Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Drak

Pages: 1 ... 6 7 [8] 9 10
106
TI Z80 / Re: Chip's Challenge screenies
« on: February 01, 2009, 01:55:38 am »
I remember chips challenge from when I was younger. that game always frustrated the hell out of me. I wound up coming back and beating it all the way through, but it took a while. I'd like to try it when it's done, for nostalgia and a challenge if there's additional stages.

107
TI Z80 / Re: Nyaar Screenshots
« on: February 01, 2009, 01:53:15 am »
that looks pretty nice. it handles pretty quick too

108
TI Z80 / Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« on: February 01, 2009, 01:46:38 am »
Tylenol.


Anyway, last video update for a while, I've got a whole bunch of work to do. And yes, that tylenol is nice, but it tastes really really bad.

109
Site Feedback and Questions / Re: MOAR FEMALZ!
« on: January 31, 2009, 01:15:57 pm »
If you haven't noticed... our Male to Female ratio is 1:0.

If you somehow don't know what that means... it means everyone here is a guy.

This brings up the interesting questions:
Why?
How do we fix this?
How long were you all going to enjoy this sausage fest before telling me?!

I had to find this out for myself... D=

{This is actually a serious topic... but I just woke up so it can't be executed seriously.
Still, take the message as a serious one anyway. Thank you.}

well here. you can fix the problem now.

110
Computer Projects and Ideas / Re: Super Star Hero progress
« on: January 31, 2009, 01:12:45 pm »
nice. maybe even have certian spots for the player where he has to have a certian item to use there, which allows phasing through a wall? or even have hidden passageways that look like walls that have the phasing property on them too. don't forget floor tiles like pressure traps and stuff.

111
TI Z80 / Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« on: January 31, 2009, 01:01:55 pm »
gonna do one last youtube upload demonstrating the timing attacks, and me finally beating up the jerks on the left hand side of the screen. after that, gonna be doing a lot of code before I do another youtoob update.

112
oh I made much more than Illusiat. Illusiat series is just the longest series I ever did. As for HPs I usually make your chars and the bosses HP similar to existing games, mostly FF. Bosses usually range between 1000 and 250000 HP, but bosses with over 100000 HP are usually optional ones that are super hard.

If you meant about posting videos of other bosses, I could always do that though, as I was planning with Illusiat 11. I could do screenies of Mana Force and post some ROL ones and of course Reuben

reuben was awesome.

113
General Discussion / Re: Metal!
« on: January 29, 2009, 07:30:33 pm »

114
TI Z80 / Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« on: January 29, 2009, 07:23:06 pm »
I like how you got a white outline around the characters. I never thought about doing that in my games. It's helpful against black bgs. Very awesome work. Do you think you could make the walking a bit faster though? Like, twice faster

i already have that written down to do as soon as I at least get the "default" attack for PC's done.


Jan30 Edit:

got the basic attack set up. managed to kill an enemy group. Got unlucky the second time around after I tweaked some animations to make them smoother and the enemies kept critting and I wiped. :( Think I've found some ways to reduce the memory cost of a few things, but I'll have to play with that on my end. Thinking about doing another video update. I'd rather have a screen recorder. Anyone know a good emulator that lets you use things like screen scrolling and contrast adjusting? And is compatible with xLIB/CelticIII ?

115
General Discussion / FF6 Boss theme remake
« on: January 29, 2009, 06:42:39 pm »

116
that boss looks like it'd be annoying to fight because of Fatal. I could imagine how frustrating it might be if it spammed that over and over.

117
TI Z80 / Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« on: January 29, 2009, 01:02:26 pm »
gonna make an update on the graphics handling for combat. still havent gotten around to writing an actual player handling thing yet, because Im starting to get sick. (and im a toal lazy ass too, and had to work yesterday) anyway yeah. uploading... STILL uploading... uploaded. if it says "processing" give it up to an hour before trying again. NoobTube is kinda mean that way. but hey, it works.

118
TI Z80 / Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« on: January 27, 2009, 11:07:49 pm »
got the system for handing "Single Person" damage working, as well as the "Single Target" animation system working. For some strange reason, the "Dude in a Trashcan" (test enemy) in slot 3 of Enemies kept jihad bombing himself... trying to figure out why he's taking damage when nobody's attacking him. I'm a dumbass. I put the wrong number for deducting hitpoints in deducting hitpoints for EnemSlot3. Had a 3 instead of a 7, so it was dropping his health whenever "Friend 2" got hit.

Anyway, enemies work now as theyre supposed to, have to fix the game to set anyone who gets KTFO'd mid init to skip their turn because I'm an idiot and I forgot to add that. after that I gotta work on actually giving Players the ability to fight back, but before I do that I might look for a digital camera and record some shit to stick on youtube so you guys can be like "zomg fapfapfap". youNOOB is being a fag and wont let me sign in. i'm in a perpetual state of ghey where it keeps asking me to sign in. mabey i should check to see if i'm blocking cookies. needed to disable cookies.

Youtube is processing this right now, so it should be up later (at most an hour) if it doesnt load for you.

it loaded for me, but it clipped some time off the video I uploaded. sadfaic.

in other news... going to sleep, need to rest so i can walk to work. i'll be fixing the obvious bug you may or may not see, as well as working on starting the player's ability to fight back.

119
lol I should make a game with that as the start of the plot.

do eet.

120
TI Z80 / Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« on: January 26, 2009, 11:29:40 pm »
LV1 challenges are always cool, or just low level when it's impossible to beat a game at lv1.

itll be possible. it wont be "level 1" but rather when you choose New Game you'll be presented to the Normal/Extra/NoGain modes, and itll be No Gain which sets any XP gains to zero automatically. by the end of the game, I want the player for a no XP gain run to be like this:
Techno Rave Party

Pages: 1 ... 6 7 [8] 9 10