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Messages - Drak

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121
I've got a project going....

I winked at the lady, and proceeded to walk out of the room. I knew what she was thinking. Damn I'm good. She said not a word as I left into that cold, dark, rainy night, but there was a vast conversation spoken. I knew what had to be done, and there was no stopping me. As I got to my car, I lit up a fine cuban cigar with a wooden match, and cast the match behind me into the shadows. I slipped into the car, and removed my hat, tossing it aside into the passenger seat, that was empty as always, like christmas morning for a naughty child; nothing was ever there. With a deep drag of the cigar, I relaxed for a moment, and looked up out the window to the apartment where she was. As expected, I saw her looking from her window, down at me. Smoothly, I turned on my car, and took off, leaving her to ponder whether or not that would be the last time she sees me. Maybe it would be. Maybe not. Like all things, maybe its just a roll of the dice; lady luck decides whether we live or lose...

wait... what? anyway yeah I've got a project going and I can has a spotlight.

122
TI Z80 / Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« on: January 26, 2009, 09:56:03 am »
Also you should get some reward for beating the game at lvl 1 (if you make it possible). Maybe unlock an extra quest or character or spell or something.
already got an idea of what NoXP runners get.

123
if you do decide to test it, lemme know if you find any bugs. I do believe I got them all, it works perfectly normal on my calculator, played through it twice already (Melee then "spell" caster.... ps, melee solo is actually kinda hard.) Hope you get around to it soon.

124
TI Z80 / Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« on: January 25, 2009, 01:09:14 am »
It sounds like the encounter system will be similar to Chrono Trigger, which is great.

Yeah, Chrono Trigger's whole "BOO LOL I SKAIRED U LETS FIGHT" thing was awesome. I had been a diehard FF nerd and so seeing that instead of fadescreen time4fite was like, "holy shiester, that was friggin awesome!"

125
TI Z80 / Potter and the Fortress of Moo (AKA Potterquest 2)
« on: January 25, 2009, 12:54:26 am »
much more advanced than the first one. found a nice gem called "xLIB". gonna use that, already doing paperwork on ideas. features that are planned

Timed Attacks
some player attacks will have button press timings in them to do additional effects. (ie Player regular attack you can hit the 2nd button in the right time to do extra swings. my best record is 13 swings, but that was sheer luck because at 13 you have exactly one "frame" to hit the button. You can't spam the 2nd key either. if the game detects you spamming, (ie you press 2nd twice within the timeframe of a continued attack) itll treat it as if you had not pressed the action button at all. This is to make the player become more tuned to the timings.)

Three Party system
You have three players in your party at any particular time. (Potter and two friends)

Multiple Characters
The three default characters in the team, as well as four unlockable characters.

Graphics.
Maps, zones, battles, etc. lots of eye candy. already done some code for battle eye candy and it looks okay so far. for worlds I'm hoping to try my luck at a scrolling map for each world, but no promises. depends on memory mostly.

Story
Multiple endings, different bits of dialog based on members of your party. Specific party members in party at key times give bonuses, etc.

Optional Bosses
What would you do without a few optional bosses that know kick your ass.

"Level" system change
Instead of kill the monsters ding level up, you kill the monsters get XP, and spend XP to increase your stats, allowing you to customize every character to benefit what their role in the party is. Also, allows you to be "hardcore" and play the game with entry-level characters. (I'll have to figure ways to make playing the entire game at "level 1" possible, but incredibly difficult.)

Inventory system
32 64 undecided "Consumables" at max, preventing you from stocking 80000 mountain dews and chug-spamming. every character also has specific equipment that they can use. Also, the "Party" can equip a special item that has effects overall, IE, the equip "EXP Magnet" which increases party XP gain from all victories by 10%, or the "Skairy Mask" which makes the enemies skairyfaiced and they don't want to engage in battles. (Except bosses, obviously, they hate you either way.) changed this on paper to "Party perks" (one allowed at a time) and "Character Perks" allowing four at a time. Say if you pick up the "Strong Arm" perk (ups STRENGTH value) you can equip it on all characters, but you can't put it in all four spots.

SemiRandom encounters
Zones may or may not have random encounters. Sometimes if you travel down a certain hallway you will run into a pack of enemies, but later on if you travel back you may not. You never know. Speaking of that, I try to not make it "poof you run into enemies" but rather something you visually see, like if you're walking down the street you will stop, see a nazi on a segway ride up toward you, and then engage. This may also present the ability to "dodge" fights by doing the right action at the right time. IE, you push the button to hide in an alley so the nazi does not see you. Note, having certian characters in your party can help in evading fights too. Say you run into a Fembot and you have the female character in your party, she can make the fembot leave you alone. this is good and bad, because if you're looking to farm a particular enemy group for some reason, (say, that group gives more experience points than another group, or you're looking to farm this enemy group for an item) it can be a hinderance. so, you'll have to do something else to prevent this from happening if you're looking for a fight. And another thing, because of the way I'm handling the "semirandom" encounters, no, you can't just push left and right to farm an enemy area. You'll have to physically LEAVE and return. This is to discourage 'azn_farming' from happening because the game wouldn't be any fun if you're insanely overpowered through the entire game. Not saying you CANT farm, its just frowned upon.

iffy on this one. Super Random Fun Dungeon
Tired of questing? Want to just do some random dungeon crawling? Feel like a pro? Totally based on the dungeon in lufia 2? Why not try the Super Random Fun Dungeon? A dungeon where you start at base level stats (dont worry, your XP is preserved in a separate area so it isn't lost.) and work your way down 99 floors randomly made.

have to think about including a battery checker so you can keep track of your calculator's battery life.

sound good?

As far as the story goes, I have it worked up already but I'm not going to say anything yet because I just released Potter Quest 1. This project will probably take about a year as well if I'm doing it solo (some time for coding, most of the time for tweaking it to get it just right.). Go play PQ1, nao.

126
TI Z80 / Finished: Potter Quest (TI84+Basic TextAdventure/Role-Playing)
« on: January 24, 2009, 01:04:29 am »
Finished my game I was working on for the last 11 months or so. started late JAN'08. try it out, give me feedback, enjoy. Questions/Comments feel free to ask. Instructions on installation and such are located in the game.

Notes:
Text Based RPG. Very long, and plenty of secrets to find. Multiple endings. Even has minigames inside of it. The game is finishable, don't complain about difficulty. You don't have to grind to finish the game either (Although just for the first chapter getting two levels is usually a good idea.)
You may look at the code if you want, play with the code, examine the code, breathe the code, lick the code, even take the code out on a date. BUT be sure to give credit if you make anything from it. (IE you use a piece of it for your own project.)

This took me a long time to make, and I'm sure you all will enjoy it as much as I enjoyed making it.

Potter Quest

PS, if you search for potter quest on TIcalc.org you'll find the beta for this, but also the very first potter quest game ever made, written when my friend Micah and myself were back in the 6th or 7th grade. There are actually two more games in that "trilogy" of Potter Classic, somewhere on floppy drives in my attic.


Potter Quest Downloads
Sockobird.com (Friend's webspace)
http://www.sockobird.com/uploads/PQ.zip
TICalc
http://www.ticalc.org/archives/files/fileinfo/411/41156.html

127
Introduce Yourself! / Drak
« on: January 24, 2009, 12:31:26 am »
been a while. got a project finished, just uploaded it to TIcalc, epic length text RPG based on real world stuff around me, hope to get my webmaster to get the FTP login for my section of a website so I can upload it there too and skip the long wait from TICalc >.<

I used to do code a lot more on the TI platform, but I took a long break with disappointment with the RL, but hey, I might be back. I want to learn either flash or perl. If you know either and you can teach me, feel free to hit me up on that, and ill thank you greatly. If you want to do a project for a game too, lemme know and ill see if I'm not busy.

128
TI Z80 / Need some basic shell?
« on: July 12, 2005, 03:40:00 am »
Anyone need any kind of "engine" or "Script" for ti83+ basic? I've nothing better to do, so if you need some sort of engine to help your programs, just leave me a message, and I'll hop to them one at a time.


Current thingies:

--nulll--

129
News / Hays game is back once more
« on: July 07, 2005, 10:39:00 pm »
omg h4y5 r teh @0l haxx0rz they 0wn7eh newbies liek omg wtf lol p1r@73zz

Hays fucking sucks.

Smoking causes cancer. Stop smoking, Hays.

130
Miscellaneous / Andy_j Assholeness
« on: June 29, 2005, 08:41:00 am »
QuoteBegin-you know who+June 23, 2005, 20:0-->
QUOTE (you know who @ June 23, 2005, 20:00)
oh ffs i told you we could discuss it later
you know i was going to type a lot of stuff here but this is hurting my eyes too much...  

 Rot in [evil place] dude, only I'm allowed to bash on Kevin! *nuzzles kevin*


(yes, boredom has stricken again!)

131
Web Programming and Design / RPG related Play by Post anyone?
« on: June 15, 2005, 11:50:00 am »
QuoteBegin-Kevin+June 15, 2005, 14:28-->
QUOTE (Kevin @ June 15, 2005, 14:28)
NOOOOO FF:CR DONT DIE :(sad.gif:(sad.gif  booo hooo hooolololoololooololololll

sound cool, is it a Invisionfree mod you installed or a post-based RPG?

QUOTE
Yeah kev, i *ACTUALLY* logged in :)smile.gif
yeah actually guests cannot post anymore on the board  

 FFCR isnt dead.. its just... "graved", so stop crying wheeoohweeooh.

Its play by post, mods available (eg the arcade OMGHAX, so its pimpzizzle.)

its fun. register or else you cant see 90% of the stuff.

132
Web Programming and Design / RPG related Play by Post anyone?
« on: June 15, 2005, 04:31:00 am »
Seeming how my calculator is limited on memory, and my paycheck wont be in until friday, i might as well get a few new people to check out RPGjenny, a play by post game, (-54125+jenny is a suffix, that is yet to be coined), and its pretty fun. We've got (currently at the time of this post) 8-9 other users on it, four active games. You can do anything thats within realistic measurements, as well as pvp/pking (pking in RPGWORLD "server" board ;)wink.gif ), there's just hella lot you can do, even if its just regular RP in the User Game section, chatting in general, playing the game, etc. check it out, its quite fun.

s11.invisionfree.com/rpgjenny ---- http://s11.invisionfree.com/rpgjenny

133
News / Jake Finley causes plane crash
« on: May 25, 2005, 12:47:00 am »
LMFSAO. wow.

134
TI Z80 / Final Fantasy: Tales of Magic 3
« on: May 22, 2005, 08:52:00 am »
Mm... it looks nice, although I probably wont play it (too busy on FF:CR)

135
News / Joseph Roth releases Bandit version 0.05
« on: May 20, 2005, 01:49:00 pm »
looks pretty good, but... I'd really like to see a battle engine :)smile.gif any ideas on it?

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