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Computer Projects and Ideas / Re: Coding Battles
« on: January 19, 2011, 10:27:15 pm »
Awww, I thought maybe there was a version of TI-BASIC for my computer

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4396
Computer Projects and Ideas / Re: Coding Battles« on: January 19, 2011, 10:27:15 pm »
Awww, I thought maybe there was a version of TI-BASIC for my computer
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Computer Projects and Ideas / Re: Coding Battles« on: January 19, 2011, 10:25:22 pm »
On computer version of source coder in TI-BASIC? Ouch. Is there a place I can get a download to program my computer in TI-BASIC?
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TI Z80 / Re: Isometry« on: January 19, 2011, 07:21:33 pm »
Ah, so you plan to have a lot of "levels" available? That is really cool!
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Escheron: Shadow over Ragnoth / Re: (Reboot) Escheron: Shadow over Ragnoth« on: January 19, 2011, 06:50:16 pm »![]() 4400
TI Z80 / Re: Isometry« on: January 19, 2011, 06:27:19 pm »
Oh my g. That is really looking cool! Um, I am not familiar with axe, but I know how to do it in regular assembly (making vertical lines). But yeah, are you familiar with making tilemap data? Each byte can be a tile. Like, if the byte is 00, draw nothing, if it is 01, draw just the tile, if it is 02, draw a tree, if it is 03, draw a tile and a tree. Pretty much, if the number is odd, draw a tile and a pic, if it is even, draw a pic. I might be able to make some random opcodes...
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Other Calculators / Re: TI-83+/84+ OS glitches compilation thread (all OSes)« on: January 19, 2011, 06:15:39 pm »
I read about the "[H]" thing a long time ago (I think before I ever even had heard about Celtic 3 and long before I started assembly) and I thought it was neat, so I tried finding another token that did something like that.
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TI Z80 / Re: Isometry« on: January 19, 2011, 05:29:01 pm »
Ah, okee. It might be just the OS on the homescreen thing. Still that is really cool! I wish I knew Axe... And you say you have tree made already?!? Does that mean you are making a 3D tilemap engine?! That could be really cool!
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TI Z80 / Re: Isometry« on: January 19, 2011, 05:14:22 pm »
Hrm, I like it! Um, is your emulator not on 100%? If it is set higher, the .gif will seem slower.
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Humour and Jokes / Re: An evil program« on: January 19, 2011, 04:51:11 pm »
Yes, but only a few hundred bytes is actually a program, the other 2000 bytes are ASCII. And it would be cool to have another girl hex programmer! It would be kinda ironic that a mostly male community has only a handful of females who are extreme!
EDIT: Ninja'd? ![]() 4405
Humour and Jokes / Re: An evil program« on: January 19, 2011, 04:35:59 pm »
Hehehe, sounds cool! I made only the very basic outline of the program, Homer-16 is the one who had to perfect timing and go through literally a few thousand bytes of ASCII as well as keep in mind the stuff that could not be used.
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Other Calc-Related Projects and Ideas / Re: Calculator Programs/Games Ideas/Requests - Inspiration« on: January 19, 2011, 01:27:36 pm »
On the 89, if you try solve for x with this equation:
3x*y+6y+x It returns: x=-(12y-1)/(2(3y+1)) Which simplifies to: (1-12y)/(6y+2) 4407
Other Calc-Related Projects and Ideas / Re: Calculator Programs/Games Ideas/Requests - Inspiration« on: January 19, 2011, 11:47:43 am »
Awww
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Miscellaneous / Re: Programming Languages« on: January 19, 2011, 11:40:16 am »
Oh! (")> ? Well, that makes more sense...
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Humour and Jokes / Re: An evil program« on: January 19, 2011, 08:34:51 am »
Hehe, hey Homer-16... Should... should the secret remain secret-ish...?!?
It can be done rather simply, but it might take a long time if you are not familiar with assembly ![]() (Even then it takes a ridiculous amount of time) 4410
Math and Science / Re: A "new" way of looking at the formula for the area of a triangle« on: January 19, 2011, 12:18:13 am »
Jeez, that's just out of my league...
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