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Messages - Matrefeytontias

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61
Music Showcase / Re: Matrefeytontias's music showcase (has metal in it)
« on: December 10, 2014, 12:09:03 pm »
Well, seeing how Metallica is a member of the big 4, pretty much everything sounds like it and it sounds pretty much like everything :P

63
News / Re: Ticalc POTY 2014 now underway :D
« on: December 10, 2014, 01:15:39 am »
I voted for VVVVVV, 'cause that's the one I want the most on my calc. Too bad pimath said it probably won't happen =[

64
Cool list, but I'd like to point out some things. First, nKaruga was originally for Arcade, then Dreamcast, then Gamecube (2002), then 6 years later Android, then Xbox and friends via Xbox Live, then PC ;D

Other thing: do not use z80e. It's good to know that it exists, but it's so buggy it will crash your calc on exit. It will, it's a 100% known, unresolved issue.

65
Calculator C / Re: Getting touchpad coordinates
« on: November 21, 2014, 12:56:28 pm »
The touchpad code for nKaruga is in Player.cpp IIRC. Also, the touchpad needs "initialization", which is done at the start of main.
Basically, you "initialize" the touchpad by reading HW constants from it (you'll need them). You only do that once, since they are constants. When that's done, read the touchpad at any time with touchpad_scan.

66
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: November 18, 2014, 02:39:35 pm »
I didn't do sprites, I did what made the zoom possible :P (more like, made the thing that made it possible Axe-compatible).

Seriously though, of course you wrote 99.9% of it, but not really 100%.

67
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: November 18, 2014, 10:23:52 am »
*cough* you didn't actually do it alone.

68
KnightOS / Re: KnightOS
« on: November 18, 2014, 01:16:56 am »
Yeah, thanks to legacy mode. See Phoenix, for example, or simply the castle.

69
KnightOS / Re: KnightOS
« on: November 17, 2014, 04:58:49 pm »
^ that's been fixed on GitHub with SirCmpwn.

By the way, http://try.knightos.org/ has been fixed ! Now you can actually try KnightOS programming in your browser without downloading anything !

70
TI Z80 / Re: Axio Man! [remade]
« on: November 17, 2014, 01:03:08 pm »
Oh wow I remember this, it's been years O.O nuuuu y u no 6 MHz D:

Apart from that, that looks great ; you do like platformers right ? :P

71
KnightOS / Re: KnightOS
« on: November 16, 2014, 06:52:10 pm »
Maybe we could just port xcas and have working calculation software.
For this, it would be better to wait until we have floating-point support built in the kernel. Then, once linked to SDCC, that will become a possibility.

One question: Does the C compiler have a way to do text-based programs with the standard scanf/printf functions?
As stated before, KnightOS isn't POSIX-compliant. Things like standard flows are not planned, as they don't really suit KnightOS in our opinion.

72
KnightOS / Re: KnightOS
« on: November 16, 2014, 06:31:57 pm »
Well, it is kind of an SDCC backend. The thing is that the main SDCC team didn't want to do anything for nor accept anything from KnightOS, so we had to do a fork of SDCC. It's still SDCC though.

73
KnightOS / Re: KnightOS
« on: November 16, 2014, 06:13:38 pm »
Alright, time for an update, a lot of things happened to KnightOS lastly.

  • The new userspace is a thing : it's now splitted up into several independant repositories (such as the file manager, the threadlist etc).
  • There is an actual KnightOS SDK ! To use it (cygwin or Linux) :
       
  • New package manager tool, kpack
  • http://packages.knightos.org/ exists and is intended to be a package repository for KnightOS. There also is a new KnightOS category on ticalc.org !
  • You can try KnightOS development on http://try.knightos.org/ BUT beware, it's still a WIP ! Actually you can't run anything from this yet. But this is being worked on, and I'll let you know when it'll be working !
  • SCAS is being worked on ; it's an assembler written in C which includes extra features for KnightOS development (such as automatic relocation), AND is a WIP. Of course, you'll still be able to use it for programming ASM on the TI-OS. So far it features a separate assembler and linker, is compatible with sass, tasm, spasm and ASxxxx (ie SDCC) and is written in (hopefully) portable C.
  • The z80 emulator z80e is being worked on, and so far has a Linux version, as well as a Windows (by me) and TI-Nspire (by me too) version. In addition to that, it works in your web browser on http://www.knightos.org ! Also, STILL A WIP !
  • The KnightOS kernel has been greatly improved. Symlinks are now supported by the filesystem driver, the memory allocator has been improved (actually, fixed) and now features realloc, the flash driver has been enhanced + fixed, concurrency is now supported (using mutexes and conditional variables), the writable filesystem is nearly done (flush actually works !), as well as many fixes and improvements not significant enough on the end user's perspective to be mentionned (and way too numerous to be remembered).
  • Userspace : Phoenix now runs on your TI-84+CSE ! Only on KnightOS ;) . SirCmpwn ported the Periodic app to KnightOS (with prior approval from original author ; you can do science now !), I myself ported benryves's Pixel Madness demo (with prior approval as well), the text file viewer has been improved, and configlib has been written (lets you read/write Unix-style config files easily).
  • KnightOS now has C support ! Limited, but working C support ! KCC, a KnightOS-specific fork of SDCC, appeared to work well with SCAS, and while this is still in very early working stages, check out this small tutorial and give it a try !
Of course, nothing of this would have been possible without the continuous help and devotion of those people to the whole KnightOS project : puckipedia, klange, Vijfhoek, dragontux, thirtythreeforty, SirCmpwn and myself (well, I'm not thanking myself, but you get the point).

We would also like to thank Patrick Davidson, Ben Ryves and Ahmed El-Helw for letting us port their software.

That's about it for this update, of course more will come ;)

74
TI-Nspire / Re: z80e for Nspire
« on: November 16, 2014, 05:45:11 pm »
So far, the difference is that this one is actually being worked on, since the one you posted is dead. For now, it's less feature-fledged though, but that will come with time.

75
TI-Nspire / Re: z80e for Nspire
« on: November 16, 2014, 05:26:56 pm »
It's planned to. At the end, it's planned to be a 100% accurate emulator, not only for KnightOS.

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