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Messages - Matrefeytontias

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91
TI Z80 / Re: My first game
« on: November 07, 2014, 11:32:49 am »
You can't use floating points in Axe, what are you talking about ? >_> You can only really load them and store them. Unless he uses the axiom, but I doubt it.

92
TI-Nspire / Re: [Ndless] nKaruga
« on: November 07, 2014, 03:20:24 am »
If it happens with every game, it can't be nKaruga's fault. You should probably update your Ndless revision.

93
TI-Nspire / Re: [Ndless] nKaruga
« on: November 06, 2014, 02:25:15 pm »
And you found yourself :P

By the way beware, Vogtinator found memory leaks in the version that's currenty at ticalc. I'll try to fix it and submit the fixes as soon as possible. Sorry 'bout that :/

EDIT : actually maybe not. There might be a misunderstanding, waiting for more details from Vogtinator.

EDIT  : yep, just as I thought. There's no memory leak guys, you can go and download ;D

94
Reuben Quest / Re: [Done] Reuben Quest: The Lost Mirror Remake
« on: November 06, 2014, 02:08:59 pm »
EDIT; Soo, how many people made an RPG as their first ASM program :trollface:
Hayleia did. Pokémon Topaze. Yes I know it's Axe but still <_<

Nice work though :P that's something I really wouldn't be able to get around with ASM.

95
TI-Nspire / Re: [Ndless] nKaruga
« on: November 06, 2014, 02:03:38 pm »
You're in the readme though, that shows you didn't read it D:<

Also yeah I hope it'll make a good score :X

96
TI-Nspire / Re: [Ndless] nKaruga
« on: November 06, 2014, 11:49:53 am »
Today is a special day, and do you know why ?

Because the first public beta of nKaruga is released :w00t:

Thanks to the (painful for me) switch to the Ndless 3.6 SDK and to the help of geekboy for the last bug, the game has been purged of all previous (known) bugs and is also faster ! The game works with both Ndless 3.1 and 3.6, and also on both color and grayscales Nspire calcs.
So far the game features a gorgeous title screen thanks to pierrotdu18, customizable controls including the use of the touchpad, a scrolling background thanks to Metaru, an enemies system,  a fully-fledged bullets engine including normal bullets, power fragments, enemy homing and heavy lasers ; a working polarity, scoring and chaining system, a boss fighting system and three difficulty modes ! Since this is only a beta release, only level 1 is playable, but 99% of the final mechanics are already implemented (lacks continues),  and the boss battle is available at the end of the level !

Everything you need to know is in the readme ; you can go download the beta right away: http://www.ticalc.org/archives/files/fileinfo/461/46162.html

The final game will have 4 other levels and their corresponding bosses, highscore saving and possibly a replay system.

Don't forget to give feedback ;)

97
Calculator C / Re: va_list family functions missing in latest Ndless ?
« on: November 05, 2014, 08:46:10 pm »
I asked ExtendeD about this, and said I had to include stdarg.h in my own files as some standards had changed. Now that I added #include <stdarg.h>, everything works fine.

98
Calculator C / va_list family functions missing in latest Ndless ?
« on: November 05, 2014, 07:39:39 am »
Here's what make tells me when building the nKaruga source (online version slightly outdated, ask for precision if needed) :

(right after a make clean)
Code: [Select]
$ make
mkdir .depends
nspire-gcc -Wall -W -marm -Os -c main.cpp -MM -MF .depends/main.cpp.d
nspire-gcc -Wall -W -marm -Os -c Homing.cpp -MM -MF .depends/Homing.cpp.d
nspire-gcc -Wall -W -marm -Os -c PowerFragment.cpp -MM -MF .depends/PowerFragment.cpp.d
nspire-gcc -Wall -W -marm -Os -c DrawingCandidate.cpp -MM -MF .depends/DrawingCandidate.cpp.d
nspire-gcc -Wall -W -marm -Os -c ChainNotif.cpp -MM -MF .depends/ChainNotif.cpp.d
nspire-gcc -Wall -W -marm -Os -c ExplosionEffect.cpp -MM -MF .depends/ExplosionEffect.cpp.d
nspire-gcc -Wall -W -marm -Os -c Player.cpp -MM -MF .depends/Player.cpp.d
nspire-gcc -Wall -W -marm -Os -c Bullet.cpp -MM -MF .depends/Bullet.cpp.d
nspire-gcc -Wall -W -marm -Os -c Laser.cpp -MM -MF .depends/Laser.cpp.d
nspire-gcc -Wall -W -marm -Os -c buildGameLUTs.cpp -MM -MF .depends/buildGameLUTs.cpp.d
nspire-gcc -Wall -W -marm -Os -c DestroyedEnemies.cpp -MM -MF .depends/DestroyedEnemies.cpp.d
nspire-gcc -Wall -W -marm -Os -c DrawingCandidates.cpp -MM -MF .depends/DrawingCandidates.cpp.d
nspire-gcc -Wall -W -marm -Os -c BulletArray.cpp -MM -MF .depends/BulletArray.cpp.d
nspire-gcc -Wall -W -marm -Os -c EnemiesArray.cpp -MM -MF .depends/EnemiesArray.cpp.d
nspire-gcc -Wall -W -marm -Os -c BossEnemy.cpp -MM -MF .depends/BossEnemy.cpp.d
nspire-gcc -Wall -W -marm -Os -c Particles.cpp -MM -MF .depends/Particles.cpp.d
nspire-gcc -Wall -W -marm -Os -c Enemy.cpp -MM -MF .depends/Enemy.cpp.d
nspire-gcc -Wall -W -marm -Os -c utils.cpp -MM -MF .depends/utils.cpp.d
nspire-gcc -Wall -W -marm -Os -c ExplosionAnim.cpp -MM -MF .depends/ExplosionAnim.cpp.d
nspire-gcc -Wall -W -marm -Os -c n2DLib.c -MM -MF .depends/n2DLib.c.d
nspire-gcc -Wall -W -marm -Os -c n2DLib.c
n2DLib.c: In function ‘drawPolygon’:
n2DLib.c:492:2: erreur: unknown type name ‘va_list’
  va_list ap;
  ^
n2DLib.c:495:2: attention : implicit declaration of function ‘va_start’ [-Wimplicit-function-declaration]
  va_start(ap, nombreDePoints);
  ^
n2DLib.c:499:3: attention : implicit declaration of function ‘va_arg’ [-Wimplicit-function-declaration]
   cur_arg = va_arg(ap, int);
   ^
n2DLib.c:499:24: erreur: expected expression before ‘int’
   cur_arg = va_arg(ap, int);
                        ^
n2DLib.c:508:2: attention : implicit declaration of function ‘va_end’ [-Wimplicit-function-declaration]
  va_end(ap);
  ^
n2DLib.c: In function ‘drawStringF’:
n2DLib.c:661:2: erreur: unknown type name ‘va_list’
  va_list specialArgs;
  ^
n2DLib.c:666:2: erreur: incompatible type for argument 3 of ‘vsprintf’
  vsprintf(str, s, specialArgs);
  ^
In file included from /cygdrive/c/Users/Mattias/Documents/GitHub/Ndless/ndless-sdk/toolchain/install/arm-none-eabi/sys-include/stdint.h:12:0,
                 from /cygdrive/c/Users/Mattias/Documents/GitHub/Ndless/ndless-sdk/toolchain/install/lib/gcc/arm-none-eabi/4.9.1/include/stdint.h:9,
                 from /cygdrive/c/Users/Mattias/Documents/GitHub/Ndless/ndless-sdk/bin/../include/libndls.h:36,
                 from n2DLib.h:4,
                 from n2DLib.c:1:
/cygdrive/c/Users/Mattias/Documents/GitHub/Ndless/ndless-sdk/toolchain/install/arm-none-eabi/sys-include/stdio.h:189:5: note: expected ‘__gnuc_va_list’ but argument is of type ‘int’
 int _EXFUN(vsprintf, (char *, const char *, __VALIST)
     ^
Makefile:52: recipe for target 'n2DLib.o' failed
make: *** [n2DLib.o] Error 1
I only include <libndls.h> in n2DLib.h . Is it that libndls.h doesn't include stdarg.h ?

EDIT : yeah. Can someone delete this thread ?

99
I like the idea. Of course it's always the same problem of completing it before all motivation vanishes into oblivion.

100
Art / Re: [Request] Sprites based on Ikaruga ships
« on: November 04, 2014, 02:12:31 am »
Yeah it kinda looks good on GS Nspires.

Welp I did them anyway.

101
Music Showcase / Re: Matrefeytontias's music showcase (has metal in it)
« on: November 03, 2014, 02:36:27 am »
Yeah I probably could but I never actually tried to learn the song :P

102
Music Showcase / Re: Luigi's Mansion Sax Cover
« on: November 03, 2014, 02:36:02 am »
Yeah sorry 123outerme ^^'

103
Music Showcase / Re: Matrefeytontias's music showcase (has metal in it)
« on: November 02, 2014, 02:48:28 pm »
Self-inflicted Halloween challenge, inspired by 123outerme : https://soundcloud.com/matrefeytontias/luigis-mansion-quick

104
Music Showcase / Re: Luigi's Mansion Sax Cover
« on: November 02, 2014, 02:47:04 pm »

105
Music Showcase / Re: Luigi's Mansion Sax Cover
« on: November 02, 2014, 02:15:58 pm »
Meh now I have to do it on guitar. Sounds good otherwise ^^

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