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Messages - Xeda112358

Pages: 1 ... 159 160 [161] 162 163 ... 317
2401
Axe / Re: Flames tutorial
« on: January 28, 2012, 12:06:50 pm »
So did my code work, otherwise?

2402
Axe / Re: Flames tutorial
« on: January 28, 2012, 10:14:27 am »
Oops, let me modify that XD:
Code: [Select]

For(B,X,X+7
For(C,Y+1,Y+15
pxl-Off(C-1,B
If rand^8*pxl-Test(C,B
pxl-On(C-1,B
End
End

2403
Axe / Re: Flames tutorial
« on: January 28, 2012, 10:09:23 am »
okay, I am not sure if this will work as I am not much of an Axe coder, but maybe try this?
Code: [Select]

For(B,X,X+7
For(C,Y+1,Y+15
pxl-Test(C,B→A
pxl-Off(C-1,B
If rand^8
pxl-On(C-1,B
End
End

2404
Computer Projects and Ideas / Re: After Dark [Mindstorm NXT]
« on: January 28, 2012, 08:10:34 am »
DJ_O : That is brilliant o.o
@nxtboy III: Calccapture was designed to work with any emulator including future ones. What you can do is open an application (like windows media player) and tell calccapture that it is an emulator. Then you adjust the screen offset and size and you can record :)

2405
Hmm, then I am still lost :/

2406
Okay, so to be sure, you uninstalled the drivers, restarted, then installed the drivers and then connected the calc (in that order)? I think that is the order...

2407
Axe / Re: Flames tutorial
« on: January 28, 2012, 07:42:26 am »
That is tough and it depends... Pretty much, as builder said, the basics are this:
-you shift the pixels up one
-you give it a chance to disappear (For example, 1/8 chance)

Depending on the sprite situation, you will probably have to use 2 For( loops to check each pixel of the sprite as well as giving it an upper limit (like the flames can only go as high as another 8 pixels)

2408
Other Calculators / Grammer 2
« on: January 27, 2012, 09:54:06 pm »

2409
TI Z80 / Re: The Reign of Legends 3 Port [Grammer]
« on: January 27, 2012, 09:44:21 pm »
Oh, good idea o.o

2410
TI Z80 / Re: The Reign of Legends 3 Port [Grammer]
« on: January 27, 2012, 09:31:05 pm »
No, you cannot fix it with Calcsys (it is int he App and the data needs to be inserted). If you want to give this app a try, you can let me know if it works !

EDIT: I tested it and it worked for me, but there might be something else going on

2411
TI Z80 / Re: The Reign of Legends 3 Port [Grammer]
« on: January 27, 2012, 07:59:00 pm »
Haha, you don't have to wait. I found the issue... I wrote my own var searching routine and I forgot to add about 4 bytes of code. Here is how to fix it:
Delete the realvar R
pretty much, when you search for Rol3Sav1, or Rol3Sav2, it just sees the R and finds the realvar named R. Delete that and see if it works :) I will make sure to have this fixed in the next update, though!

2412
TI Z80 / Re: The Reign of Legends 3 Port [Grammer]
« on: January 27, 2012, 07:41:21 pm »
The save screen bug is the code you gave me to look at?
EDIT: I think it is a Grammer problem, now. I have isolated the problem to using solve(0,

2413
TI 68K / Re: Pokemon TI-89
« on: January 27, 2012, 02:25:34 pm »
Awesome! So will there be an in-game way to change language? I know that would make a lot more data, though...

2414
Other / Re: Knex Ball Machine Catastropha
« on: January 27, 2012, 02:23:07 pm »
I guess 3700 o.o
(for fun, I don't want to win anything XD )

2415
TI Z80 / Re: Ricochet
« on: January 27, 2012, 08:47:42 am »
That could be tough... I would have to think about how I could code that. I've never coded an animated playing board o.o Actually, I just had an idea.... I would put the different frames on a loop, obviously, so I could store the frames in memory and just cycle through them. Now I am wondering if I can manage a flame animation, too, or if I should have generic flames.

Wait, maybe just tilemaps? I could probably make the snake have 4x4 parts and have a tilemap so that the playing board used less memory and could be bigger :) I would just have to design 4x4 tiles and make every combination...

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