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Messages - Progammer

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61
TI Z80 / Re: Axe parser game
« on: June 17, 2011, 01:45:53 pm »
With the tutorial of finalTI , I added savegame by appvars :) . I also change some things . If somebody wants to help me , I need new maps because I'm out of imagination ! Enjoy v1.2


http://up.sur-la-toile.com/iOgF

62
TI Z80 / Re: Axe parser game
« on: June 13, 2011, 05:46:34 pm »
Yeah ... I know that's a probleme ... But I dont really know how to use appsvar . Don't worry I will do something about that in the next version :)

63
TI Z80 / Re: Axe parser game
« on: May 14, 2011, 03:49:30 pm »
Yeah ... But I wanted to explain commands in it . Do you think it's better in the game or in the readme ?

64
TI Z80 / Re: Axe parser game
« on: May 14, 2011, 03:45:39 pm »
hmm ok but I have to make the README.txt first :(

65
TI Z80 / Re: Axe parser game
« on: May 14, 2011, 03:20:46 pm »
@Michael_Lee  First of all , thank's a lot for the screenie : I wanted that but I didn't knew how to do it :) . Then , I red your suggestions and this is very interessting so I think about changing what you suggested me :)

@Stefan Bauwens What do you mean by "upload to ticalc.org " ? I didn't know this website , I'll go visit !

(Sorry I'm not really good in English :p )

66
TI Z80 / Re: Axe parser game
« on: May 14, 2011, 10:35:30 am »
Ok thank's :)

67
TI Z80 / Re: Axe parser game
« on: May 14, 2011, 06:06:36 am »
press alpha to see where u have to put the box . Idk if it's the good topic :/

68
TI Z80 / Wormsblock [Axe]
« on: May 14, 2011, 05:46:02 am »
Hello. I just finished a game for calculator Ti Axe parser. I want your opinion in order to improve it and make it more fun! (ideas, graphics, difficulty, handling, etc ...) This game call'd WORMSBLOCK If you find any bugs please
report ! Thank you

Link : http://up.sur-la-toile.com/iMIY



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