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Music Showcase / Re: Matrefeytontias's music showcase (has metal in it)
« on: December 10, 2014, 12:09:03 pm »
Well, seeing how Metallica is a member of the big 4, pretty much everything sounds like it and it sounds pretty much like everything
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 61
Music Showcase / Re: Matrefeytontias's music showcase (has metal in it)« on: December 10, 2014, 12:09:03 pm »
Well, seeing how Metallica is a member of the big 4, pretty much everything sounds like it and it sounds pretty much like everything
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Music Showcase / Re: Matrefeytontias's music showcase (has metal in it)« on: December 10, 2014, 11:58:22 am »
Look what I did : https://soundcloud.com/matrefeytontias/constipation-of-death
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News / Re: Ticalc POTY 2014 now underway :D« on: December 10, 2014, 01:15:39 am »
I voted for VVVVVV, 'cause that's the one I want the most on my calc. Too bad pimath said it probably won't happen =[
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News / Re: Project Periodical - Edition 1 (part 2: not z80) (Nov 1-30, 2014)« on: November 30, 2014, 04:06:13 pm »
Cool list, but I'd like to point out some things. First, nKaruga was originally for Arcade, then Dreamcast, then Gamecube (2002), then 6 years later Android, then Xbox and friends via Xbox Live, then PC
Other thing: do not use z80e. It's good to know that it exists, but it's so buggy it will crash your calc on exit. It will, it's a 100% known, unresolved issue. 65
Calculator C / Re: Getting touchpad coordinates« on: November 21, 2014, 12:56:28 pm »
The touchpad code for nKaruga is in Player.cpp IIRC. Also, the touchpad needs "initialization", which is done at the start of main.
Basically, you "initialize" the touchpad by reading HW constants from it (you'll need them). You only do that once, since they are constants. When that's done, read the touchpad at any time with touchpad_scan. 66
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open« on: November 18, 2014, 02:39:35 pm »
I didn't do sprites, I did what made the zoom possible (more like, made the thing that made it possible Axe-compatible).
Seriously though, of course you wrote 99.9% of it, but not really 100%. 67
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open« on: November 18, 2014, 10:23:52 am »
*cough* you didn't actually do it alone.
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KnightOS / Re: KnightOS« on: November 18, 2014, 01:16:56 am »
Yeah, thanks to legacy mode. See Phoenix, for example, or simply the castle.
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KnightOS / Re: KnightOS« on: November 17, 2014, 04:58:49 pm »
^ that's been fixed on GitHub with SirCmpwn.
By the way, http://try.knightos.org/ has been fixed ! Now you can actually try KnightOS programming in your browser without downloading anything ! 70
TI Z80 / Re: Axio Man! [remade]« on: November 17, 2014, 01:03:08 pm »
Oh wow I remember this, it's been years nuuuu y u no 6 MHz
Apart from that, that looks great ; you do like platformers right ? 71
KnightOS / Re: KnightOS« on: November 16, 2014, 06:52:10 pm »Maybe we could just port xcas and have working calculation software.For this, it would be better to wait until we have floating-point support built in the kernel. Then, once linked to SDCC, that will become a possibility. One question: Does the C compiler have a way to do text-based programs with the standard scanf/printf functions?As stated before, KnightOS isn't POSIX-compliant. Things like standard flows are not planned, as they don't really suit KnightOS in our opinion. 72
KnightOS / Re: KnightOS« on: November 16, 2014, 06:31:57 pm »
Well, it is kind of an SDCC backend. The thing is that the main SDCC team didn't want to do anything for nor accept anything from KnightOS, so we had to do a fork of SDCC. It's still SDCC though.
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KnightOS / Re: KnightOS« on: November 16, 2014, 06:13:38 pm »
Alright, time for an update, a lot of things happened to KnightOS lastly.
We would also like to thank Patrick Davidson, Ben Ryves and Ahmed El-Helw for letting us port their software. That's about it for this update, of course more will come 74
TI-Nspire / Re: z80e for Nspire« on: November 16, 2014, 05:45:11 pm »
So far, the difference is that this one is actually being worked on, since the one you posted is dead. For now, it's less feature-fledged though, but that will come with time.
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TI-Nspire / Re: z80e for Nspire« on: November 16, 2014, 05:26:56 pm »
It's planned to. At the end, it's planned to be a 100% accurate emulator, not only for KnightOS.
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