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Messages - Eeems

Pages: 1 ... 359 360 [361] 362 363 ... 370
5401
The Blue Platform / Re: Platform Game Engine
« on: May 25, 2009, 11:33:13 am »
ah
you could of used this

lol it's waldo

5402
The Blue Platform / Re: Platform Game Engine
« on: May 25, 2009, 10:41:19 am »
I can't see that image....I don't have the permissions. I was talking about the water droplet though

5403
The Blue Platform / Re: Platform Game Engine
« on: May 24, 2009, 09:19:10 pm »
np well YC is over for me so I can work on it agian, I've finished one or two maps, and I love them, I just wish I had a faster calc then my 83+ to work with, it would be so much better to test the backgrounds and such with
BTW Skuller love the avatar.

5404
The Blue Platform / Re: Platform Game Engine
« on: May 24, 2009, 09:35:55 am »
nah, I'm just going to let them see the map when they want, because that would be to hard. BTW remember this is for teh contest so you can't really help me with it...:(

5405
The Blue Platform / Re: Platform Game Engine
« on: May 22, 2009, 06:55:40 pm »
oh I know it's slow, but it's better then by hand, and I just need it to make the maps for me so I can save them as pictures

5406
The Blue Platform / Re: Platform Game Engine
« on: May 22, 2009, 06:28:56 pm »
ok, some screeneis
the first is a program I made for making the maps for me and the second and third are just me playing with the jump fixed...though for some reason the spikepit room doesn't accept my key presses, stupid emulator

5407
News / Re: Contest
« on: May 22, 2009, 05:28:16 pm »
ah I see. that sucks

5408
News / Re: Contest
« on: May 22, 2009, 05:17:16 pm »
why do you need to invert the screen? couldn't you just make it work without the inverting?

5409
News / Re: Contest
« on: May 22, 2009, 05:02:09 pm »
you could invert the text manually...(I do that for title screens) of course it's really slow....

5410
The Blue Platform / Re: Platform Game Engine
« on: May 22, 2009, 04:42:26 pm »
I was right about the jump problem and now it responds better (I forgot to change the Jump var before the physics so it updated the jump a frame after ( 'DOH!!) it's still a little bit unresponsive on a 83+ but it works beautifully on a 84+

EDIT: oh yeah I forgot, I also optimized the title screen and I made a program that will draw the maps for me :). the only problem is that I just realized that there are 48 maps per screen and 9 worlds, so that's 432 screens in all.......this is going to take a while.

5411
The Blue Platform / Re: Platform Game Engine
« on: May 22, 2009, 09:54:52 am »
they're the same layout but the second one shows my backgrounds that I added in

5412
of course the first release will actually be a rickroll...jk :P

5413
TI Z80 / Re: Screenshots/Progress
« on: May 21, 2009, 08:35:15 pm »
:( that's too bad, well hope you get the camera fixed

5414
The Blue Platform / Re: Platform Game Engine
« on: May 21, 2009, 05:38:52 pm »
up

screeny is a bit slower then it actually is
EDIT: another screeny with backgrounds in it :)

5415
The Blue Platform / Re: Platform Game Engine
« on: May 21, 2009, 05:16:56 pm »
yeah, it's not registering the key press like it should...maybe I should change the jump key

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