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Messages - Eeems
Pages: 1 ... 368 369 [370]
5536
« on: May 08, 2009, 06:12:16 pm »
sounds like a good idea, let me look at the rules to see if you can submit it, because you have already announced it, but you haven't entered it into any other contest yet. Participating in a Contest
* No Used Entries - You may NOT submit an entry that was previously submitted in another contest. * No Teaming - Unless otherwise specified, you may not submit entries created through collaboration with other people. * No Stealing - Obviously, do NOT submit someone else's work. * Be Punctual Within Reason - When a contest ends, the thread will be locked with a final post saying the contest has ended. You may not submit your work beyond then. Any entry emails received afterwards will probably be discarded (unless the judges feel really nice). looks like you could
5537
« on: May 08, 2009, 04:41:24 pm »
hmm, interesting stuff, I just played around with your code trevmeister66 and I was able to cut four bytes from it and display the same amount.
For(A,2,9) Text(-1,8A-16,0,sub(Str1,14A-12,12 StorePic 1 Text(-1,8A-16,0,sub(Str2,14A-12,12 RecallPic1 End I also was testing it out and it loads at about teh same speed, but it might be a little faster, I can't really tell. EDIT: oh yeah I modified it some more and made it 15*8 and I also made it so it doesn't waste memory by making the maps have extra characters that aren't displayed.
For(A,1,8) Text(-1,8A-8,0,sub(Str1,15A-14,15 StorePic 1 Text(-1,8A-8,0,sub(Str2,15A-14,15 RecallPic 1 End this also cut's two more bytes. and that excludes the bytes saved on the maps. EDIT2: ok, I also added a little bit of game play to it, but I'm having some trouble detecting tiles above your character... how did you do detection?
5538
« on: May 07, 2009, 06:36:32 pm »
so you use a string as a map, hmm, this is what I did, it's kind of slow
:ClrDraw :For(A,0,60,7) :For(B,0,94,5) :If [B](A/7+1,B/5+1 :Then :Text(-1,A,B,"O :StorePic 2 :Text(-1,A,B,"X :RecallPic 2 :End :End :End
5539
« on: May 07, 2009, 06:07:45 pm »
ah that's why, what code are you using to display the map? I've been playing around with dual-layer sprite maps but I can't get them to load quickly.
5540
« on: May 07, 2009, 05:30:57 pm »
What calc are you using to play it, because it seems to be loading the screens quite quickly compared to the best I can do with a TI-83+
5541
« on: May 07, 2009, 11:29:38 am »
I hope nobody minds, but UnSS is having a puzzle contest that started today, and I was just wondering if anybody wanted to join here is the link to the topic if you want to learn more EDIT:we have extended the contest end date by one week, just so you know.
5542
« on: May 05, 2009, 09:52:46 pm »
ok I'm going to package that up and release it, unless anybody has found any errors or has some optimizations for it
5543
« on: May 03, 2009, 05:17:02 pm »
I have an update to that last one which runs much faster and uses only one program. also it uses xLib or Celtic III there is also a change to the input: {x1,y1,x2}->L1 it doesn't need a second y coordinate because it only let's you input on one line EDIT: oh yeah I just remembered, to enter a space press [clear] or [VAR]. I haven't made you able to use 0 yet. EDIT2: I just made a little demo of prgmZIN, so try it out. The string you input will become the new window name ^^,
5544
« on: May 02, 2009, 01:38:33 pm »
hmm, I'll check it out, and here is the input program, it requires you to input into L1 some stuff: {1,x1,y1,x2,y2} so enter that into L1 make sure you have xLib installed and then run prgmZIN. it's a bit slow still, but I'll fix that soon. EDIT: wow, the main edit window looks pretty cool!
5545
« on: May 01, 2009, 02:59:45 pm »
I'll take a look once I get home, and I also was working on a small lib for writing directly to the Graph screen, it works with my text wrapper program, I'll upload it soon so you can take a look if you want. it's a little bit slow because it writes everything to the screen after every key press. I'll fix that soon. EDIT: maybe you should make a topic about this here instead of using this topic
5546
« on: April 30, 2009, 05:26:03 pm »
I mean, could you make it so that you enter the name directly to the graph-screen instead of the homescreen? It would make it seem more DCS style. (if you still don't get it, open DCS6 and rightclick on a program, then select the copy option, look at the text input, that is what I mean)
EDIT: by the way, I was looking at the program and, wow, that was amazing, How did you do the scroll bar?
5547
« on: April 29, 2009, 06:29:54 pm »
EDIT: Updated it with a slightly better version...
wow, I love the new GUI screen, quick question though, how hard would it be to make that completely on the graph screen?
5548
« on: April 11, 2009, 02:37:11 pm »
ugh, I'd rather play WoW then play RS, which is highly unlikely. I don't know how anybody can get addicted to it anyways, I've found a really fun online game to play hereit's almost got me addicted
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