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Messages - Xeda112358

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4531
ASM / Battery Level
« on: November 29, 2010, 08:19:26 pm »
Does anybody know of a way to check the battery level without using a B_Call? If you have code, hex or mnemonics are fine. Thanks

4532
Axe / Re: Importing picture variables?
« on: November 29, 2010, 08:02:44 pm »
I don't know much about Axe, sorry, but Pic vars might be the phrase you are looking for (or just pic).

4533
BatLib / Re: SpriteLib
« on: November 29, 2010, 06:51:56 pm »
Welcome back Xeda! :D

Suggestion for a feature: Extend the Delvar command so it can also delete archived variables, pictures, lists, matrices and strings. Also do you have a command that checks if a list already exists?

Oooh, there is an idea... The Delvar thing is quite possible And to check if a list exists... Well, I will detail the next command I have been working on. It is called GetStats. What it does is it returns the size of a variable, the type (to distinguish between program/protected program, real/complex, real list/complex list), and the archive status (0 is unarchived, anything else is archived).

On another note, throughout the whole process of my assembly programming, I keep making calls that do useful-ish things that are meant to ween my programs off B_Calls. I gave myself room for 100 calls/routines/commands for this program and I am currently at 88. There are a bunch of calls not included in the actual program, but when it comes time to use them, they are there. I might run out of room soon :D

4534
Axe / Re: How do you write a string to the basic variable Ans?
« on: November 28, 2010, 06:42:32 pm »
Wait a minute... Axe... Oops? I believe a similar question came up before, but I do not remember where. Sorry...

4535
Axe / Re: How do you write a string to the basic variable Ans?
« on: November 28, 2010, 06:35:18 pm »
Whenever you use a string it is stored in Ans. For example:
:"HELLO
:If Ans="HELLO
:Pause Ans

4536
BatLib / Re: SpriteLib
« on: November 28, 2010, 06:18:40 pm »
Thankee :D I always forget the name. They should just call it _ExitApp :D

4537
BatLib / Re: SpriteLib
« on: November 28, 2010, 06:11:18 pm »
Well, I am programming in Hexadecimal, so the process is a bit different :D. But, I believe it is not much different at all from regular assembly program. The main difference is that you run the program starting at 4080h (with 4000h to 407Fh being the header). Also, instead of exiting with an ret, you have to use a special B_Call (which  forget the name of...). The hex for it is EF2740, so it is B_Call 4027h.

4538
BatLib / Re: SpriteLib
« on: November 28, 2010, 06:03:19 pm »
Yes, I am working on the app, but there are still bugs I need to tease out. I have a program that use the App for the calls, but the App isn't working independently, yet. :( I am still working on that, though... I am trying to pretty much convert the program almost directly into the APP version, but some syntaxes need to be changed to let it work as a parser hook.

4539
BatLib / Re: SpriteLib
« on: November 28, 2010, 05:36:05 pm »
Well, hello there! I actually did not get much programming done over my mini break, but I did manage to add one more useful command. It is called SubList and it is pretty simple to understand, I think. If L1 is {0,1,2,3,4,5,6} and you wanted to get the {2,3,4,5} part of that list. With the command, you use 0 as the list#, 2 as the offset, and 4 for the number of elements to copy:
:{38,0,2,4
:Asm(prgmFONT

What I did not add was support for named lists and archived lists :( When I get the time, I will add that support, though.

L1=0
L2=1
L3=2
...

4540
BatLib / SpriteLib (program)
« on: November 24, 2010, 12:58:56 am »
SpriteLib (program)



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=596

SpriteLib is a program designed to add some functionality to BASIC programs. It can handle sprites, tilemaps, font editing, memory editing, and other functions to aid in developing. As of v3.3.30, there are 39 different functions.

4541
BatLib / Re: SpriteLib
« on: November 23, 2010, 04:28:18 pm »
Wow... I should use that for NaNoWriMo next year. I will title my novel Read Me.

4542
BatLib / Re: SpriteLib
« on: November 23, 2010, 04:24:56 pm »
Holy crap, how long is it? And is the spacing correct? like does it fit on one line?

I don't think they will make me give mine to him :D I bought them both with my own money :D I'm one of those kids... I thought I was going to be short by $20 to pay for tuition, but I just deposited a check and I checked my bank accounts and I will have enough... At least I don't need to rely on my parents... :D

4543
BatLib / Re: SpriteLib
« on: November 23, 2010, 03:05:36 pm »
Actually, that isn't a bad idea. And maybe GroupTool, too. Group Tool is reliable, unlike the OS. Even groups that the OS screwed up can be ungrouped.

4544
BatLib / Re: SpriteLib
« on: November 23, 2010, 02:40:20 pm »
Exactly! I mean, he is going to need something to use in Algebra 100... Actually, I think I will give him Axe 4.5 and Celtic 3. He is in the same boat I was with no internet :D

4545
BatLib / Re: SpriteLib
« on: November 23, 2010, 02:08:55 pm »
Yes! I get to see my friend/neighbor and my girlfriend! And my little brother just entered high school this year meaning he is borrowing a TI-84+... And my other brother needs to be straightened out a little (seniors in high school these days :D)And on top of all that, I will have more time to program! (after going to two Thanksgivings, getting all my schoolwork done, and chores, of course :D) Ah, SpriteLib, no worries. You wont take a back seat just yet...

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