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Messages - Ti-DkS

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31
Metroid: Chozo Mission / Re: M.C.M Screenshots
« on: February 11, 2011, 10:19:00 am »
Latest screenshot  ;D :

32
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: February 11, 2011, 10:01:52 am »
I know for the walking animation ;) I'm drawing this on photoshop but to manage to have the better precision with only 24*24px 4lvl-GS is a little tricky, so there is progress in that way, but not very fast ! I promise that it will be animations soon :)

33
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: February 11, 2011, 09:55:28 am »
Yep I'm using a Ti-Basic level editor I written with X-lib ;) I'm implementing some tiles now and I'll try to add some background elements (like crates or windows), maybe animated... I'll see that ;D

34
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: February 11, 2011, 09:51:19 am »
Thanks DJ ;D I've updated some stuff and I fixed some bugs ;)

Changed :
¤ Samus' coordinates are now absolute,
¤ Adding missiles (not working properly at the moment but the main part is added),
¤ Jump routine revised,
¤ New camera system
¤ speed increased, because I no longer draw blank tiles

Added :
¤ background support,
¤ Some sprites ;)

You can see the screenie below :

35
Metroid: Chozo Mission / Re: M.C.M Screenshots
« on: February 03, 2011, 04:27:57 am »
Not so far unfortunatly... I had'nt had so much time at this moment so I tested it and I hav'nt finished it, because it was pretty big and I was forced rapidly to delete it to leave space for my other programs :-\... But it's a great game and it is it what decided me to make a Metroid, seeing it was possible on TI doing that :) and make it an app to leave space !

36
Metroid: Chozo Mission / Re: M.C.M Screenshots
« on: February 02, 2011, 03:04:50 pm »
Thanks DJ ! I played a while ago to your Metroid and it wasn't so bad after all :) That is a great game !! And it's only Ti-Basic+Xlib so it's more impressive :D

37
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: January 31, 2011, 06:33:49 am »
Yep ;D If you want I've updated the (more proper) code at the same address I gave you. I cut I many subprograms to make it more lisible :)

38
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: January 30, 2011, 12:35:06 pm »
Okay... So I wanted the more realistic I can do : fix the friction,add a gravity value and fix collision detection system ;) it's all !

39
Metroid: Chozo Mission / Re: M.C.M Screenshots
« on: January 29, 2011, 01:31:47 pm »
You're true ... only for Samus' ball ;D Only moving objects are 4 level grayscale, map is monochrome :P But I saw games where the tilemapper is 4-lvl gs. Maybe for the next version ?
Ps: I sent to you MCM source. Can you see what you could do for ennemies plz ? :D

@kalan_vod : Thanks ;)

40
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: January 29, 2011, 08:21:15 am »
Very impressive work  :o !! You done a great job :D, this game is beautiful !

41
Metroid: Chozo Mission / Re: M.C.M Screenshots
« on: January 29, 2011, 04:28:39 am »
Thanks :) I'm doing the better I can for this game ;D

42
Metroid: Chozo Mission / M.C.M Screenshots
« on: January 28, 2011, 03:28:07 pm »
In this topic you can find Metroid Chozo Mission Screenshots ;D

Main Menu :


Samus' first appearance in my code :


Screenshots of the first version :



Screenshots of the second version :


Latest screenshot :

43
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: January 27, 2011, 02:28:35 pm »
I see :) I fixed the hatches orientation problem today and I'm waiting for Builders' advices about my physics system and Ashbad'ones about ennemies. However I'm still implementing some other stuff ;)

44
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: January 25, 2011, 02:23:27 pm »
:) And thanks for moving me in this section :D I've no longer reasons to avoid hardworking on it now :)

EDIT : splitted my program into many sub programs each doing an unique thing to make me coding easier (and it does !!)

Another edit : 100th post :D

45
Metroid: Chozo Mission / Re: Metroid Chozo Mission
« on: January 23, 2011, 04:06:01 pm »
I hope it doesn't mean you are no longer working on it. Are you still planning to contribute a bit? I hope other people can help, though, so it gets finished.

Don't worry I will help but with the time it remains to me with my school work and my other projects I think if people bring directly their own knowldege it can be finished faster :D

Quote from: Builderboy
I can definitely help out with the physics :)

Every people I asked about physics said you are the best I can find and I'm glad to see you can help me :D

Quote from: Ashbad
I'm sure I could get dynamically moving enemies working pretty fast and efficiently

I remember you already spoken about your ennemies movings skills ;D Thank you for helping me :)

Quote from: shmibs
i would definitely be willing to look through your source and see if i can find any bugs/optimisations. beyond that, however, i may not be much help, as i am not particularly consistent in my resolve to work(which you may have noticed XD).

Okay I will send you the source too :) and I will PM to all of you soon a link to download the source, I think it will be better to post it when the game will be finished, right ?

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