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Other Calc-Related Projects and Ideas / Re: Project TI-Trek for the CE nears first demo release
« on: September 14, 2020, 12:19:56 pm »
Looking good
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Other Calc-Related Projects and Ideas / Re: Project TI-Trek for the CE nears first demo release« on: September 14, 2020, 12:19:56 pm »
Looking good
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TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy CE Progress Thread« on: September 03, 2020, 10:05:39 am »Yes, that's why the issue I linked is the issue for tracking development of that GBC supportBut GBC should be possible with double buffering.When did you plan on adding GBA and GBC support?https://github.com/calc84maniac/tiboyce/issues/54 78
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy CE Progress Thread« on: September 02, 2020, 05:58:25 pm »When did you plan on adding GBA and GBC support?https://github.com/calc84maniac/tiboyce/issues/54 Not sure GBA is in the plans, or even possible. 79
Introduce Yourself! / Re: Hi, you're 17 now.« on: September 02, 2020, 05:56:08 pm »Happy birhtday, Omni, you're legal in Western Canada lolI mean, in Alberta it's already been legal all year. 80
News / Re: TI removes native code support from TI-83 Premium CE/TI-84 Plus CE« on: June 09, 2020, 02:17:39 pm »I posted this to Cemetech and now am here and will also on Codewalrus.What bluff? We don't make up enough of their customer base for them to care. Not to mention, we'd need to be competing with them in a space that they already have competition in (HP & Casio). We would need to get the calculator we create to be approved for use on standardized tests, which is not easy, or cheap. 81
News / Re: Dropping support for OmnomIRC and Efnet« on: June 05, 2020, 03:02:31 pm »I'm kind of amazed at how fast TitanEmbeds load here. When I last tried it a few months ago, it either took 30 seconds to load or showed a 500 error message.They must have stabilized their infrastructure since you've tried it. By the looks of their status page, the embed is the thing that goes down the most, but that said, it doesn't seem to be down for a minute or two when it is down: https://status.titanembeds.com/781045173 82
News / Re: Dropping support for OmnomIRC and Efnet« on: June 02, 2020, 05:00:54 pm »Now it works. IDK why it wasn't visible before. So, just to be clear irc.omnimaga.org is still up and bridged to discord, right?Could have been a browser cache issue. Yes, Omninet is still up and running 83
News / Re: Dropping support for OmnomIRC and Efnet« on: June 02, 2020, 11:17:33 am »No, we got rid of OmnomIRC along with our Efnet channel.I mean, you could always connect to omninet since it's IRC which is an old protocolOh, so you're not getting rid of the server itself? Cool! You got me worried there. It should be there at the top, as per the original post I said we have already replaced it and didn't announce a transition period. I've attached a picture of what it should look like.You can expand the Discord chat embed in the header and it should supply you with a link to the Discord server.Where? I don't see a discord embed on the site. I thought this was the transition period or something. 84
News / Re: Dropping support for OmnomIRC and Efnet« on: June 02, 2020, 10:58:39 am »Darnit! I was using that!I mean, you could always connect to omninet since it's IRC which is an old protocol Well, it's not something that will kill me, I guess. Where can I find a link to the discord server (and I also think the embed thing is a good idea)?You can expand the Discord chat embed in the header and it should supply you with a link to the Discord server. By the way, this explains why omnomirc has been acting funky recently, right?Yes, it's been refusing to properly connect to efnet and omninet, and when it does it's been failing to properly relay messages anymore. 85
News / Dropping support for OmnomIRC and Efnet« on: June 01, 2020, 06:09:41 pm »
Due to OmnomIRC no longer being maintained by @Sorunome, we have removed it from the forum. This also means that we are no longer linking to Efnet.
We have replaced OIRC with a discord embed for those of you who prefer to chat from the forum itself. 86
Calculator C / Re: What's the best sprite editor for TI 68k C/ASM?« on: June 01, 2020, 04:28:01 pm »
It looks like you can't include bmp files (https://debrouxl.github.io/gcc4ti/faq.html#15). You should open a feature request: https://github.com/debrouxl/gcc4ti/issues
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Calculator C / Re: What's the best sprite editor for TI 68k C/ASM?« on: June 01, 2020, 10:30:16 am »Why would I use spasm for 68k?That's not what I meant. Have you tried to see if the 68k assembler you are using will allow you to include bmp files? 88
News / Re: TI removes native code support from TI-83 Premium CE/TI-84 Plus CE« on: May 30, 2020, 06:49:39 pm »From what I could understand, a TI-83 Premium CE python program cannot be larger than 17.7 KB of executable code and there are a few commands that are proprietary rather than actual python. Speed is also a problem. Here is a video of the same program running on different calculator models:That's really disappointing to hear My understanding was that it supports python through a separate arm chip. I would say I'm surprised at how bad the performance is, but this is TI we are talking about 89
News / Re: TI removes native code support from TI-83 Premium CE/TI-84 Plus CE« on: May 29, 2020, 02:58:48 pm »In my opinion, that's really sad, because it kind of nullifies the effort so many people have put into making all those cool programs for the CE range. For example, a project like TI-BOY CE will now be much less useful.As much as I'm excited for native support of python on a calculator, I'd much rather still have the option to compile anything to native code for the performance boost. 90
Calculator C / Re: What's the best sprite editor for TI 68k C/ASM?« on: May 29, 2020, 02:57:19 pm »Well, I don't really see how I would go about importing a BMP file in c. The #include statement is only for code, and in the new file menu in the IDE there's no way to add a BMP. There is the import binary function, but I'm not sure if it can be used for this purpose.With spasm you can #include a bmp file (e.g. images.asm). Have you tried to see if it will just embed the data? |
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