Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hexatron

Pages: 1 2 3 [4] 5 6
46
TI Z80 / Re: [TI 84] Escape (Demo)
« on: December 21, 2013, 09:41:32 pm »
This game actually looks very challenging. Can't wait to see it come out!

47
TI-BASIC / Re: basic clock program for any ti caclulator
« on: December 21, 2013, 09:39:40 pm »
You could use the formula for a circle : (x−h)2+(y−k)2=r2 to draw a line from the center of the graph to the edge of a circle (if that formula i just copypasted works the way I think it does) to represent the current time in (UNITS / 60) / 360.

48
Art / Re: [Request] Space sprites! 32x32
« on: December 21, 2013, 08:02:35 pm »
Hexatron those are awesome!  If I do end up selling would you like compensation? You get credit for your work either way.
No, thanks. You can use them for free :)

49
Art / Re: [Request] Space sprites! 32x32
« on: December 21, 2013, 05:38:55 pm »
Here, I have made spaceship sprites.
The sprites are 32x32, two-frame animation, the ship itself is 24x24, and the flames reach from 25y to 32y.
I have made these attachments to the post.

50
General Calculator Help / Re: Graph X= Equations on the TI-83+ Series
« on: December 21, 2013, 08:55:27 am »
A simple way:
Type your equations as Yn = (Yn being any of the ten equations) - and in the homescreen enter "DrawInv Yn". That swaps X and Y axis around.
Ohhhh Thanks Man!

51
General Calculator Help / Re: Graph X= Equations on the TI-83+ Series
« on: December 20, 2013, 05:02:50 pm »
An alternative method is to graph in parametric mode, where Y = T and X = f(T). Make sure you set TMin and TMax equal to YMin and YMax.
Thanks! I'll try it out!

52
General Calculator Help / Graph X= Equations on the TI-83+ Series
« on: December 19, 2013, 09:48:08 pm »
I want to graph X= equations on the TI-83+ Series.
If I use the inequalz APP, you can only have numbers, not equations (such as sin(y
I have tried doing it with TI-BASIC:
Code: [Select]
Input Str1
For(Y,Ymin,Ymax,.1
pt-on(expr(Str1),Y
End
But sometimes (as in the case of sin(Y^(Y+1)) or sin(sqrt(y))), this does not work.
So is there any way to do this? (Specifically on the TI-84+CSE but also the TI-83+ to TI-84+SE will work too.)

53
TI Z80 / Re: Steins;Gate 8-Bit (TI-84+CSE)
« on: December 19, 2013, 04:58:36 pm »
I love seeing the progress of this game! Good luck for the future!

54
TI Z80 / Re: "Runaway" for TI-84+CSE
« on: December 06, 2013, 11:45:24 pm »
New version out : Increased difficulty after every 24 trains is the main new feature.
Amung that is some barely simplified code that I hope will run faster.
For now X movement is disabled do to not mattering to gameplay.
Screenshot of the new version, after I got jsTIfied to work:


55
TI Z80 / Re: "Runaway" for TI-84+CSE
« on: December 06, 2013, 01:42:09 am »
Glad to hear. :)

By the way, this game seems really fun. I think I might have spotted a few optimizations possibilities that could be done in the code, but I looked very fast, so that will have to wait until I checked it more thoroughly. The game may be quite simple by itself, but seriously it's entertaining. :)
Thanks, in the new version, I made the det(12,.... command at the beginning into one command instead of several if commands.
Soon after the new version I will take a look at the code and see what I can do to make it faster, and, I will make the getKey command more compact.

56
Other / Re: Calc + TV remote = ???
« on: December 06, 2013, 01:29:38 am »
Woah, cool!
Now you got me thinking about a calculator controlled microwave
*Hexatron runs

57
TI Z80 / Re: "Runaway" for TI-84+CSE
« on: December 06, 2013, 01:25:07 am »
I will be releasing an update soon, so don't worry ;)
Things that will be in it :
The numbers now light up red instead of at the top all pesky
The water moves in making it harder to dodge the trains every 24 dodged
The trains move faster after each 24 dodged
The green is darker
Win condition if you wait until there are two lanes left and drown.
The update will be out today at a decent time ( I live in the United States), or maybe tomorrow, as I have a band concert.

58
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 04, 2013, 09:38:09 pm »
6260: You try to guess how long it will take for the z80 series to graph X+Σ(1/2^n),n=0,1E99) (true story)
6261: You try it out yourself on the TI-84+SE

59
HP Calculators / Re: Hp Prime Questions and Help
« on: December 04, 2013, 09:03:01 pm »
This is my question: What are the advantages of the HP PRIME in relative to the TI-NSPIRE and CASIO PRIZM?

60
TI Z80 / "Runaway" for TI-84+CSE
« on: December 03, 2013, 08:03:52 pm »
Hello all, I have made my first game for the TI-84+CSE worth mention.
This game is called runaway, (at least for now), and is about dodging trains.

     There are three numbers:
The first one is the location of the first train.
The second one is the location of the second train.
The game counts down from 8, and when the counter reaches zero, a train comes.
      You move around with the up and down keys, and can use [CLEAR] to quit.
      
      NOTICE : REQUIRES DOORS CSE. HYBRID BASIC.

And now, some screenshots (NOTE:BECAUSE I HAVE NO ROM I CAN'T TAKE PICS OF THE MOVING TRAIN) :


And finally, the download is an attachment.

TODO
RED - NOT STARTED
YELLOW - DEVELOPING
GREEN - DONE
 
  • Add pickups that give extra points
     
  • Make trains appear more relative to the player and not just randomly
     
  • Levels with different grass and more trains

Pages: 1 2 3 [4] 5 6