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Messages - Xeda112358
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4516
« on: November 30, 2010, 03:01:19 pm »
Yeah, I'm not shocked at all... Use For(A,0,0 and that might last much longer.
EDIT: Here is that code... it is a little on the long side:
1814 FEFCFDFAFEF0 ED5F07070707E601C630EF0445C9 21979D E5CD9D9DE1 7E23D301DB01 BE2328022B2B 7DFE9D20EAC9
It will start spouting off 1's and 0's and to stop it, you must press in this order: -First, press down and left at the same time. Release the buttons. -Then, press Enter and Subtract at the same time. Release the buttons. -Finally, press all of the arrows at once
4517
« on: November 30, 2010, 02:54:59 pm »
I am going to make a code that only stops after very specific key presses...  like, maybe 3 separate ones or 5
4518
« on: November 30, 2010, 02:45:12 pm »
Yeah, they stop the process and the program stops without crashing
4519
« on: November 30, 2010, 02:44:06 pm »
ED5F07070707E601C630EF0445 3EFED301DB01FEFC20E9C9
Just press down+left to exit.... Can't do that on an emulator, though...
Do you have a specific key in mind?
4520
« on: November 30, 2010, 02:33:15 pm »
Well, it is actually reading bytes from the memory, and using the last bit to add to 30h (so that it is either 30h or 31h being the ASCII for 0 and 1, respectively). I could make it random, though...
Oh, and mine doesn't have an exiting code, though I could add one pretty easily... Should I?
4521
« on: November 30, 2010, 02:24:29 pm »
wouldn't you only need to tap on at any point in the program for it to break at the next possible moment?
oh, and rather classy there, xeda. what kind of different effects, exactly?
The 01 is really using and logic on the bits, then adding 30h (C630) If you change the 30 or the 01 (or both) different characters are displayed instead of just 1's and 0's.
4522
« on: November 29, 2010, 11:34:48 pm »
Okay this is an alternate version of my previous opcode that displayed a bunch of random symbols. This one displays a bunch of ones and zeroes!
237EE5E601C630EF0445E118F3
Change the 01 for different effects... You will need to pull a battery out to fix this one... And it will result in a RAM clear...
4523
« on: November 29, 2010, 11:27:27 pm »
That is a good point... Maybe I can make a basic readme and then another section or document for more in-depth info?
4524
« on: November 29, 2010, 11:09:56 pm »
Oh, wow. Thanks, I didn't know CalcSys could do any of that. Thanks!
4525
« on: November 29, 2010, 11:07:18 pm »
How do I switch the flash page in CalcSys? I never knew I could do that...
4526
« on: November 29, 2010, 10:01:58 pm »
Sweet, thanks!. I will look at that for sure!
4527
« on: November 29, 2010, 08:44:09 pm »
Nope  I will be working on that one sometime, but examples would be cool.
4528
« on: November 29, 2010, 08:41:32 pm »
Oh, I am working on that app and the program itself with all the calls (even the unused ones) is only about 2000 bytes of code. I figured I could add some more padding to the code and make it get a little closer to using the full 16384 bytes  . I have been trying to make it independent of OS calls to make it a little faster and so that I can make the calls fit my needs.
4530
« on: November 29, 2010, 08:30:42 pm »
Uh-oh... I've never learned how to work with interrupts... I could never understand how to make them or set them up. I've read some tutorials, but it isn't working for me...
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