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Topics - Streetwalrus

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[FR] Hors-Sujet / Qui veut gagner de l'argent en masse
« on: March 22, 2014, 01:11:48 pm »
Pour vous, petits Québecquois :


Au fait c'est bien comme ça que le JEU s'appelle chez vous ?
* Streetwalrus se cache :P

TI Z80 / [2013 contest][Axe] Breakout reloaded
« on: October 10, 2013, 03:41:50 pm »
So yeah I'm hopefully gonna enter a remastered version of the Atari 2600 breakout. So far I have nice graphics and the boiler plate for the engine. No screenie for now as I have no computer access. Maybe this weekend.

Anyway I'm looking for cool features to implement so that it's not too lame. I thought of permanent multi ball (ie you always have 3 and dropping a single ball makes you lose) but I need more. So suggestions are welcome. ;)


^ Clicky

So yeah I have a blog now. I'll work on a new theme when I come back from vacation (I use the default WP theme ATM).
I'll try to add some cool services to it when I have time such as a nightly build system backed by my RPi (cookie if you guess what it'll build :P).

So yeah, go check it out, and follow my RSS and Twitter. :P

Other / Show off your terminal !
« on: June 09, 2013, 02:05:53 pm »
Here's mine :
Yakuake, ZSh + oh-my-zsh with Agnoster theme. I use the Solarized Dark color scheme. :)

Axe / Bitmap compression
« on: June 04, 2013, 03:43:31 pm »
Hi !
As you may know, I'm working on an Illusiat 11 remake in Axe. I'm currently trying to figure out how to compress the maps (which are 96*63 bitmaps).
With RLE, I can theoretically reach an average of 25% compression, but are there any more efficient algorithms that are both fast to decompress and easy to implement ?

Note that I have no problem mixing in some ASM (for optimization).

TI Z80 / Illusiat 11 : Axe Edition - It's time to du-du-du-duel !
« on: May 28, 2013, 03:47:53 am »
Hi guys !

I just started playing Illusiat 11, and I have to say it's pure awesomeness packed into one game. ;D

My only concern with it is the speed : it's pretty annoying to wait while the screen redraws. Also the fact that it can't run from archive but that's something else. So here we are : I want to rewrite it in Axe for even more awesomeness ! :D
I already tried to write a map display routine and it is pretty much instant.

So here is what I wanna do :
-Completely rewrite the engine in Axe for speed and splitting all the data from it
-Nice looking GUIs
-New battle screen (maybe with graphics ?)
-The battle engine will have to be written in ASM in order to keep floating point math because I heard it relies on it
-Keep these awesome ASCII maps
-Map compression
-Cutscene scripting
-Music ! (probably gonna remix one or two of DJ's songs)
-Anything you guys could suggest

Of course I won't do it with DJ's permission because it's his game after all. ;)

So planning stage discussion, engage !

[offtopic]Also this doesn't mean my two other projects (HammerIDE and my unnamed storyless RPG) are dead. ;) [/offtopic]

ASM / [z80] 32 bit by 16 bits division and 32 bit square root
« on: April 10, 2013, 03:50:37 pm »
I need a 32 bit by 16 bit division routine but I have absolutely no idea how to do this. I specifically need to check if the modulus is non zero. Can you give me some tips ? Asm in 28 days has 32/8 which is not enough for me.

Same for a 32 bit square root routine. I need the result as a 16 bit integer.

Note that I'm not asking for code but some help to create them myself and then optimization because I'm not Runer/ThePenguin/Calc84maniac and I want to learn. :P

Other / What do you think of this configuration ?
« on: April 06, 2013, 05:17:32 am »
I want to build a gaming machine with heavy multitasking capabilities that would last a few years in terms of obsolescence.
I'll probably host a few things for personal use as well as the occasional Minecraft server.
Here we go :
Intel i7 3770k so I can over clock before having to change.
Asus sabertooth z77 because I know Asus quality.
Cooler master hyper 612s. I don't intend to OC immediately and this is a very good cooler.
Sapphire radeon HD 7870 because it's cheap and crazy powerful. I also heard good things about it.
1 or 2 tb barracuda because it's fast, reliable and cheap.
Corsair vengeance 16gb dual channel kit (pc3-12800) because they have a good reputation and it's the cheapest 16gb kit.
OCZ modxstream pro 600w because it's modular.

The total for this is 950€. What do you guys think of it ? Any unbalanced stuff I should change ?

Edit : This could also go in "computer usage and setup help". I didn't pay attention when posting.

Other / Online RSS reader ?
« on: April 05, 2013, 12:19:29 pm »
So, yeah. Google is taking reader down in July :mad: and I will find myself without any rss reader. I'm looking for a web based reader with an android app and if possible a computer app (Linux). Also a readability like feature (fetch the web page and make it clearer) would be awesome bit isn't necessary. ;)
Do you have any advice on what I should try ?

TI Z80 / Streetwalker's RPG engine
« on: March 24, 2013, 03:16:31 pm »
Hi !
I've been working on a smooth scrolling grayscale tile mapper for an RPG.
Don't ask info about the game, I'm still trying to find a good storyline.

Features :
-8*8 3 level grayscale tiles
-Pokémon style scrolling
-Hayleia's interrupt gray method for really smooth gray
-Couple ASM routines for fast horizontal scrolling
-The code is as optimized as I can alone. It's very fast and fits in 2.4k (speed optimized).
-8 frames walking animation + 4 directions for the character implemented but not visible since I put the same sprite 32 times.

To try it, send both progs to your calc, run MAP to create the data appvars then ATILE.
The source is in the SRC dir (the assembly routines are in THEGAME.z80 and compiled as an Axiom). Never mind the empty makefile. :P I was about to set it up but I didn't.

The gray actually looks better on calc. ;) You may want to calibrate it : change the value of Z under Lbl INTI).
Hold Alpha to run.

Gaming Discussion / Half Life 2 + Portal = HL2 Episode 3 ?
« on: March 15, 2013, 08:32:49 am »
So yeah, I came up with this idea.
At the end of HL2 E2, Eli and Dr Kleiner mention the Borealis : Aperture science's (doesn't it remind you something ?) research ship which was found by Judith. You are about to go there with Alyx. I'll find a video.
Also :
Spoiler For Spoiler:
I came by this while escaping in Portal 1 a minute ago.

Also, there are a lot of similarities : HEPs and Fusion Cores are the same thing, Aperture and Combine logos look close to each other, turrets, SFX, the final song also mentions Black Mesa.

=> One thing is clear : both stories are linked. Is HL2 E3 the bridge ?

Other / That's impossible ! (well, not really)
« on: February 20, 2013, 04:17:39 pm »

Use google translate to read it.

Quick calculations proved that it's impossible :
A camera fast enough to record 1 trillion fps would require a dream CPU and a 10^19 bytes/sec write memory.
If they did it like they explain, it would have taken over 285388 years (for the 3:18 vid) at 22fps (a PAL movie is 25 fps). Let alone the timing precision required which is probably unreachable.

Computer Projects and Ideas / Raspberry Pi : What should I do with it ?
« on: January 10, 2013, 03:11:30 pm »
So, yeah. My Raspberry Pi ships tomorrow (finally *.*).
I'm very excited to play around with it, but I have no idea (or maybe too many) of what kind of project I could do with it.

Anything you could suggest, guys ?

Also for those who don't know what it is =>

TI Z80 / [WIP][AXE] HammerIDE for Axe : a good coding efficiency increase !
« on: November 14, 2012, 02:54:38 pm »
Hey !
So this is what I am working on right now : an Axe IDE.
I'm creating this topic to share the progress with you, guys. ;)

Current progress so far :
The main menu is working, I'm coding the "New Project" function before moving on to the next part. I have a variable width*6 custom font to display text.
Hint : Holding Alpha while scrolling will make the list go up/down by one page.

Planned features :
-Mimas style project management
-Token auto-completion
-Intuitive PC-style 2nd/Alpha keys usage
-Build-and-Run button
-Easy key code and sprite insertion
-(De)Tokenizing will happen on program load/save

Attached is the current source and build. ;) No screenies ATM, 'cause I can't put my 8xv files in Wabbit (Mac version) for some reason and it's buggy in Tilem 2.
Outdated build. Dig through the topic to find the latest one. ;)

Introduce Yourself! / Streetwalker is in dah house ! (just kidding)
« on: November 14, 2012, 01:19:37 pm »
So yeah, hello everyone !
I've been around for a while now but mostly lurking and I created my account a couple weeks ago, and I figured I should introduce myself. :w00t:

I'm (almost) 16, in Terminale S (highest grade in French High School) with Engineering Science specialty, Computer Science and English Math options.
I'm pretty good at math, programming and physics/chemistry. Full time Nerd OFC.
I believe I'm a Coder of Tomorrow because from time to time I think of a great idea that's probably gonna be a revolution, and I say to myself "Maybe tomorrow (read : a lot later)".
I'm interested in calc programming because I often don't have access to my computer (restrictive parents :() and I can bring my calc anywhere.

If I had to say what kind of Nerd I am, I'd say the immature and stupid kind. Because I'm immature (who knows when I'll grow up ? maybe tomorrow :D) and often do stupid things. Otherwise, I feel pretty intelligent if I go ahead think about stuff. I can design a program with almost no pencil/paper combo for example. This is probably why I skipped two grades, actually. :thumbsup:

I'm currently working on an Axe IDE. I'll post on that later.

Edit : I'm a Minecraft (+mods) fan, too.

I think this is it.

Oh, and one last thing. :D

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