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Messages - Eeems

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5446
Other Calculators / Re: UnSS Contest
« on: May 19, 2009, 11:27:27 am »
I agree. To be honest, I really do like these contests. It helps to spark a motivation in me which is usually hard to find.
YAY! that's great to hear. hope you can get something to enter.

Just to let you all know, as of tomorrow there is 2 weeks left in the contest
EDIT: oops I forgot, the 3rd not the 27th

5447
TI Z80 / Re: Screenshots/Progress
« on: May 19, 2009, 11:21:33 am »
if I were you I would keep archiveundelete in a group in case of RAM clears, and archive/unarchive every so often so you have a backup in the archive to get

5448
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 19, 2009, 11:00:33 am »
ah, yes I see. well it's not that much to hard code it, and it increases the speed.

5449
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 18, 2009, 10:01:42 pm »
how would I use a for loop? and I've switched topics to another one

5450
The Blue Platform / Re: Platform Game Engine
« on: May 18, 2009, 01:30:54 pm »
I know, but I wasn't really planning to make a game in the first place.

Ok, major update, I've decided to completely rework the engine because of how hard it is for me to tweek it. this is how I'm going to structure it
Code: [Select]
Load map
Get Lists
Display HUD
Display Map
While health and character is not off limits
getkey
Update Tile
Physics
Display character
If Key then
sword
Jump
magic
End
Jump action
If enemy then
enemy movement
End
Tile tests
End

By the way, this is a dual-layer platformer I'm guessing? And are those screenshots with 6 MHz?
Yes it is, and yes they are at 6MHz, which is why they are slow compared to Trev's

5451
News / Re: Contest
« on: May 18, 2009, 01:26:28 pm »
nice!

5452
The Blue Platform / Re: Platform Game Engine
« on: May 17, 2009, 11:50:20 pm »
aww, rat's oh well. This was more of a platform engine then a game though

5453
The Blue Platform / Re: Platform Game Engine
« on: May 17, 2009, 07:48:14 pm »
oh right, :( oh well. they weren't really demos, they were more for people to test to see If I had errors

5454
The Blue Platform / Re: Platform Game Engine
« on: May 17, 2009, 07:41:48 pm »
you mean that they were intentional

5455
The Blue Platform / Re: Platform Game Engine
« on: May 17, 2009, 06:41:50 pm »
oh the numbers is the Y value you end each place with I was doing that to try and figure out why it wasn't switching rooms right. I haven't added a health check to the main program yet (it's really easy just add "and L1(2)" to the While statement in prgmPLAT. and to get rid of the numbers just delete "Pause A" from prgmPLAT and prgmZPT. sorry I forgot about those

5456
The Blue Platform / Re: Platform Game Engine
« on: May 17, 2009, 04:28:23 pm »
no the room switching is having some error's for me too, but I've figured it out, I'll upload the program in a little bit, wait for the edit
EDIT: ok, here it is

5457
The Blue Platform / Re: Platform Game Engine
« on: May 16, 2009, 10:42:27 pm »
sorry about that, I'll fix that up

5458
The Blue Platform / Re: Platform Game Engine
« on: May 16, 2009, 07:59:22 pm »
ok, I have finished with the map coordinates and such, now I'm going to work on some rooms and such, and maybe even add some new items and magic. I'm still having some problems with keeping the game running fast with enemies on the screen though.
I've also included the new version

5459
News / Re: Contest
« on: May 16, 2009, 07:06:01 pm »
hmm, wierd. oh well the link wasn't that pg anyway

5460
News / Re: Contest
« on: May 16, 2009, 06:52:25 pm »
oh wow, I didn't need to see that
EDIT: was that you DJ_Omnimaga? the post disappeared before I had even finished this one

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