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Messages - Ti-newb

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31
News / Re: Video tribute to Axe Parser project
« on: May 30, 2010, 10:22:46 pm »
Great Vid DJ. and Great Creation Quigbo =D

EDIT: Quigibo*

32
Gaming Discussion / Re: Starcraft on Flash Drive?
« on: May 30, 2010, 10:14:13 pm »
... A very easy place to get one is.. iCCup..

Internet Cyber Cup.. Go to Starcraft and then there should be "how to start playing" button and then downloads somewhere.. i put it on my memory stick and give it to freinds to play on whenever wherever =D so yeah.. its about 70MB or 80MB. also, u can download a private server from iCCup - TheAbyss

EDIT: heres the Link http://www.iccup.com/starcraft/sc_start.html

33
News / Re: TI-Nspire Raycaster reaches engine source release status
« on: May 24, 2010, 11:35:40 pm »
WHOAAAAAA!!! 3D Grayscaling =D wow.

34
Portal X / Re: Portal X
« on: May 18, 2010, 11:31:58 pm »
Nvm=D I divided the wrong waylol. It works

EDIT: wow thanks, my ship is running very smoothly =D

35
Portal X / Re: Portal X
« on: May 18, 2010, 11:20:43 pm »
im not sure why it works, but thank youuuuu.   cause wouldnt say.. 100/90 = 1.111? which is decimal? hmmmmm uh actually, idk if it works OO" it doesnt seem to be working atm. oh well

36
Portal X / Re: Portal X
« on: May 18, 2010, 07:22:29 pm »
uhh.. im not quite sure i understand..  for example instead of Pt-On(X,Y,Pic1 do.. Pt-On(256X,256Y,Pic1 ?

if that doesnt make sense, il give u more detail about my prgm (idk how everyone else does their gravity and such but..)

basically my prgm subtracts 1 from acceleration every single time it repeats, and then i add acceleration onto my Y coordinate (so up and downs) ect.

so with that strategy, do i do .. idk.. lol if u can, id like some examples =D. Btw ty for making AXE.

luuuuuvvvvvv itttt

37
Portal X / Re: Portal X
« on: May 18, 2010, 06:51:55 pm »
Builderboy, im currently working on a Lunar Lander prgm, but since i cant get decimals, my acceleration (gravity or moving up) is always 1 or more (accelerating downwards). 1 meaning 1 pixel per frame.. How did u get ur Acceleration to be so smooth.. is there a way to make the graph screen 1000x1000 or something? if theres another way u see, plz share it with me =D

38
Axe / Re: Transitioning from TI-Basic to Axe Basic
« on: April 27, 2010, 12:51:44 am »
Wow this stuff is great, I like how Axe has so many tutorials on it already rofl.

39
News / Re: Axe Parser v.0.2.0 BETA avaliable community-wide
« on: April 21, 2010, 03:45:40 pm »
Very Cool.

40
TI Z80 / Re: crimson warefare 2010
« on: February 09, 2010, 08:30:16 pm »
I am currently finding bugs. And I've found 1 bug so far =D il update it all later. But if u find any bugs, u can post it or PM or IRC me. If u have questions u can also PM post and irc me too.

41
TI Z80 / Re: crimson warefare 2010
« on: February 08, 2010, 09:58:34 pm »
-Bump- Soz for doubleposting

Here it is, Sprites finally in. If the Read-Me doesnt explain enough, comment here and ask, i'll continue to add to it.

Ohhh crap!! Sorry, PrgmMenu is the one with the loading thingys and PrgmLoad is the one without.. Haha my bad

42
TI Z80 / Re: crimson warefare 2010
« on: January 17, 2010, 12:10:43 am »
k, geek, help =_= (4th time posting this post)

EDIT Geek-Done .. is fixed menu and is faster thanks to Ti-Freak8xp on IRC

43
Other Calculators / Re: Nyaar 2010
« on: January 10, 2010, 10:20:08 pm »
Well even though thats bad news, i think its good u can drop a project and still code =D. (While i was reading i really thought u were gonna say u were gonna stop =OO)

Anyways, Hopefully next time will turn out better. Learn from mistakes/Experiences right?

{AP} has Earned +1 Exp (In Life xD)

44
TI Z80 / Re: crimson warefare 2010
« on: January 10, 2010, 08:17:31 pm »
Here, ive finally created room in the Menu.

Now i can start adding in the Sprite Availability

45
TI Z80 / Re: crimson warefare 2010
« on: January 10, 2010, 01:31:22 pm »
Okay, Geekboy, First of all, the beginning of ur prgm is good, dont touch it.

Layout:
so After the Animation parts are done, go directly into a Repeat Getkey= 105 or Getkey = 45    (105= enter, 45 = clear.. and if u want, u can throw in "2nd")

This entire Repeat will hold The Menu'ish Map Selector.
Now all you need is an Idle Stage so it doesnt constantly run through the entire prgm, so what id do is..
Getkey->G
If Ans
Then
-The whole entire selector-

So if the user doesnt press anything, ur prgm wont even bother looking at the other stuff making it slightly faster.

Now for ur selector, you only get the Key Presses Left and Right.. So you only have to look for the values 24(Left) and 26(Right).

currently, u have 3 options you can select, so we'll list the option on the very left.. Option1, Middle as Option2, and the last as Option 3..
--Option1--Option2--Option3...

You will now have 3 parts in ur selector prgm..

If A=1:Then  (This is Island 1)
If A=2:Then  (This is Island 2.. The middle one)
If A=3:Then  (This is Island 3)

So to even start getting to those parts, you have the Getkeys.. so first of all right after:

Getkey->G
If Ans
Then
(G=26)-(G=24)+A->A (Make Sure A is = 2 (the middle island) Before the Selector Section even stars.. So do 1->A right after animation is done.
By doing G=26 ect, if they press Left, A will go down one.. Getting us to.. If A=1:Then.. where we will display the Selector.. and so on.. PM me for more help (Especially with Erasing the Selector)

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