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Messages - Jonius7

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76
Gaming Discussion / Re: 100 Games that are hard to 100%
« on: August 05, 2013, 10:35:19 pm »
Has this already been mentioned? Games where you can't win and you can't lose.
Eg: Minecraft, Garry's Mod to name a few.

77
Axe / Re: Problem with shooter code
« on: August 05, 2013, 10:33:13 pm »
I've been looking at the behaviour and I may have another idea why it's not completely working, though it's hard to explain and I'm not sure it happens all the time. When you move vertically up, your x value doesn't change, perhaps your program isn't always calculating the change in y value, and because the x value is not changing, the program isn't calculating a new angle for the bullets to shoot to.

Just a suggestion.

78
Axe / Re: Problem with shooter code
« on: August 05, 2013, 10:25:01 pm »
That's weird, sometimes there's some sort of delay of the bullets changing direction as the player moves around the screen, sometimes it happens much more quickly
Code: [Select]
8*I+L1->J
So that definition defines J, which then calculates the bullets' positions. Could this be it? Also how is the code for taking the player's position on the screen taken into account?

79
Lua / Re: Lua Q&A
« on: August 05, 2013, 10:32:46 am »
I'm probably just thinking things differently to how others might have got the concept in Lua.
I'm not familiar with the word scope (though I searched it up and that helped)
Spoiler For from lua-users.org:
The place where a variable is visible is called the "scope" of a variable.
But using local variables isn't exactly new for me.

The main thing that was stumping me the most was trying to understand what all this syntax that I wasn't familiar with, was doing.

80
Other Calculators / Re: Searching greatgames
« on: August 05, 2013, 09:42:09 am »
Yeah http://ticalc.org has lots of great TI-84+ releases. That's where I first started when I was searching for TI calculator games. They're categorised there as well and there are plenty of games for TI-84+. On Omnimaga we have lots of discussion and development about these calc games... and more!

81
Lua / Re: Lua Q&A
« on: August 04, 2013, 10:49:42 pm »
Yep I edited my posts and talked about the uplr, because uplr hasn't been defined yet.
I edited my post several times, so I may have started to answer my own questions :D

Quote
your parameters must be equil to your variable.
as in? The arguments in the function?

82
So, I'm getting there, rather slowly, the third and fourth pages are trickier and are taking me longer to learn.
Overall it's not a very hard piece, it just needs some time, that's all

83
Miscellaneous / Re: My Little Pony: Friendship is Magic
« on: August 04, 2013, 10:41:31 pm »
Don't do it, you'll never come back! D:
That doesn't sound good. Have you watched any MLP, Art_of_camelot?
It's just that there's so many MLP avatars now on Omnimaga it's too hard to ignore. Juju, Sorunome, Streetwalker, p2 to name just a few. Sure is tempting goddammit.

84
Lua / Re: Lua Q&A
« on: August 04, 2013, 10:17:05 pm »
EDIT: I changed some things because I changed my understanding...
So clarification,

Code: [Select]
ball = class() -- creates a class called ball using the class function that is predefined
function ball:init(speed, size) -- initialises the class, it can be called by just ball() elsewhere in the code
   self.speed = spd -- these are added to the table, ball?
   self.size = size
end
Yes (and it's 'speed' not 'spd').

I am so confused, which parts in initialising self.blah variables have to match the arguments? In this case, speed and size? I thought only the blah part in self.blah had to match the arguments.

I thought there was no restrictions, i.e. doing this wouldn't give any errors when executing the code.


Taking some code from my (currently) secret project

Code: [Select]
function Units:init(plr, x, y, str, move, opt) -- player, xy position on map, strength, movement, options
self.plr = uplr
self.x = ux
self.y = uy
self.str = ustr
self.move = umove
self.opt = {}
end
Is this valid at all? EDIT OVERRIDE: No, it is not valid code. I think because uplr, ux, uy aren't defined? Hence self.plr, self.x sel.y ... are assigned values of nil. That's why I'm not getting an error, even when calling the function. It's only when I tested trying to gc:drawstring() ustr that it got a nil error.

So if I just change it to

Code: [Select]
function Units:init(plr, x, y, str, move, opt) -- player, xy position on map, strength, movement, options
self.ran = plr
self.dom = x
self.hah = y
self.yea = str
self.ble = move
self.see = {}
        self.new = 10
end
That would be valid, except I probably wouldn't name those self. variable like that, of course

I'm still not sure what all these things do. And what would be the output if I were to call Units and/or Units() ?

I'm also using this to get my head around it as well: http://ourl.ca/12291/231625

As said on my custom title: whyda slow progress in programming? Imma struggle beyond basic concepts...

85
TI-Nspire / Re: Pacman Nspire
« on: August 04, 2013, 10:37:44 am »
Hmm this is an inactive topic, but thing is the Monopoly nspire userbar on pianoman's sig, led me to this very topic. Bit misleading.

I have seen a pacman lua, though some elements of that particular pacman game could have been improved.

86
Site Feedback and Questions / Re: (Poll) Can anyone access this URL?
« on: August 04, 2013, 10:30:49 am »
Oh, that's the graph on the Omnimaga stats page for monthly stats that was manually updated. I noticed a few months ago that the image had stopped loading properly. Now I see why.

87
Gaming Discussion / Re: Your best video game pickups.
« on: August 04, 2013, 10:27:21 am »
Well I haven't had any spectacular game pickups, but I guess going to a sort of electronic/games store and picking up some games, for less than $20 each, PC games that were at the time only a few years old and that I liked.

I had played Civilization IV, from a borrowed copy and really wanted to buy it before hand. This was sometime in 2008-09. Then I saw a Civilization IV Complete single DVD-Rom Case, which not only contained the base game, but also the two expansions Warlords and Beyond the Sword (no Colonization unfortunately as it wasn't released at the time, though it's not an expansion pack :) ). Total price was less than $20 AUD as I said, which is pretty good for such a high quality game. Since then I've played it and used it on several computers and still is good worth for money today.

Other games I got pretty cheap include The Settlers V: Heritage of Kings, Bionicle Heroes (I nearly finished this game!), and a few others, at that time.

PS: I have never played any Final Fantasy game :O

88
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: August 04, 2013, 10:21:05 am »
5486: You like to check Omnom chat and see it filled up with highlighted messages indicating your current posting spree.

89
TI-Nspire / Re: Jens' Script Editor - An on-calc lua editor
« on: August 04, 2013, 10:17:10 am »
And as I said earlier to AnToX98:
6 weeks holiday + Jens + Music = great programming progress :D
Yeah I wish I could do that, I probably could, but I get lazy and instead play too much games during my breaks.
Also, great effort making it iPad compatible. That must not have been easy.

90
TI-Nspire / Re: Minecraft 2D for TI-Nspire
« on: August 04, 2013, 10:15:09 am »
Hi, well it's been a while since the last time I posted somthing here, because I was working on my lua editor, but as you can see in my signature, it is nearly finished, so I'll get back to work on Minecraft soon...
About the clickpad: I haven't thought about it while developing... The best way to make it compatible now is moving the block-selection with the num-pad, I'll do that for the next update.
Btw. how's the performance on older devices? I only have a CX...

That would be the logical solution, but isn't the numpad already taken up by the item hotbar? (1-9)?
I thought of another idea, though I'm not sure how it would work practically. Have the user hold down shift or control to move the block selector around, and when it is not pressed, instead move the character. That is for clickpad.
I didn't realise these differences in Touchpad and Clickpad as well until these great projects of yours, Jens_K!

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