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Messages - Torio

Pages: 1 [2] 3 4 ... 6
16
Calculator C / [68k] - Stack limit ?
« on: August 24, 2012, 09:05:42 am »
Hello,
I'm writing a C program (with GCC4TI) in which many functions are called inside an other, etc...
It seems I've reached a point where too many functions are stacked and the program crashes, throwing sometimes (but not always) a memory error.

Is it possible to increase the size of the stack in C ?
Thank you in advance,
Torio.

17
Calculator C / Re: GCC4TI - ClipSpirte8
« on: August 24, 2012, 05:27:51 am »
Bravo ! It works perfectly now.
Thank you very much !

18
Calculator C / Re: GCC4TI - ClipSpirte8
« on: August 24, 2012, 04:49:31 am »
I downloaded the clipsprite8.s and then added it to my project by selecting Project->Add Files.
But it doesn't work neither... I'm using Vti Version 2.5 beta 5, with the TI-89 ROM version 2.01.

19
Calculator C / Re: GCC4TI - ClipSpirte8
« on: August 23, 2012, 11:08:41 am »
Quote
Then you probably are not compiling GCC4TI yourself
I meant: updatesrc, scripts/Install, the INSTALL file for *nix, etc.

Never heard about all that stuff, so I guess I don't compile GCC4TI myself.

Quote
What exact version of GCC4TI are you using ? 0.96 Beta 10 with, or without the errata ?

I'm using GCC4TI 0.96 Beta 10.
For the errata, if you mean to ask if I followed the process described here : http://trac.godzil.net/gcc4ti/wiki/SprtRoutinesFix, yes I did the modification.

20
Calculator C / Re: GCC4TI - ClipSpirte8
« on: August 23, 2012, 10:22:19 am »
I don't understand what do you mean by "compiling GCC4TI myself" ?

Anyway, you can find my TPR in attachment.

21
Calculator C / [Resolved] GCC4TI - ClipSpirte8
« on: August 23, 2012, 07:56:23 am »
The ClipSpriteX functions doesn't seem to work in GCC4TI...

This code can compile but the screen doesn't show up any pokeball :
Code: [Select]
// C Source File
// Created 8/23/2012; 1:28:04 PM

#include <tigcclib.h>

// Main Function
void _main(void)
{
unsigned char pkball[5] =
  {0x70,0x88,0xF8,0x88,0x70};
  
  ClrScr();
  ClipSprite8(10, 10, 5, pkball, LCD_MEM, SPRT_XOR);
  ngetchx();
}

Is it an error from me or is there a bug in the GCC4TI lib ?

Torio

22
nSDL / Re: nSDL 0.3.2—A fast & robust TI-Nspire graphics library
« on: July 16, 2012, 12:44:26 pm »
Hello,
Is it possible to increase the size of letters drawn by nSDL_DrawStr() ?

Thank you,
Torio

23
Other Calculators / Re: Pokemon TI-89 (English version)
« on: July 05, 2012, 08:46:46 am »
Thank you very much !

Quote
the only comment i have is that the poke sprites (or at least those you have up here. i don't know if you've updated them since then) could benefit from a bit of shading to fake the differences in colour in the original sprites. this isn't the best of examples, but i tried adding some shading to that squirtle up there, just to show you what i mean.

You are perfectly right, but I'm not a good graphist and I don't like that. My main objective is actually to finish the game, and then I will add better graphics. I will work on the sprites, but not now, sorry.

24
Other Calculators / Pokemon TI-89 (English version)
« on: July 01, 2012, 12:45:59 pm »
To make a comment about this program, please post in this topic

Pokemon TI-89 (English version)



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=804

POKEMON TI-89 - English Version

I started to develop it in C (with the TIGCC compiler-IDE, which I recommend to you) one year ago. At that time, I just realised that my project of Pokemon for TI-83+ in TI-Basic was unrealisable, due to the lack of memory of this calculator. So I decided to upgrade both calculators and programming language, and one year after the game is here !
I don't want to make a copy of the GameBoy version, but at least a playable version, in which you can recognize the game we all played when we were chlidren.

Currently the game has 95 Pokemons, 127 Moves and 11 Objects but it is not finished yet ! My main objective is to finish all the maps in the game as soon as possible and to create the Pokemon League. And then I will add new Pokemons, new Objects, and new things such as TM/HM, Pokemon Exchange,...
The game is in French, sorry, but if someone wants to translate the game for me, I will be very pleased. If your are lost at the beginning, Professeur Chen is actually Prof. Oak !

How to install ?

1) - Download files
2) - Transfer all files beginning with "pokemon" to your calculator. You will have a folder POKEMON created automatically.
3) - Archive all files in POKEMON folder.
4) - Transfer "pokemon.89z" to your calculator (you can decide whether to archive it or not.)
5) - Launch pokemon() !

If you have problem with installation, just MP me.

Commands

ENTER - Action, OK (A Button)
ESC - Return, Abort (B Button) and quit game when walking
HOME - Menu (Start Button)
ARROWS to walk

Here are some screenshots for those who don't own a TI-89 (don't forget the emulators, though !) :
 

 

Changelog :
15/06/2012 : Version 0.6
- English Version !
- New Maps (you can now obtain up to 6 badges !)
- New Objects (revive, and better balls and potions)
- New Sprites for Pokemon (beautiful !)
- You can now quit the game while fighting by pressing ESC when you choose between Attack, Item, Pokemon and Flee. It won't save the game.
- Save file are now archived.

I cannot be held responsible if any dommage is caused to your calculator  :evillaugh:, but normally it should be fine!

Torio

25
Other Calculators / Pokemon TI-89 (French version)
« on: July 01, 2012, 12:45:59 pm »
To make a comment about this program, please post in this topic

Pokemon TI-89 (French version)


http://www.omnimaga.org/index.php?action=downloads;sa=view;down=805

POKEMON TI-89 - French Version

I started to develop it in C (with the TIGCC compiler-IDE, which I recommend to you) one year ago. At that time, I just realised that my project of Pokemon for TI-83+ in TI-Basic was unrealisable, due to the lack of memory of this calculator. So I decided to upgrade both calculators and programming language, and one year after the game is here !
I don't want to make a copy of the GameBoy version, but at least a playable version, in which you can recognize the game we all played when we were chlidren.

Currently the game has 95 Pokemons, 127 Moves and 11 Objects but it is not finished yet ! My main objective is to finish all the maps in the game as soon as possible and to create the Pokemon League. And then I will add new Pokemons, new Objects, and new things such as TM/HM, Pokemon Exchange,...
The game is in French, sorry, but if someone wants to translate the game for me, I will be very pleased. If your are lost at the beginning, Professeur Chen is actually Prof. Oak !

How to install ?

1) - Download files
2) - Transfer all files beginning with "pokemon" to your calculator. You will have a folder POKEMON created automatically.
3) - Archive all files in POKEMON folder.
4) - Transfer "pokemon.89z" to your calculator (you can decide whether to archive it or not.)
5) - Launch pokemon() !

If you have problem with installation, just MP me.

Commands

ENTER - Action, OK (A Button)
ESC - Return, Abort (B Button) and quit game when walking
HOME - Menu (Start Button)
ARROWS to walk

Here are some screenshots for those who don't own a TI-89 (don't forget the emulators, though !) :
 

 

Changelog :
15/06/2012 : Version 0.6
- English Version !
- New Maps (you can now obtain up to 6 badges !)
- New Objects (revive, and better balls and potions)
- New Sprites for Pokemon (beautiful !)
- You can now quit the game while fighting by pressing ESC when you choose between Attack, Item, Pokemon and Flee. It won't save the game.
- Save file are now archived.

I cannot be held responsible if any dommage is caused to your calculator  :evillaugh:, but normally it should be fine!

Torio

26
TI 68K / Re: Pokemon TI-89
« on: June 15, 2012, 05:06:10 pm »
Not at all, you must have mistaken.
Try it and you'll see ;)

27
TI 68K / Re: Pokemon TI-89
« on: June 15, 2012, 03:18:31 pm »
UPDATE - Version 0.6 (Download on first post)

I added a lot of new maps, so that you can obtain up to 6 badges ! I think you could finish the game in more than 5 hours now.
An English version is now available ! If you notice any error of translation, please tell me how to correct it, thank you !
Also featuring in this version : new objects (better potions and balls, and revive), new sprites for Pokemon.

Have fun !
Torio

28
When will you post the number of votes for each contestant ?

29
TI 68K / Re: Pokemon TI-89
« on: May 16, 2012, 07:31:26 am »
Hello killbox,
Thank you for your compliments !

I've been busy with the TI-Concours (started in march) so I've not posted any update since then.
But this project is still alive, I will try to publish a release after the end of my contest (in june).
Be patient, it will come very soon.

Torio

30
[FR] Programmation Axe Parser / Re: Problème Pt-change()
« on: March 12, 2012, 01:32:56 pm »
Salut,
Il faudrait que tu postes ton code car là c'est difficile d'y voir clair...
Et aussi, il me semble que c'est Pt-Off() qui affiche en supprimant les pixels derrière ?

Torio

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