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Messages - Eeems
Pages: 1 ... 366 367 [368] 369 370
5506
« on: May 11, 2009, 02:54:16 pm »
kk, thanks!. the weapons only slow it down if you use them (it plays out the animation while everything pauses) it will call the subroutine if you press the attack button. It looks pretty cool, but I might get rid of the enemies, they really slow down the game.
5507
« on: May 11, 2009, 10:59:28 am »
yeah we lost like 4 pages of posts on the Side Project #2: DUNGEON topic
5508
« on: May 11, 2009, 10:41:51 am »
nice! I can't wait to test it. I have currently added a sword enemies and some magic. the sword will kill enemies, the enemies will move about and damage you (this slows down the game a bunch though) and the magic will suck health from the enemies (cool animation too). I'm in the middle of fixing the sword animation and planning some more items/powerups. I also found a good mapeditor that I'm using. when I get home I'll post the code so anybody who wants to can optimize it for me
5509
« on: May 09, 2009, 10:59:12 pm »
^^, that was what I was thinking EDIT: well I'm going to start on that now
5510
« on: May 09, 2009, 10:50:59 pm »
yeah, they don't make that many platformers... I should probably make a map making program so it's easier for me.
5511
« on: May 09, 2009, 10:39:19 pm »
probably, I haven't really made any games. and this one is fun so far...I might just make it into a platform engine though
5512
« on: May 09, 2009, 10:26:32 pm »
lol, I think the For( loop looks a bit more aesthetically appealing. then the way I did, and it's not that much faster
5513
« on: May 09, 2009, 10:17:11 pm »
so far it seems faster
5514
« on: May 09, 2009, 10:10:19 pm »
I'm going to test it yet, but I don't know
5515
« on: May 09, 2009, 10:01:24 pm »
you could just use two store and recall pics
5516
« on: May 09, 2009, 09:57:14 pm »
much faster! hmm, I just noticed that your character slows down a lot when he is in the air...
5517
« on: May 09, 2009, 09:52:51 pm »
sounds good, I'm going to test it out too
5518
« on: May 09, 2009, 09:46:52 pm »
the flickers not that bad, but it is a little slow. hmm, I wonder how big it will be. maybe I'll make it so that you can choose which one you want to use, the big one or the slower one
5519
« on: May 09, 2009, 08:50:25 pm »
well I got them fixed, here it is:
:For(A,2,9) :Text(-1,8A-2(8),0,sub(Str1,15A-(14+15),15 :StorePic 2 :Text(-1,8A-2(8),0,sub(Str2,15A-(14+15),15 :RecallPic 2 :End :L1(3→B:L1(4→A :L1(1→G :L1(2→H :DelVar M :DelVar JText(-1,0,90,H :While A≠0 and A≠10 and B≠0 and B≠16 and H :If E :Then :E-1→E :If not(E :Then :Text(-1,8,90," :End:End :A→C :B→D :Text(-1,8A-8,6B-6,"Ω :If M :Then :2→M :Text(-1,8A-8,6B-6,"Î :End :getKey→K :If K:Then :B+(K=26)-(K=24→B :If B≠D :Then :If B and B≠16 and ""=sub(Str1,15A-14+B-1,1 :D→B :End :End :If not(J) and ""≠sub(Str1,15(A+1)-14+B-1,1) and ""≠sub(Str1,15(A-1)-14+B-1,1 :Then :A+1→A :Else :J+G(K=21→J :End :If J:Then :If ""≠sub(Str1,15(A-1)-14+B-1,1 :Then :A-1→A :End :J-1→J :End :If (A≠C or B≠D) and B :Then :Text(-1,8A-8,6B-6,"Ω :Text(-1,8C-8,6D-6," :If ""=sub(Str1,15C-14+B-1,1 :Text(-1,8C-8,6D-6," :If 2=M :Then :Text(-1,8C-8,6D-6,"Î :DelVar M :End :End :If inString("Î*Δ",sub(Str1,15A-14+B-1,1 :Then :If "Δ"=sub(Str1,15A-14+B-1,1 :Then :H+3→H :If 9<H :Then :9→H :End :sub(Str1,15A-14+B,length(Str1)-15A-14+B→Str3 :sub(Str1,1,15A-14+B-2→Str1 :Str1+" "+Str3→Str1 :Text(-1,0,90,H :Text(-1,8,90,"+ :3→E :End :If "~"=sub(Str1,15A-14+B-1,1 :Then :Text(-1,16,90," :sub(Str1,15A-14+B,length(Str1)-15A-14+B→Str3 :sub(Str1,1,15A-14+B-2→Str1 :Str1+" "+Str3→Str1 :3→G :End :If "Î"=sub(Str1,15A-14+B-1,1 :Then :Text(-1,0,90,H :H-1→H :1→M :End :End :End :If B=16 :Text(-1,8A-8,6B-6," :G→L1(1 :H→L1(2 :A→L1(3 :B→L1(4
again ~ is that little square 0
5520
« on: May 09, 2009, 05:47:47 pm »
yeah I know, but that's easy to fix, and I was going to get around to fixing the monkeybars
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