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Messages - Progammer

Pages: [1] 2 3 ... 5
1
TI Z80 / Re: [Axe] Gravity Walls
« on: August 10, 2012, 08:13:39 am »
I got it thank you :)

2
TI Z80 / Re: [Axe] Gravity Walls
« on: August 10, 2012, 07:49:10 am »
Yes but I don't know Asm well :p What is shift ?

3
TI Z80 / Re: [Axe] Gravity Walls
« on: August 10, 2012, 06:45:04 am »
cant manipulate bytezs with axe ? because to scroll , you just have to /2 or *2 and add the "neigbour byte"

4
TI Z80 / Re: [Axe] Gravity Walls
« on: August 10, 2012, 05:45:01 am »
Is this what you means ?

if I = 0 , Pt-Off(,,Str0)
if I = 1 , Pt-Off(,,Str0+8)
if I = 2 , Pt-Off(,,Str0+16)

you won't use 8 sprites for a single animation ! Must exist a better way ..

5
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: August 10, 2012, 05:16:11 am »
Heh , really amazing project !!

6
TI Z80 / Re: [Axe] Gravity Walls
« on: August 10, 2012, 04:57:20 am »
But what about right and left arrows ? cant use :

0->I
[xxx]->Pic0
[xxx]
.the two sprites are the same!!
While(xxx)
I=I+1%8
Pt-On(0,0,Pic0+I)
End

7
TI Z80 / Re: Wormsblock [Axe]
« on: August 09, 2012, 11:32:34 am »
2nd solution :) thank you

8
TI Z80 / Re: Wormsblock [Axe]
« on: August 09, 2012, 10:55:41 am »
Eh I see not too bad :)

Edit: But there is a problem with it :( My detection collision system uses pxltest and not tilemap .. so I need sprites with borders everywhere : at least [FF818181818181FF]

9
TI Z80 / Re: Wormsblock [Axe]
« on: August 09, 2012, 10:50:49 am »
this is 32x32 :o

10
TI Z80 / Re: Wormsblock [Axe]
« on: August 09, 2012, 10:45:23 am »
Hmm every sprites you can see on gif / screenies xd . Blocks , Worm , button etc

11
TI Z80 / Re: [Axe] Gravity Walls
« on: August 09, 2012, 10:41:32 am »
I ust added something, you just have to make two same sprites
Yeah I guessed

12
TI Z80 / Re: [Axe] Gravity Walls
« on: August 09, 2012, 10:29:30 am »
ah ok , thank's a lot

13
TI Z80 / Re: [Axe] Gravity Walls
« on: August 09, 2012, 10:23:16 am »
How do you get the "scrolling arrows effect" ?

14
TI Z80 / Re: TinyCraft II (name subject to change)
« on: August 09, 2012, 08:33:59 am »
+1 Amazing screenie !

15
TI Z80 / Re: Axe parser game
« on: August 09, 2012, 06:33:34 am »
Kk tell me when you are ready ;) Just finished a hard level . How many should I do ?(have already about 25) 30 ? 50 ? 100 ? :o

By the way , I will of course add you in credits for your help :)

I NEED NEW SPRITES !!!!!!!!!! Anybody could draw me some 8x8 monochrome sprites to improve current graphics of my game ? :)

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