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Computer Projects and Ideas / Re: Coding Battles
« on: January 19, 2011, 10:25:22 pm »
On computer version of source coder in TI-BASIC? Ouch. Is there a place I can get a download to program my computer in TI-BASIC?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4396
Computer Projects and Ideas / Re: Coding Battles« on: January 19, 2011, 10:25:22 pm »
On computer version of source coder in TI-BASIC? Ouch. Is there a place I can get a download to program my computer in TI-BASIC?
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TI Z80 / Re: Isometry« on: January 19, 2011, 07:21:33 pm »
Ah, so you plan to have a lot of "levels" available? That is really cool!
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Escheron: Shadow over Ragnoth / Re: (Reboot) Escheron: Shadow over Ragnoth« on: January 19, 2011, 06:50:16 pm »
Wow that is insane! I have never once looked into this topic because I always felt late to arrive into the conversation if a project has already been started. I always feel lost, so I just started avoiding topics that have been around before me... but holy cow that is awesomely awesome.
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TI Z80 / Re: Isometry« on: January 19, 2011, 06:27:19 pm »
Oh my g. That is really looking cool! Um, I am not familiar with axe, but I know how to do it in regular assembly (making vertical lines). But yeah, are you familiar with making tilemap data? Each byte can be a tile. Like, if the byte is 00, draw nothing, if it is 01, draw just the tile, if it is 02, draw a tree, if it is 03, draw a tile and a tree. Pretty much, if the number is odd, draw a tile and a pic, if it is even, draw a pic. I might be able to make some random opcodes...
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Other Calculators / Re: TI-83+/84+ OS glitches compilation thread (all OSes)« on: January 19, 2011, 06:15:39 pm »
I read about the "[H]" thing a long time ago (I think before I ever even had heard about Celtic 3 and long before I started assembly) and I thought it was neat, so I tried finding another token that did something like that.
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TI Z80 / Re: Isometry« on: January 19, 2011, 05:29:01 pm »
Ah, okee. It might be just the OS on the homescreen thing. Still that is really cool! I wish I knew Axe... And you say you have tree made already?!? Does that mean you are making a 3D tilemap engine?! That could be really cool!
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TI Z80 / Re: Isometry« on: January 19, 2011, 05:14:22 pm »
Hrm, I like it! Um, is your emulator not on 100%? If it is set higher, the .gif will seem slower.
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Humour and Jokes / Re: An evil program« on: January 19, 2011, 04:51:11 pm »
Yes, but only a few hundred bytes is actually a program, the other 2000 bytes are ASCII. And it would be cool to have another girl hex programmer! It would be kinda ironic that a mostly male community has only a handful of females who are extreme!
EDIT: Ninja'd? 4404
Humour and Jokes / Re: An evil program« on: January 19, 2011, 04:35:59 pm »
Hehehe, sounds cool! I made only the very basic outline of the program, Homer-16 is the one who had to perfect timing and go through literally a few thousand bytes of ASCII as well as keep in mind the stuff that could not be used.
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Other Calc-Related Projects and Ideas / Re: Calculator Programs/Games Ideas/Requests - Inspiration« on: January 19, 2011, 01:27:36 pm »
On the 89, if you try solve for x with this equation:
3x*y+6y+x It returns: x=-(12y-1)/(2(3y+1)) Which simplifies to: (1-12y)/(6y+2) 4406
Other Calc-Related Projects and Ideas / Re: Calculator Programs/Games Ideas/Requests - Inspiration« on: January 19, 2011, 11:47:43 am »
Awww . Erm, try making CAS? That would be pretty tough, but I guess if I get the time I could give it a whirl. I have a simple dividing routine, too, that can handle 75 digit numbers... I could tweak it to handle more numbers than we have RAM on the calc . But yes, it would be nice if I could add some TI-89 functions to the calc. I'll work on it if I get time.
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Miscellaneous / Re: Programming Languages« on: January 19, 2011, 11:40:16 am »
Oh! (")> ? Well, that makes more sense...
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Humour and Jokes / Re: An evil program« on: January 19, 2011, 08:34:51 am »
Hehe, hey Homer-16... Should... should the secret remain secret-ish...?!?
It can be done rather simply, but it might take a long time if you are not familiar with assembly ... and you haven't checked the Useful Viruses yet... (Even then it takes a ridiculous amount of time) 4409
Math and Science / Re: A "new" way of looking at the formula for the area of a triangle« on: January 19, 2011, 12:18:13 am »
Jeez, that's just out of my league...
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Humour and Jokes / Re: An evil program« on: January 19, 2011, 12:06:52 am »
Hmm... I wonder... Now that might be a little difficult to properly emulate the sound. I have made sound programs before, but the sound is more like the quality of the old Pokémon games.
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