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Messages - Hexatron

Pages: 1 ... 4 5 [6]
76
TI-BASIC / Re: Random TI-84+ CSE Progs
« on: November 05, 2013, 05:43:37 pm »
As for static, I was bored today in school and I made a small 60-some byte routine for it, it only seemed to take up about 45-50 minutes.

77
TI-BASIC / Re: How to protect your lists?
« on: November 05, 2013, 05:29:20 pm »
Yea for something that big you'd just need a lib to convert list > appvar, that seems the best way to do it.

78
My suggestion would be to switch to Pt-On/Off and make the Window settings like this on both calcs:

xmin=0
xmax=94
ymin=-62
ymax=0

That way, the game will still be the same size on the screen. Display issues might arise, though. The other solution is to just multiply the coordinates so that they fit the 320x240 screen (in 84+ BASIC, the useable area is 95x63 on the 96x64 screen).

I personally prefer the latter trick, because it ensures that the game look will satisfy my needs and it is required for text anyway.

Thanks, that is what I was looking for!

79
News / Re: Doors CSE 8.0 Release Candidate 1
« on: November 05, 2013, 02:39:31 am »
Sometimes, randomly, with a fresh install of DCSE and some basic games, the icons for some of them will disappear, and execution will read "ERR:MEMORY", even when the TI-OS MEM Management screen says I have extra space. Other times, there will be an "ERR:e." then "ERR:INVALID", and if I don't restart my calc there will be a ram clear. Other times, there is an "ERROR:PRGM NOT FOUND" or something like that :p even when I am not referencing an external program, also followed by an "ERROR:INVALID" then a ram clear if I don't turn of the calc.

80
TI-BASIC / Re: How to protect your lists?
« on: November 05, 2013, 02:28:51 am »
How about this :
1. Set up list
{1,2,3,4->L1
2. Take the list and turn it into a matrix:
For(I,1,4,1
  L1(I)->[A](I,1
end
3. Rotate the numbers around a bit
For(I,1,4,1
  rowSwap([A]
end
4. Store back to list
Matrâ–ºlist([A],L1
5. Delete Vars
Delvar[A]DelvarL1DelvarI
6.???
7. PROFIT.

81
TI Z80 / Re: Steins;Gate 8-Bit (TI-84+CSE)
« on: November 04, 2013, 05:31:22 pm »
This is awesome. May I ask how you interpret strings (take, eat, etc.)?

82
Gaming Discussion / Re: best sonic the hedgehog game
« on: October 27, 2013, 02:13:50 pm »
I think this is the best sonic game :

(WARNING:TURN DOWN VOLUME)

84
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 19, 2013, 07:27:44 pm »
5639 : You are on omnimaga so often, your browser makes you loose the game.

85
Miscellaneous / Re: Post your desktop
« on: October 15, 2013, 07:17:02 pm »
This is my desktop,

EDIT Image not showing so http://imgur.com/dWAyJyz

But sometimes I do absurd crap to waste time :P

Spoiler For Spoiler:

86
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 14, 2013, 11:10:55 am »
5659: You get Carpal Tunnel Syndrome from coding your calc (partially true story)

87
TI Z80 / Re: ['13 Contest / TI-Basic] Cookie Clicker
« on: October 13, 2013, 08:51:19 pm »
Yeah, I'm not going to submit it anyway; It has memory leaks and a whole bunch of lazy, unoptomized code :P

88
TI Z80 / Re: ['13 Contest / TI-Basic] Cookie Clicker
« on: October 13, 2013, 05:48:27 am »
Here I have my BASIC version I made a while back. I need to do some post stuff before releasing it ;)

89
Hi, I'm new to the forum, and I registered to ask this question. :P
   So recently I have been working on a snake program for the TI-84 CSE ( the game will have colors )
and I have reached a dilemma. I need to convert graph vars ('Pxl-on()', Ymin, etc) from the ti-83/84 to the ti-84 CSE.
Is there some sort of formula I can apply? Or is it just guess and check? I've looked around and can't find anything!
Thanks in advance!

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