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Messages - Eeems

Pages: 1 ... 361 362 [363] 364 365 ... 370
5431
TI Z80 / Re: [Contest Project] Blockage
« on: May 19, 2009, 11:03:32 pm »
ok sounds great, can't wait

5432
TI-BASIC / Re: Celtic III Scrolling Background Tutorial
« on: May 19, 2009, 11:01:12 pm »
onto UnSS I see

5433
TI Z80 / Re: [Contest Project] Blockage
« on: May 19, 2009, 10:56:44 pm »
sweet! can't wait for Omnimaga's contest to finish so I can play this. by the way love to see more screenies!

5434
TI Z80 / Re: [Contest Project] Blockage
« on: May 19, 2009, 10:39:45 pm »
Keith and I have agreed to the 2 conditions so your good to go {AP}

5435
TI Z80 / Re: [Contest Project] Blockage
« on: May 19, 2009, 10:07:32 pm »
I can say that we will not release it and I will confirm this with the other judge. I will also make sure that I do not see the entry until after the Omnimaga contest is over (so that means the other judge judges it) so that I can't steal anything from his idea.

5436
TI Z80 / Re: [Contest Project] Blockage
« on: May 19, 2009, 09:44:42 pm »
well you wouldn't actually be releasing it I think...ask Noah if it's ok with them I guess...

5437
TI Z80 / Re: [Contest Project] Blockage
« on: May 19, 2009, 09:31:22 pm »
oh right, just to remind you though, as of tomorrow we have 2 weeks left

5438
TI Z80 / Re: [Contest Project] Blockage
« on: May 19, 2009, 09:26:13 pm »
:( what about the UnSS puzzle contest?

5439
The Blue Platform / Re: Platform Game Engine
« on: May 19, 2009, 08:55:25 pm »
ok screenshot time!
...hmm they don't seem to work right on wabbit

5440
Miscellaneous / Re: the REAL theory of evolution
« on: May 19, 2009, 08:25:34 pm »
it's just about right

5441
TI Z80 / Re: [Contest Project] Blockage
« on: May 19, 2009, 08:00:25 pm »
no prob, I'm not disqualified now that I started from scratch (I asked noah on IRC if It would work)

5442
TI Z80 / Re: [Contest Project] Blockage
« on: May 19, 2009, 06:57:46 pm »
nice Skuller
@{AP}: thanks I won't give up yet because mine is pure basic, yours isn't so, I still have a chance to do well ^^

5443
TI Z80 / Re: [Contest Project] Blockage
« on: May 19, 2009, 06:51:23 pm »
wow that looks sweet! completely blows my platformer out of the water....

5444
The Blue Platform / Re: Platform Game Engine
« on: May 19, 2009, 06:34:41 pm »
I'm going to stick to what I have because the enemy has to keep moving too. I use booleans to change my vars and such and I skip stuff if there isn't a keypress, I would post my code, but since I've started from new I have to just post progress from here on because I want to enter this into the contest

5445
The Blue Platform / Re: Platform Game Engine
« on: May 19, 2009, 11:35:09 am »
ok, I have almost finished coding the new engine, it runs a bit faster then the other one, but it feels a bit less responsive...the new one is more versatile. it also handles moving off the edge of the map better, and the physics engine is much smaller, and better.

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