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Messages - NanoWar

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1
ASM / Re: [help] App Signing, SPASM
« on: March 23, 2016, 08:21:32 am »
You should really try to compile a newer version of spasm. You could try and grab the sources here: https://github.com/NanoWar/spasm-funk/

I think you need to install libgmp-dev and libssl-dev to be able to compile it.

2
News / Re: Downtime
« on: December 07, 2015, 04:14:51 am »
RevSoft got hacked, too. phpBB3 still uses looped MD5 hashing :( And with, I belive, another admin's credentials they got access to our admin panel, changed files and downloaded the database (including the pw hashes).

3
TI Z80 / Re: Spencer Putt's Zelda Binary found
« on: October 28, 2015, 03:19:37 am »
To me this link provides the most information: http://wabbit.codeplex.com/SourceControl/list/changesets
But It only shows that the Zelda map editor is being worked on earlier this year.

4
TI Z80 / Re: Spencer Putt's Zelda Binary found
« on: October 27, 2015, 03:14:12 am »
The project is up and running: http://i.imgur.com/j38uMrj.gif

5
Reuben Quest / Re: Reuben 3 teasers
« on: February 16, 2015, 05:34:40 am »
I believe the trees make this game really distinctive. :) The upwards movement is a bit wobbly!

6
TI Z80 / Re: Tornado (working title)
« on: February 15, 2015, 12:40:39 pm »
Ok great, thanks.

Party principles:
  • Single: one main character fights
  • Party: multiple characters form a group and fight
  • Monster party: exchangable monsters fight by your side
RPG elements:
  • Classes/Skills: magic attacks, skill tree, ...
  • Attributes: strength, intelligence, dexterity, vitality => attack, defense, agility, hit points, mana
  • Equipment: weapons, shields, rings, ...
  • Crafting: ingredients, enemies drop items, recipes, professions, ...
The more I think about this, the more I like the idea of a single player crafting rpg game with random monster encounters.



7
TI Z80 / Re: Tornado (working title)
« on: February 14, 2015, 05:11:32 am »
Oh, forgot to link to the revsoft topic: http://revsoft.tifreakware.net/phpBB3/viewtopic.php?f=10&t=110

But anyways, what would you like to see? Collecting monsters with breeding or a more RPG style game with swords, shields, mana, spells?

8
TI Z80 / Tornado (working title)
« on: February 13, 2015, 08:28:43 pm »
Hey guys, I just wanted to share a little side project I've been working on now for a short while.

There's no story or game mechanic implemented yet, so I would like to have your thoughts/ideas!

I was initially planning to remake Dragon Quest Monsters, but it seems a bit too complex. Monster encounters should be in it, though. :)

Random maps:


Town:

9
Other Calc-Related Projects and Ideas / Re: Open Sprite Library
« on: February 13, 2015, 08:22:11 pm »
Sorry to necro post, but I just read this topic, went (first page mention) to http://opengameart.org/ and saw a calculator 8x8 sprite dungeon by Eiyeron and just wanted to say that it's pretty funny! :D

(http://opengameart.org/content/8x8-4-gray-dungeon-set)

10
Introduce Yourself! / Re: Hi, I'm Ephraim Becker
« on: February 10, 2015, 10:00:55 am »
Hi, we've met.
If you want to learn assembly, you MUST learn another language. It is difficult if not impossible to learn assembly as a first or second language. For starters, you should try learning python, ruby, lua, or any language in which you can learn the concepts. I'd then recommend learning axe, which is fast like assembly but is much easier to learn and can help teach assembly. Another thing you should do is READ AND FOLLOW THIS POST. WE ARE TRYING TO HELP YOU LEARN.
Sorry about the caps and bold, but I don't think he would have read it otherwise

Do you really think he can understand BIG text better? You probably don't get it.

11
Art / Re: Mockups "please say this is going to be a game"
« on: February 10, 2015, 01:44:57 am »
Quote from: shmibs
Quote from: NanoWar
Just some ideas from my old hard drive :)

dragon warrior monsters! =D
Of course, I forgot to mention that. I just did the greyscaling, but I also prepared some b/w sprites of that awesome game.

12
ASM / Re: eZ80 Optimized Routines
« on: February 05, 2015, 05:34:59 pm »
We need a math lib for z80. Do it.

13
Art / Re: Mockups "please say this is going to be a game"
« on: February 05, 2015, 03:48:57 pm »
Just some ideas from my old hard drive :)

14
News / Re: DJ Omnimaga reaches 50k posts; everything explodes
« on: April 28, 2013, 12:24:36 pm »
Cool, I'm still waiting for this:

15
News / Re: Get your weapons ready! zMegaman Released!
« on: April 23, 2013, 04:46:25 pm »
Seems they got featured. Congrats!

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