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Messages - Progammer

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16
TI Z80 / Re: Axe parser game
« on: August 08, 2012, 06:23:07 am »
Up !I come back on this project . I was asking myself about upload final version of this game (adding numerous levels ,adding mirror mode, fixing last buggs and writing the "readme.txt") . Do you think it worthwhile or is my game too "has-been" ? :P

17
TI Z80 / Re: Axe parser game
« on: January 13, 2012, 04:00:06 pm »
Up ! I finished v2.0 !

18
TI Z80 / Re: Axe parser game
« on: June 26, 2011, 03:48:56 pm »
Omg you have 14 today and you can't complete level 14 ? :p

19
TI Z80 / Re: Axe parser game
« on: June 26, 2011, 08:46:53 am »
Happy birthday ! :) lvl 14 is hard but possible :p I m sure you can find

20
TI Z80 / Re: Axe parser game
« on: June 25, 2011, 12:54:40 pm »
ok I will ;)

21
TI Z80 / Re: Axe parser game
« on: June 25, 2011, 12:26:45 pm »
ok :) Did u see your levels in the new version ? :)

22
TI Z80 / Re: Axe parser game
« on: June 25, 2011, 10:56:12 am »
lol :)

23
TI Z80 / Re: Axe parser game
« on: June 25, 2011, 09:47:09 am »
Is the lvl 4 possible ??? I don't find the way !

24
TI Z80 / Re: Axe parser game
« on: June 25, 2011, 09:03:23 am »
v1.2b

http://up.sur-la-toile.com/iOBj (not achieved)

to edit a map , go in edit menu . Then move the cursor with arrows and chose the blocks with 0-9 key . Then press cancel and go to play menu . Be carefull , it erase the savegame !

25
TI Z80 / Re: Axe parser game
« on: June 25, 2011, 08:35:29 am »
Great ! I add them and I send you my programme with the edit mode and your newx maps :)

the 1st map is great ! My new last level !

26
TI Z80 / Re: Axe parser game
« on: June 25, 2011, 07:26:08 am »

Is your leveleditor like that one in Shift 4 ??
http://armorgames.com/play/3810/shift-4

Yes , A sort of ! I will give you soon the new version ( there are bugs etc but it will be easier for you to drawing maps )

27
TI Z80 / Re: Axe parser game
« on: June 24, 2011, 04:46:35 am »
ok ok

Map editor works !! Ok it's very basic for the moment and if you save your map it will be store in the level 1 but that WOOOOOOOOOOOOOOOOOOOOOORRRRRRRRRRRKKKKKKKKKKKKSSSSSSSSSSS !  <_<

28
TI Z80 / Re: Axe parser game
« on: June 24, 2011, 04:34:58 am »
Ah yes , to "avoid" ram clear ? But My game will be easy to hack by using a sub programme :

:.HACK
:Getcalc(appvLEVEL->L
:20->{L}
:Return

Maybe I will have to use a cryptage systeme ? And if somebody input a wrong number , Scores are cleared ! :D

29
TI Z80 / Re: [Axe Parser 2011 Contest Entry] The Slime
« on: June 23, 2011, 04:57:05 pm »
I like the slime animation ! good luck for your project :)

30
Doodle Jump / Re: DoodleJump Discussion
« on: June 23, 2011, 04:48:44 pm »
What is "the 15 MHz dispgraph issue above" ?

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