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Messages - Ti-newb

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16
TI Z80 / Re: Multitab 83+ & Chemitab 83+
« on: June 16, 2010, 11:44:28 pm »
Whoa a Girl!???, anyways yessss Hopefully you can problem solve your way through the projects xD, the Forums are always here to help.

17
Gaming Discussion / Re: iCCup: Who can join who?
« on: June 16, 2010, 10:15:22 am »
yeah, half a year will make rust grow LOL. well, tell me when i can join the private server =D, i always like a good match.

your a mainly protoss player right?

18
Gaming Discussion / Re: iCCup: Who can join who?
« on: June 14, 2010, 11:42:49 pm »
lololol, man i play ALOTTTTTTT dude. but mostly just Protoss, and i hardly play Real maps though =(, but i know how i guess.

i usually Play Fastest Maps like Fastest Yoshi and such.

19
Gaming Discussion / Re: iCCup: Who can join who?
« on: June 14, 2010, 11:26:23 pm »
dont worry, i dont lag on starcraft at all. I got a new network, and uhmm that used to happen cause i was on the ipod + its an app.

20
Art / Re: Sprite help for Axe game
« on: June 14, 2010, 03:47:38 pm »
mhm. Couldnt find room, and even if there was room, id leave it like that..

EDIT: Ty zTrumpet XD

21
Art / Re: Sprite help for Axe game
« on: June 14, 2010, 10:53:41 am »
Okay, heres my lion.. =O head looks kinda akward.. if u want me to change it, just tell me. i think i already know what is making it look akward X_X

EDIT: 1 sec.. im gonna try changing the dimensions of this picture..

22
Art / Re: Sprite help for Axe game
« on: June 12, 2010, 11:37:00 am »
lol crap, this lion is proving to be hard to draw.. i keep running out of space. lolz

kk, finished it but uhm, i forgot my calculator cord at my freinds house.. i have to wait till he's back untill i can get it.. =(

23
Art / Re: Sprite help for Axe game
« on: June 10, 2010, 11:46:51 pm »
ooh.. lol the dots are uhm.. just my borders.. LOL.. yeah il remove those.. So u want it just a pure white fox?. id love to help, but i dont think i can be very reliable considering i got exams for in 1 week. =O

EDIT: oh yeah, forgot to answer that other question.. Yeah, il try drawing a Lion.. Facing the same direction 32x32?

24
Art / Re: Sprite help for Axe game
« on: June 10, 2010, 06:44:50 pm »
So will you need this?

25
Art / Re: Sprite help for Axe game
« on: June 09, 2010, 11:48:06 pm »
LOL. i hope ur game works out, cause il play it - assuming u get the fox and the other characters... if u know what i mean =D.

26
Gaming Discussion / Re: iCCup: Who can join who?
« on: June 08, 2010, 12:18:30 am »
Aww I wanna play with u guys.. Add me. I'm pandasrockgo lololol =D and I don't thinkI can host at all cause there always 3 other people using the Internet.

27
Axe / Re: i am a noob i wish for help
« on: June 01, 2010, 11:14:32 pm »
Input.. i cant find it in the Commands List.. so it is not supported.. but what u could do.. (a little more advanced..) is use the Getkey command.. im assuming u dont know what it does other then.. it "gets a key".. so heres a little tutorial

In Basic, Getkey would usually be used.. like Getkey-> (any variable.. for me.. i tend to pick G) G.. and if u run that through a loop, and press.. say the button Clear, it will give u a value of 45. in BASIC, the Getkey Command has everything as like.. a graph, but that is irrelevant. in AXE, you'll have to look at this: http://tibasicdev.wdfiles.com/local--files/key-codes/xlib-keys.png  

If ur still confused or uhh.. idk =D ask more questions, but experiment with it..
heres an example..

Repeat G=15 (15 is when u press Clear.. and when u do press 15, it'll exit the loop)
Getkey->G
If G
Output(1,1
Disp G >Decimal   (that > is the black triangle.. "Math, 2")
End
End

This should tell u the Values of the Pressed Buttons.

28
Axe / Re: i am a noob i wish for help
« on: June 01, 2010, 07:25:43 pm »
Hi Happybobjr, I was new here like .. 8 months ago and im still a newb =D so no problem if ur a starter, lots of people can help you make ur programs.

Welcome to Omnimaga!!! =D

29
TI Z80 / Re: Playing with AXE
« on: May 31, 2010, 11:02:27 pm »
oh.. instead of 10.. im actually doing 256.. which someone suggested to me b4.. So my values are divided by 256..

so right now, i have 256 worth 1 pixel

EDIT 1:Lol, Dj u sure went crazy on the Throttle..

and Galandros, i should do that on my acceleration too? cause right now i just have Pt-On(X/256,Y/256,Pic1

EDIT 2: Oh, and DJ, its probably alot slower cause of my boundaries, they're really just not efficent at allllll, since i wasnt planning on keeping them lol. =D

30
TI Z80 / Playing with AXE
« on: May 31, 2010, 12:20:15 am »
Heres a version (not done.. probably wont ever be) of Lunar Lander... im just playing around with the physics for a 2D RPG i might make. =D

This game is really pointless but lol have fun.

Needs AXE

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