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Messages - Waave

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Other Calc-Related Projects and Ideas / Re: Fez Translator
« on: May 11, 2013, 04:21:01 pm »
Most of the puzzles aren't directly given to you - the player needs to pay close attention to the environment in order to find the solutions. Without the "discovery" element most of the puzzles are actually easy and/or not fun.

Other Calc-Related Projects and Ideas / Re: Fez Translator
« on: May 11, 2013, 03:03:07 pm »
It would have to rely solely on the rotation mechanic, since the puzzle aspect would likely be lost with so few pixels to work with. It would be neat to see, but I don't think it would do well beyond a 'tech demo' since the puzzles are so integral to the game experience.

Other Calc-Related Projects and Ideas / Re: Fez Translator
« on: May 11, 2013, 02:57:38 pm »
I imagine it would be quite difficult to port Fez if it can even be done.

Fez is an indie game that was in development for about 5 years. It was released exclusively for Xbox 360 last April but has now been ported and released for PC. It's a platform game all about puzzle solving, the cypher is just one part of that.

I had been looking forward to playing Fez for a long time. Took me 17 hours to complete.

I'm adding a link to the trailer in the original post...

Other Calc-Related Projects and Ideas / Fez Translator
« on: May 11, 2013, 10:26:07 am »
Hey everyone, I haven't posted in quite a while but I thought I might now to see if anyone's interested in this project!

I just bought Fez when it came out on PC a week ago and I had a lot of fun with it! One of the more interesting parts was deciphering the in-game language, but translating back and forth was a bit cumbersome. So I thought I would make a translator for TI-84+!

I have basically nothing right now, but it shouldn't take me a few weeks to complete it. Right now I'm thinking of allowing the user to encode a string written in English, decode a string in the Fez language, and pair Fez characters with English characters (the program WON'T have these pre-loaded, to require the player to still decypher it himself).

What do you guys think? Does/did anyone here play Fez? I think there are online versions of this but I thought it would be fun to make one for the calculator anyway!

Oh, and here is the working title screen:

EDIT: Trailer

General Calculator Help / Re: Why mah calc won't turn off?
« on: September 01, 2011, 09:38:56 pm »
This happened to my TI 84+, only when I was finished running a certain game I made in Axe.  It might be a strange bug in your version of Axe.

Sounds good, but any help on how to access that number? (I'm using Axe Parser)

Also, the time will be in seconds, correct?

I made a simple clock app using axe. I have everything working but the functions which get time, right now they are just placeholders which increase the time indefinitely.  I think I can get the time by reading from the memory address where the OS stores time, but I don't know what address that is.  If anyone knows it (them), could you tell me?  If you don't know, do you know a way I could find out?  If this method WILL NOT work, that would also be useful to know ;)

Axe / Re: Reading from Archive
« on: August 15, 2011, 09:44:21 pm »
Well, thanks for all the help.  I'll see what I can do.

This is why I want to learn how to make games with a computer :p

Axe / Re: Reading from Archive
« on: August 15, 2011, 02:24:14 pm »
Right, but once it's compiled, the executable code from each individual program cannot be archived/unarchived independently.  I realize that the source doesn't need to be present for the compiled program to run.

Axe / Re: Reading from Archive
« on: August 15, 2011, 01:51:37 pm »
Perhaps I have a different problem than I thought.

The way I am including these programs into the main code is with prgmI0, which as I understand inserts the code from the sub program directly into the main program, as if it were all typed into one long program.  I suppose that for this reason, the code must be unarchived at compile time and is contained in one file during runtime.

I am unsure of whether or not this can be done in Axe, but perhaps a system where the files remain separate after compilation would enable me to achieve the results I am looking for.

As of now, I would like to stay away from an App if at all possible.

Axe / Re: Reading from Archive
« on: August 15, 2011, 01:16:02 pm »
Thanks, I will play around with this.


These both seem to deal with data.  Is there any way access archived code at runtime?  Is there any difference?

Axe / Reading from Archive
« on: August 15, 2011, 11:22:41 am »
I've been working on a new platformer.  The physics and collision detection are finished, so I am now doing level design.  I have written the engine in such that rooms can be added easily.  Each room has two unique 'programs' (written in separate programs to make accessing them easier), one that draws the room and one that deals with any actions unique to the room.

The size of the engine is 2-3 kb, but with just 1.5 finished rooms added it is 6 kb.  I want to add many more rooms, and I know I will run out of RAM at this pace.

So, is there any way I can put these files in a group and read them from archive?  I have a feeling someone will suggest Appvars, I haven't looked into those yet because I don't want to have to learn about them right now :p  However, if they are the best solution, I will use them.  Also, can Axe archive/unarchive files and is it practical in a game?  Any other suggestions on how to reduce this program's size in RAM by storing level data in ROM would be appreciated!

tl;dr:  I need to store level data in ROM, how do I do this?

Other / Re: How to show that Chrome is secure?
« on: June 04, 2011, 09:10:56 pm »
This is all very helpful :)  I will have to try the crash IE once I switch usernames and check out memory usage.

Other / Re: How to show that Chrome is secure?
« on: June 04, 2011, 09:01:31 pm »
My motives behind this persuasion are somewhat biased  :P

I like Chrome the most because of its lightweight nature and fast browsing speeds.  I know Firefox is better in many regards, so much so that my dad would probably do a "you're right, Chrome is used more than IE... wait, what's Firefox? Tell me more about it!", then make me use that instead!

Other / Re: How to show that Chrome is secure?
« on: June 04, 2011, 08:46:59 pm »
My dad's pretty rational, I'm sure that if I gave him some background and some good reasons he'd switch to a different browser.  I think his mentality is that 'if it was preloaded, it's good'.  Which is not at all true considering that our Dell Dimension E510 came packed full with junkware, none of which still works.

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