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Metroid: Chozo Mission / Re: M.C.M Screenshots
« on: February 11, 2011, 10:19:00 am »
Latest screenshot :
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Metroid: Chozo Mission / Re: M.C.M Screenshots« on: February 11, 2011, 10:19:00 am »
Latest screenshot :
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Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: February 11, 2011, 10:01:52 am »
I know for the walking animation I'm drawing this on photoshop but to manage to have the better precision with only 24*24px 4lvl-GS is a little tricky, so there is progress in that way, but not very fast ! I promise that it will be animations soon
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Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: February 11, 2011, 09:55:28 am »
Yep I'm using a Ti-Basic level editor I written with X-lib I'm implementing some tiles now and I'll try to add some background elements (like crates or windows), maybe animated... I'll see that
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Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: February 11, 2011, 09:51:19 am »
Thanks DJ I've updated some stuff and I fixed some bugs
Changed : ¤ Samus' coordinates are now absolute, ¤ Adding missiles (not working properly at the moment but the main part is added), ¤ Jump routine revised, ¤ New camera system ¤ speed increased, because I no longer draw blank tiles Added : ¤ background support, ¤ Some sprites You can see the screenie below : 35
Metroid: Chozo Mission / Re: M.C.M Screenshots« on: February 03, 2011, 04:27:57 am »
Not so far unfortunatly... I had'nt had so much time at this moment so I tested it and I hav'nt finished it, because it was pretty big and I was forced rapidly to delete it to leave space for my other programs ... But it's a great game and it is it what decided me to make a Metroid, seeing it was possible on TI doing that and make it an app to leave space !
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Metroid: Chozo Mission / Re: M.C.M Screenshots« on: February 02, 2011, 03:04:50 pm »
Thanks DJ ! I played a while ago to your Metroid and it wasn't so bad after all That is a great game !! And it's only Ti-Basic+Xlib so it's more impressive
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Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: January 31, 2011, 06:33:49 am »
Yep If you want I've updated the (more proper) code at the same address I gave you. I cut I many subprograms to make it more lisible
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Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: January 30, 2011, 12:35:06 pm »
Okay... So I wanted the more realistic I can do : fix the friction,add a gravity value and fix collision detection system it's all !
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Metroid: Chozo Mission / Re: M.C.M Screenshots« on: January 29, 2011, 01:31:47 pm »
You're true ... only for Samus' ball Only moving objects are 4 level grayscale, map is monochrome But I saw games where the tilemapper is 4-lvl gs. Maybe for the next version ?
Ps: I sent to you MCM source. Can you see what you could do for ennemies plz ? @kalan_vod : Thanks 40
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth« on: January 29, 2011, 08:21:15 am »
Very impressive work !! You done a great job , this game is beautiful !
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Metroid: Chozo Mission / Re: M.C.M Screenshots« on: January 29, 2011, 04:28:39 am »
Thanks I'm doing the better I can for this game
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Metroid: Chozo Mission / M.C.M Screenshots« on: January 28, 2011, 03:28:07 pm »
In this topic you can find Metroid Chozo Mission Screenshots
Main Menu : Samus' first appearance in my code : Screenshots of the first version : Screenshots of the second version : Latest screenshot : 43
Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: January 27, 2011, 02:28:35 pm »
I see I fixed the hatches orientation problem today and I'm waiting for Builders' advices about my physics system and Ashbad'ones about ennemies. However I'm still implementing some other stuff
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Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: January 25, 2011, 02:23:27 pm »
And thanks for moving me in this section I've no longer reasons to avoid hardworking on it now
EDIT : splitted my program into many sub programs each doing an unique thing to make me coding easier (and it does !!) Another edit : 100th post 45
Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: January 23, 2011, 04:06:01 pm »I hope it doesn't mean you are no longer working on it. Are you still planning to contribute a bit? I hope other people can help, though, so it gets finished. Don't worry I will help but with the time it remains to me with my school work and my other projects I think if people bring directly their own knowldege it can be finished faster Quote from: Builderboy I can definitely help out with the physics Every people I asked about physics said you are the best I can find and I'm glad to see you can help me Quote from: Ashbad I'm sure I could get dynamically moving enemies working pretty fast and efficiently I remember you already spoken about your ennemies movings skills Thank you for helping me Quote from: shmibs i would definitely be willing to look through your source and see if i can find any bugs/optimisations. beyond that, however, i may not be much help, as i am not particularly consistent in my resolve to work(which you may have noticed ). Okay I will send you the source too and I will PM to all of you soon a link to download the source, I think it will be better to post it when the game will be finished, right ? |
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