuck.

ADDENDUM:
Okay, 496 bytes.
Now for the people's opinion: would it be preferred to have an external level in an A)appvar or B)program?

3738
I've been working on The World's Hardest Game (a port from an online arcade game) since sometime in late July.  So far I have the Level editor finished, and have a basic structure for how to code the game.  If I finish it in the next week or so, I might enter the level editor/game, maybe packaged together as an app.  If not, then oh well.  I'm not stressing myself--I work horrible under a timeline.

3739
The Axe Parser Project / Re: Features Wishlist
« on: July 20, 2010, 02:36:23 pm »
Maybe have a number (not sure if all of them are taken already)

Aren't there some tokens left in the VARS menu?
The Window ones, for example.

I may be really behind on the poll thing ↑↑↑, but it would be nice if you could also write to OS vars.  That way, a sprite editor could store the hex code in an OS string or a picture editor save to an OS picture.
Just a thought.

Oh, and I remembered this morning about the increase in sound quality, recompiled my old sound program, and inadvertently put the headphone in my ear.  And got blasted by the volume.
Might a volume control be possible?

3740
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: July 20, 2010, 02:26:13 pm »
Or just take some random word and apply it to the meaning.
Apple'd!!!
Sparrow'd!
  :D'd!

Okay, on topic.
I fixed the pause menu.
Instead of it being a subroutine, I just made it a label.
'Quit' works now.
This will probably be my last day on a computer until august, so I'll load it here.
You know what it looks like by now, is a screenshot necessary?

By the end of the summer, I hope to have options actually do something and have a title screen, possibly with a menu.

I  wasn't really planning on making Spacerun a whole new project, not while Jetpack is still in the works.
For jetpack, I might just drrop the Papijump clone idea until I get more experience programming. At this point, I've been programming for just about nine months.
If I get things done fast enough, I might even start working on some sort of pinball thing, using some sort of modified engine from the PHYSIC program I made a while back.  Don't expect something like Acelgoyobis though...

Well, I'll be off.  I'll be back eventually.


Giant Necro Edit: added old screenie because I have stuff linking to this post.  So...

3741
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: July 19, 2010, 04:40:56 pm »
What does the Ninja'd thing mean?

Okay, something on topic. I'll try to save the thread.
I went to experinent with the left-right movement system in jetpack and combined it with papijump-like scrolling.
Idea.
If it's too hard, chande the values at the beginning of the source.
dplt=depletion rate.
gain=how much each line thing gives you
ftsw=fuel to start with
line on bottom is fuel gague.
the rest is self- explanatory.
got to go, session's about to time out.


3742
The Axe Parser Project / Re: Features Wishlist
« on: July 19, 2010, 04:25:24 pm »
Beat you to it ;)
Four seconds!? wow

The return descriptions confused me for a bit.
I think I'll print out that part of the thread and put it in my binder with my commands list.

3743
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: July 19, 2010, 04:20:38 pm »
That's what I've been doing.
the If getkey(15) thing.

For clarification:
So, would ReturnIf end the program if it's put into, say, a subroutine made into a pause menu?
Or would it still act like a subroutine and go back to whatever it was doing before?

3744
The Axe Parser Project / Re: Features Wishlist
« on: July 19, 2010, 04:16:31 pm »
New request.
When ReturnIf is called, it would be nice if the Fix tokens were taken care of automatically.
Say the person called Fix 3.
ReturnIf could do the Fix 2 on its own.

3745
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: July 19, 2010, 04:08:34 pm »
I did print it out. I have one of those Avery [not-so-]Durable Reference binders with a notebook, documentation, and commands list.
The binder is MY friend.

Does ReturnIf take care of Fix tokens?
In the commands list, it says 'exit in this mode if changed.'
How can, say, Fix 2 and Fix 4 be done on exit?

3746
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: July 19, 2010, 03:49:49 pm »
About Mirage interrupts relating to axe...
I think that's what FnOn and FnOff do.

return-if?? cool
I should read the commands list more often.

So if It's is a subroutine, and you say Goto E, Lbl E still runs as a subroutine?

3747
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: July 19, 2010, 03:38:37 pm »
Try letting it sit until The number on the top-left counts up to 600.
If you don't want to wait that long, then..
In the source, scroll to the line before the
. About 1 min.
And after
.AUTO PROGRAM
 END (APD-LIKE)

You could change the number where it says If R=600 to a lower number so you don't have to wait as long.
If all else fails, Mirage has that nifty ON+CLEAR shortcut.

Hmm, seems like I took out the If getKey thing from the source.
This'll be tricky...

3748
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: July 19, 2010, 03:25:52 pm »
Yeah, I can't figure out the habits of the 'return' token.  In the beginning of the program I have "If getkey(15):Goto E:End" with Lbl E as the ending label.
*Takes out calc and opens JETSRC3*
The pause menu is a subroutine (PM) in which a variable is manipulated. If the variable {L1+4} (ran out of letters) equals 1 or 2, is has a return token to go back to the main loop.
If it equals 3 (Quit), it should go to Lbl E.

If {L1+4}=3
Goto E
End

Lbl E
ClrDraw
Clrhome
Fix2
Fix4

Should, but seems not to.
Trying to fix some 'Idiot errors'.
RAM just cleared.  That was really odd...

If you get problems getting out of jet3, [CLEAR] is still a fast, bug-free, no-menu-used exit.
I would suggest just staying clear of the menu for now until I get it fixed.
I'll have to re-write the whole menu thing.

3749
The Axe Parser Project / Re: Axe Parser
« on: July 15, 2010, 02:17:16 pm »
What I'm talking about is using the strs the same way as the lists.  I mean like instead of
1→{L1+1}
it would be
1→{Str1+1}

As for the corruptions, I'm talking about what the commands list says.
L2--not for MirageOS programs
L5--"disp", "ClrHome", and "output" corrupt
L6--any buffer drawing corrupts

It's in the documentation.
Could the 'strings' be applied to the same use as the 'lists'?
Or are they some different type of pointer?

3750
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: July 14, 2010, 04:39:45 pm »
Thanks.
And I just remembered why I never used wabbitemu, apart from the archive thing.
Is there a working 84+ skin where they're the same size anywhere?

as for the other person who wrote papijump, I remember, before I registered, it was like guy followed by a load of numbers.
The main problem is probably going to be the pxl-test when the jetpack-wearing person is falling 5 pixels a frame. I'm trying to make it as reaistic as possible...

EDIT:
Oops, had an old version. 1.5 works. yay!

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