Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - FinaleTI

Pages: 1 ... 121 122 [123] 124 125 126
1831
Introduce Yourself! / Re: g'mornin everybloody!
« on: June 16, 2010, 08:13:11 pm »
Those map screenies for your pokemon game looked cool! I hope you can pull it off in Axe. ;)
Actually, I'm considering rewriting part of my Pokemon port in Axe as well, but it will still be hybrid BASIC overall.
Anyways, good luck on all your projects and welcome to Omnimaga!

Did someone say peanuts?

1832
Art / Re: Sprite request for Nostalgia
« on: June 16, 2010, 06:50:41 pm »
Well, I can't completely take credit for the idea, since I did get the idea from DJ's older RPGs.
Actually, a while ago I had made a scrolling ASCII mapper in BASIC that would use pics as the source, but even on an SE it was painfully slow. Really funny thing is, in 15 MHz mode, my Axe version will run too fast.

EDIT: Fixed a few things that were bugging me, since the original post was from my iPod.

1833
Art / Re: Sprite request for Nostalgia
« on: June 16, 2010, 03:52:25 pm »
It at least seems to be slower in BASIC in OS 2.43.
I'll have to test it with Text( soon, but then I'll have to shift the map data and collision to the back-buffer...
This is because my map storage style is the same as Illusiat and ROL, in so much as that it is stored as a picture.
This way, I can have massive maps that are only about 756-768 bytes when compiled. Plus, pxl-Test( (or pxl-Test()r for that matter) is fast!

1834
Art / Re: Sprite request for Nostalgia
« on: June 16, 2010, 03:40:55 pm »
It updates fast enough that you can barely (if at all) see that it doesn't update all at once.
And Output( doesn't work fast enough in ASM on 2.53 MP?
And isn't Text( slower than Output(? Or is that just BASIC?

1835
Art / Re: Sprite request for Nostalgia
« on: June 16, 2010, 03:33:46 pm »
Actually, while using Output( and currently the test map has 3 event tiles and a character following you and in order for it to not mindblowingly blaze through the map, it has to be set to 6 mHz, and it still runs fairly fast.

1836
Art / Re: Sprite request for Nostalgia
« on: June 16, 2010, 03:11:05 pm »
Thanks!

I've almost finished the walking engine for the Nostalgia dimension as well, then I just have to implement event tiles into the shown one, and compile them into one program for testing of dimension swapping.

1837
Art / Re: Sprite request for Nostalgia
« on: June 16, 2010, 02:32:10 pm »
I've decided that yunhua98's current weakened sprite for Roland will work for status effects, much like Magic Banana's for Aria, so a new one isn't required.

Now, I am currently working on the intro program and for telling the origin of the universe, I need a static middle grey landscape.

I am asking for a screen that shows part of Alteria when it was peaceful, shortly after it was first born. This can be what ever kind of landscape you see fit, though you can only use one shade of grey and white for it, as it will be projected behind scrolling text.

Please let me know if this is unclear.

Also...
See attached.
Please note that this is running at 6mHz.

1838
Axe / Re: Buffering
« on: June 15, 2010, 08:09:01 pm »
I think that the 'EXP' you store to it is a pointer representing picture or sprite data.

1839
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: June 15, 2010, 07:10:38 pm »
On the origin of the universe:

Long ago, there was naught.
Then, two great beings appeared. One represented the power of light and one the power of dark.
Their powers formed the world of Alteria, but the two beings were thrown into an eternal struggle.
From the war-torn world, a hero chosen by the people ascended to the skies to calm the great beings.
Wielding the power of the universe, this hero calmed the two and from this, the three elements were formed and absolute control of them was entrusted to a pure soul on Alteria.
This being became the Creator and governed Alteria in a just and absolute manner.


Prologue:

Then, about 2 billion years ago, the ancient being of darkness created a being without a soul to become the new god, the god of destruction. Seeing this, the Creator knew something might happen to his people on Alteria, so he split it into several dimensions, so that it could not be corrupted as easily.
Unfortunately, one by one the dimensions began to fall and so the Creator isolated one from all the others. The appearance of this dimension shifted drastically, to that of how Alteria had once looked, so the Creator dubbed it the Nostalgia dimension.

In order to maintain contact with the residents of this dimension, the Creator gave them two gifts: the Dim-Cryst and Uni-Blade. The Dim-Cryst allowed the residents of the Nostalgia dimension to travel to another dimension, the Enlightened dimension; while the Uni-Blade was an ancient sword the Creator placed in a temple in the Nostalgia dimension that channeled the powers of all three elements, the sword the original hero used to bring peace to Alteria, should its power ever be required.

Then, the unthinkable happened. The Enlightened dimension, the final free dimension, aside from the Nostalgia dimension fell to the Black God's might. He corrupted a general of the Royal Alterian army and helped him rise to control the now Shadowed dimension. This man became the Black Lord Frey.

Now, more then ever, Alteria needs a hero.
But who can stand up to the Black God's might?
Has the Creator forsaken us?

1840
Art / Re: Sprite request for Nostalgia
« on: June 13, 2010, 10:06:18 pm »
@yunhua98:
By status effect inflicted, I mean that the character looks weakened with space near the top to put a status effect symbol.

@Raylin:
Not yet as far as I can tell, but once I decide on the bosses and such, I will post info on this thread.

1841
For our contest entries, would it be acceptable if we also made an intro in a separate program in Axe (that wouldn't be required by our game), to include in the zip, like in Final Fantasy 1.198, so that we could develop the stories a little more on calc.

1842
Art / Re: Sprite request for Nostalgia
« on: June 11, 2010, 07:27:51 am »
Whoa! I really like the new sprites! ;D

I'll give Magic Banana and Raylin credit for Aria's battle sprites.

@Raylin: I want to try and make this game as serious as possible, but I'm not sure how much I can develop the story, while I can only have 8kb of executable code. I wonder if it would be OK if I made a separate intro program that's not required to play the game, like in Final Fantasy 1.198.

1843
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: June 10, 2010, 10:04:55 pm »
Project Update!

There are three elements in Nostalgia:
Light, Dark, and Star.
They act in a rock-paper-scissors way:

Light trumps Dark, which trumps Star, which trumps Light.
There will also be a neutral element, which has no positive or negative bonus from any other element.

All magic will consist of these three elements.

1844
Art / Re: Sprite request for Nostalgia
« on: June 10, 2010, 10:00:12 pm »
For the swinging sword, I can add the sword separately if you'd like. I just need Aria performing the action.
Also, yes, both Aria and Roland will be capable of using magic.
In fact, I should update the project thread about the types of magic.

1845
Art / Re: Sprite request for Nostalgia
« on: June 10, 2010, 09:49:33 pm »
I like the new Aria sprite Magic Banana and yunhua98, great work on Roland's portrait!

Pages: 1 ... 121 122 [123] 124 125 126