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Messages - Xeda112358

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4396
Computer Projects and Ideas / Re: Coding Battles
« on: January 19, 2011, 10:25:22 pm »
On computer version of source coder in TI-BASIC? Ouch. Is there a place I can get a download to program my computer in TI-BASIC?

4397
TI Z80 / Re: Isometry
« on: January 19, 2011, 07:21:33 pm »
Ah, so you plan to have a lot of "levels" available? That is really cool!

4398
 :crazy: Wow that is insane! I have never once looked into this topic because I always felt late to arrive into the conversation if a project has already been started. I always feel lost, so I just started avoiding topics that have been around before me... but holy cow that is awesomely awesome.

4399
TI Z80 / Re: Isometry
« on: January 19, 2011, 06:27:19 pm »
Oh my g. That is really looking cool! Um, I am not familiar with axe, but I know how to do it in regular assembly (making vertical lines). But yeah, are you familiar with making tilemap data? Each byte can be a tile. Like, if the byte is 00, draw nothing, if it is 01, draw just the tile, if it is 02, draw a tree, if it is 03, draw a tile and a tree. Pretty much, if the number is odd, draw a tile and a pic, if it is even, draw a pic. I might be able to make some random opcodes...

4400
I read about the "[H]" thing a long time ago (I think before I ever even had heard about Celtic 3 and long before I started assembly) and I thought it was neat, so I tried finding another token that did something like that.

4401
TI Z80 / Re: Isometry
« on: January 19, 2011, 05:29:01 pm »
Ah, okee. It might be just the OS on the homescreen thing. Still that is really cool! I wish I knew Axe... And you say you have tree made already?!? Does that mean you are making a 3D tilemap engine?! That could be really cool!

4402
TI Z80 / Re: Isometry
« on: January 19, 2011, 05:14:22 pm »
Hrm, I like it! Um, is your emulator not on 100%? If it is set higher, the .gif will seem slower.

4403
Humour and Jokes / Re: An evil program
« on: January 19, 2011, 04:51:11 pm »
Yes, but only a few hundred bytes is actually a program, the other 2000 bytes are ASCII. And it would be cool to have another girl hex programmer! It would be kinda ironic that a mostly male community has only a handful of females who are extreme!

EDIT: Ninja'd? :P

4404
Humour and Jokes / Re: An evil program
« on: January 19, 2011, 04:35:59 pm »
Hehehe, sounds cool! I made only the very basic outline of the program, Homer-16 is the one who had to perfect timing and go through literally a few thousand bytes of ASCII as well as keep in mind the stuff that could not be used.

4405
On the 89, if you try solve for x with this equation:
3x*y+6y+x

It returns:
x=-(12y-1)/(2(3y+1))

Which simplifies to:
(1-12y)/(6y+2)

4406
Awww ^-^. Erm, try making CAS? That would be pretty tough, but I guess if I get the time I could give it a whirl. I have a simple dividing routine, too, that can handle 75 digit numbers... I could tweak it to handle more numbers than we have RAM on the calc :D. But yes, it would be nice if I could add some TI-89 functions to the calc. I'll work on it if I get time.

4407
Miscellaneous / Re: Programming Languages
« on: January 19, 2011, 11:40:16 am »
Oh! (")> ? Well, that makes more sense... :P

4408
Humour and Jokes / Re: An evil program
« on: January 19, 2011, 08:34:51 am »
Hehe, hey Homer-16... Should... should the secret remain secret-ish...?!?
It can be done rather simply, but it might take a long time if you are not familiar with assembly :D... and you haven't checked the Useful Viruses yet...
(Even then it takes a ridiculous amount of time)

4409
Jeez, that's just out of my league...

4410
Humour and Jokes / Re: An evil program
« on: January 19, 2011, 12:06:52 am »
Hmm... I wonder... Now that might be a little difficult to properly emulate the sound. I have made sound programs before, but the sound is more like the quality of the old Pokémon games.

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