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Messages - Waave

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16
Other / Re: How to show that Chrome is secure?
« on: June 04, 2011, 08:40:52 pm »
Just anything security related, my dad is mainly concerned with security against viruses and that the browser doesn't ruin our computer.

EDIT: Title changed.

17
Other / How to show that Chrome is secure?
« on: June 04, 2011, 08:36:55 pm »
Hello!

I currently use Google Chrome.  My dad uses Internet Explorer, since it was preloaded onto our computer and it's the norm.  I've tried to explain to him why Chrome is better, but he wants proof!  I have looked for articles, reviews, any credible sources that rate/rank security abilities of big name browsers, but haven't found much.

Anyways, he is telling me to remove Chrome and go back to IE because he believes that having an extra browser installed will either 'take up too much space', 'make the computer slower', or 'give us a virus'.

So, how can I show that Chrome has better security?  It is easy to show it is faster, but his main concern is whether or not we will get a virus since our computer is about six years old and he doesn't want to buy a new one.  If anyone knows any well known tech websites that have published anything on this topic, then I would really like to see it!

Thanks in advance for the help!

Note:  If I can't persuade him on Chrome, I would be willing to settle on Firefox and get him with the open-source argument, which he doesn't quite understand yet (can't the bad guys see every vulnerability?  :banghead: ).  If you have any good articles about the advantages of open-source, those would help too!

18
TI Z80 / Re: A new game - input please!
« on: June 01, 2011, 04:30:31 pm »
I've added a screenshot, but no files yet  :P  They're on my computer but I don't know how to upload them.

EDIT: Figured it out! Both files are available above! ^^

19
Miscellaneous / Re: What is your avatar?
« on: May 31, 2011, 08:40:06 pm »
1) go to Profile(in the top bar ;))
2) click on 'Forum Profile Information', in the little side box.
3) at the top, it should have options for uploading avatars

Hooray!  Thanks for the help.  Now you can all bask in the glory of my grappling skills!

20
Miscellaneous / Re: What is your avatar?
« on: May 31, 2011, 07:01:55 pm »
I don't have an avatar because I'm a nub and either:

-I'm doing something wrong and therefore don't know how
-I don't have enough posts and therefore can't

But if I did, it would be me at the golden hatbox with my crown in HookChamp!  Best iPhone game evar!

21
TI Z80 / A new game - input please!
« on: May 31, 2011, 06:40:35 pm »
*Pardon the downright awful grammar, I'm writing this in a hurry*

Hello, it's me again!  I'm still new to this forum, but I've been learning Axe through trial and error and progress is starting to happen!  (WARNING: There is a lot to read in this post!)

I came up with this platformer.  It is nowhere near complete, but I think I've got the engine down and the title screen is in the works (it is Spelunky inspired).  I would like some feedback regarding my engine structure.  I already know that certain areas run faster than others.

[Edit]:  Here, I made a screenshot of me playing.  Also, how do I make attachments for the files?  Thanks for the help!  ;D



Okay!  Now, The main reason I want feedback is because this is my first game!  I prefer bullets, so lets just make an unorganized list about my goals for the game and issues with the code, etc.

-The sneak key stops you midair, I would like to eliminate that
-Can I use interrupts to get a consistent framerate?
-Do you people out there think I could make a large-scaled game with this engine?
   -How effective is the 'run universal engine, then room-specific collisions and incidences' method that I made up?
-Is there and even better way to do: *make R01 separate file* *replace inline with prgmR01*
-When I exit via the exit door in the upper left, the calc will not turn off unless I press [2nd][Quit] first.  Help?
+I would like each "World" to contain multiple levels.  In each level, multiple screens.  Not Mario sidescrolling, but VVVVVV sidescrolling (I think?) where a whole new screen is loaded.
+I have no idea what settings I could implement, that's just there for show I guess  :P

In this test, the home screen that displays is what would display if the user completed all levels in the world.

That's all I can think of for now, I would love to hear any and all of your feedback!
I'm sure I'm forgetting stuff, but oh well!
I hope you enjoy my spelunky inspired title screen!  I may add greyscale for better art abilities.

Edit: Could someone tell me how to include screen shots? Also how to take them! Thanks!

22
Axe / Re: Physics Lessons
« on: May 05, 2011, 09:50:40 pm »
It's basically where your X and Y values are inflated (multiplied) by 256 for greater accuracy. In other words, when you actually display it, you'd use

Code: (Axe) [Select]
Pt-Change(X/256,Y/256,Pic0)

To move one pixel, then, you'd add 256 to either X or Y.

The point here is to simulate "half-pixels" and other fractions for the motion to seem smoother. For example, you could have the character move 1.5 pixels every frame by adding 384 to X instead of 256.

Thanks for this... I was wondering if there was a more elegant solution than just using 'Pause 250' at the end of my loop.

23
Introduce Yourself! / Re: Introduction!
« on: May 05, 2011, 09:37:05 pm »
Yey for peanuts!

The game I made is just a Mastermind port... I realized how not-fun it is once I finished it :p

24
Introduce Yourself! / Introduction!
« on: May 05, 2011, 09:11:33 pm »
Hello!

My name is Waave.  I really enjoy programming on my calculator, but I'm somewhat new.  I own a TI-84+ and did BASIC for awhile, but then realized that it is the slowest language I have ever written in.  I found Axe Parser on this website and have made a first attempt (I consider it my first ever 'completed' game).  I was about to post it to get some feedback, but then realized that I need 40 forum posts to upload files...

So I thought this would be a good place to start.

I'm really interested in learning more about programming in general, especially the more complex (?) stuff.  I tried to learn ASM but... the guide I was reading didn't seem relevant.  Although I do want to eventually learn it so I can make fast programs. 

Maybe while I'm on my way to 40 I'll try to learn some more Axe  :w00t:

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