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Messages - Progammer

Pages: 1 2 [3] 4 5
31
Axe / Re: Commands for Axe
« on: June 23, 2011, 04:47:40 pm »
Nice pic :)

32
TI Z80 / Re: Axe parser game
« on: June 23, 2011, 02:16:59 pm »
Yes But data are compressed so I can store 2 tiles into 1 octet by using:
{Octet}^16 or
{Octet}/16

33
TI Z80 / Re: Axe parser game
« on: June 23, 2011, 01:47:50 pm »
By the way , Do not bother to draw maps ! just give me the datas like that :

[000000000000]
[000000000000]
[000000000000]
[000000000000]
[000000000000]
[000000000000]
[000000000000]
[000000000000]

(empty map here)

0 = empty
1 = normal block you can't move
2 = block 1
3 = block 1 end
4 = Worms
5 = block 2
6 = block 2 end
7 = "______"
8 = interruptor
9 = breakable blocks

34
TI Z80 / Re: Axe parser game
« on: June 23, 2011, 01:42:15 pm »
I'm a god !!!  ;) Well I don't know , I have an exam tomorrow and after that's holidays . So maybe in a few days , maybe in a few month .. But something is sure : I need more maps for v2.0 so I appreciate your help :)

35
TI Z80 / Re: Axe parser game
« on: June 23, 2011, 01:35:17 pm »
Cool maps ! I will try lvl 3 and lvl 1 is now ok . I try to make an editor maps in the game but it's very hard :( It doesn't work

36
TI Z80 / Re: Axe parser game
« on: June 23, 2011, 12:50:34 pm »
Level 2 is great now :) but lvl 1 is still impossible : the worms cant go under the "_____" sprite :/

37
TI Z80 / Re: Axe parser game
« on: June 22, 2011, 03:23:03 pm »
I think the maps are not possible :( I don't understand the 1st . The 2nd is good but u have to add a block near the 1st block end because we can't push a block why jumping . Explain me the 1st map pelase :) Anyway thank's a lot :)

38
TI Z80 / Re: Axe parser game
« on: June 22, 2011, 03:09:49 pm »
Great ! I will try them now :D

39
TI Z80 / Re: Axe parser game
« on: June 20, 2011, 03:04:25 pm »
Can somebody make a screenie of v1.2 please ? I don't know how to do it ...

40
TI Z80 / Re: Axe parser game
« on: June 20, 2011, 10:35:51 am »
OK :) well I don't know anything about sounds :/

41
Axe / Re: Detector colision probleme
« on: June 19, 2011, 01:13:51 pm »
Ok thank you

42
TI Z80 / Re: Axe parser game
« on: June 19, 2011, 01:06:21 pm »
Ok So I will remove the inversion .. Thank's all for your support !

43
TI Z80 / Re: Axe parser game
« on: June 19, 2011, 07:56:09 am »
Yes but you play v1.0 right ?

44
TI Z80 / Re: Axe parser game
« on: June 19, 2011, 07:50:52 am »
Yeah P2 what do you think about the inversion in v1.2 ?

We have to press the mode button to activate run/walk mode or do we have to keep it press to walk or run ?

Autosave , you dont need any key (in v1.2) but if you want to reset the game , press "delete" , near "mode" on the menu screen

45
TI Z80 / Re: Axe parser game
« on: June 19, 2011, 07:35:40 am »
No, I don't like the arrows inverted. But it is your game so I won't tell you to remove it.

Some people said me that they didn't like too . So I need opinion about that :)

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