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Topics - aeTIos

Pages: 1 ... 4 5 [6] 7
76
TI Z80 / Bounce
« on: February 16, 2011, 10:54:45 am »
Hi,

My new game is going to be Bounce. its a port of the famous nokia game, but with more features.
A screenie of the nokia game:


Done now:
Tilemapper:  99% done
-Gravity switch
-Ball pumps
-Water tile
-Wall
-2 different ball sizes
-Rings
-Spikes
-Extra lives (balls)
-Exit door
Maps: 2%
-Overworld map: 0%
-Levels: 5%
Other:
Titlescreen with falling balls

Gameplay: Collect all the rings by using gravity switches, ball pumps, and more. Avoid the spikes and don't get stuck in holes.




77
Art / Axe Parser animation
« on: February 16, 2011, 06:57:42 am »
Hi, I'm working on an Axe Parser animation in Blender (3D animation program)
Its progressing nice, and I'll post my progress as well as some screenshots here.
Please give your feedback!

EDIT:
Added some screenshots to show my progress

78
TI Z80 / Axe Tutorials
« on: January 20, 2011, 10:18:42 am »
Hi, i'm working on an Axe Tutorial,  link: http://aetiosproductions.co.cc/axetutorials.htm
post improvements for spelling and vague expressions here.

Thanks!

79
Web Programming and Design / Website - aeTIos Productions
« on: January 20, 2011, 10:10:26 am »
Hi, i'm working on a website: aeTIos Productions
Post comments and (please) spelling mistakes or vague expressions + what it should be.

Thanks!

PS i'll create a topic for the axe tutorial somewhere in calc-related projects, okay?

80
Axe / Clearing a GDB/String/etc???
« on: January 16, 2011, 01:53:47 pm »
Hi,

im busy with a program, and i have the code:

Code: [Select]
[010101->GDB1
...
[02->{GDB1}

and when i start the program over, the 010101 isnt stored in GDB1, but the 02

how to eliminate this 02?
thanx

aetios

81
Axe / Writing to variables or executing a basic program
« on: January 05, 2011, 10:34:58 am »
hi,

im going to work on a complete science/ maths suite and i was wondering how to write to variables and/or executing a basic program from a compiled one.

as for the variables,  just
Code: [Select]
getcalc("varA",18)->A
8->A
doesnt work.

who can help me out?

82
Axe / 24*24 sprites?
« on: December 16, 2010, 11:24:22 am »
hi,

is there a good way for displaying 24*24 sprites without changing the hex code? because changing hex code for 24*24 is a lot of work :P

83
TI Z80 / Pokemon RPG: the forgotten quest
« on: December 13, 2010, 03:28:48 am »
Hi,

after that my calc was resetted, i decided to start again. I started up an Pokemon RPG.
Storyline:
after you have gathered all the information in your Pokedex, a guy of Team Rocket stealed it! you have to get it back, because a Pokedex is not cheap.
if you hold on, you will get it back!

Featuring all things of Pokemon games, Link cable battling(!) and more.
 
Screenie attached.           source and compiled exec as well.                         
Edit: look at the post somewhere on the bottom of this page, source and compiled exec is attached there (maze demo)

84
Other Calculators / aeTIos' projects died
« on: December 12, 2010, 02:10:07 pm »
Hi everyone,

unfortunately, my parents forced me to remove all my programs from my calc. i still have some thanks to hide function of DCS (Kerm:  ;D!), but most of them are gone. I think this is a good moment to start over with my programming. i am planning an RPG, will post about this later. I will be less active in posting programs, because my parents often take my calc.

I thought it was good to let you know this.

aeTIos

P.S: Of course I stay programming and I'll stay around here.

85
Art / Need 16x16 Pokémon sprites...
« on: December 12, 2010, 07:12:23 am »
hello,

since 2 days, i have been playing around with some coding for a pokemon game (not the pokemon series). its most about fighting and training (also link cable fighting and trading and some elements from the pokemon games). so, i need some 16x16 pokemon sprites for battling.
I would like:
both own and enemy view
-pikachu  
-charmander
-bulbasaur
-squirtle

with those 4 i would be happy
oh, and what is best: a 8x8 ash sprite or a 16x16 sprite?
if 16x16, please give me the sprite

Edit: nvm, 8x8 sprite

oh, and plz post hex as my link cable hides from me :P
you will be credited if you post them

aeTIos

86
The Axe Parser Project / Programs written with an Axe program
« on: December 09, 2010, 03:29:35 pm »
Hi, its not about making sources for Axe, but about making programs with Axe.

I know how to create a program:
Code: [Select]
GetCalc("prgmAAAA",1000)->P
But how do I fill it with tokens???

NOTE: something like
Code: [Select]
"Disp"->{P}
does not work :/

anyone help me out???
Thanks!

btw it is for a program in the very future for ppl that dont know how to program to let them easy make programs, and just for my knowledge (and others too)

Edit:
I found that this works a little:
Code: [Select]
{8} (or any value between 0 and 65535) ->{P}
I guess it has something to do with RAM addresses?

87
TI Z80 / Orbsim Space Flight Simulator
« on: December 04, 2010, 02:23:36 pm »
Hello,

I've been working on a new project a little, it's called Orbsim. It's a kind of space flight simulator.
I havent done very much yet, currencly spriting.

Possible features:
Fly with Apollo, Space Shuttle and (maybe) Soyuz
Apollo features:
Launch the rocket from the control center
Accidents can happen, forcing you to return to Earth
Fly to, land AND walk on the Moon
Return to Earth and land in the sea
Space Shuttle features:
Launch rocket from control center
Bring satellites in orbit
Perform space walks

Missed features? Post them!

If you want to join my team, PM me.

Language:
As always, Axe

Developers:
aeTIos
ScoutDavid
Ashbad
Happybobjr


Now working on:
Sprites
Space Shuttle upside view  DONE
Space Shuttle booster rockets
Space Shuttle fuel tank
Space Shuttle cockpit views
Apollo rocket stages (side view)
Apollo command and service module
Apollo Lunar Lander

If you missed sprites, make them and post!

88
Axe / Screen to pic#?
« on: November 30, 2010, 01:16:24 pm »
Hello,

Im working on a drawing program, and I was wondering if it is possible to save you drawing to an 'pic' var, so that you can access it from the vars menu and look at it on the graph screen.
is here an asm opcode for, or an routine?

please let me know!

89
Axe / Some questions about linking...
« on: November 29, 2010, 12:32:03 pm »
Hi,

I was wondering if it's possible to make a game that uses the I/O port for calc linking. I know the Get and Send command, but I dont really understand how to use them, as the get command lasts very short, so really good timing is required, or am I wrong?
please explain it me!

90
Other Calc-Related Projects and Ideas / 3D Tunnel - AnOther Racer3D variant
« on: November 12, 2010, 08:17:48 am »
Hello,

I was working on my project Space Impact, and I thought: Lets make a little fun game, so I downloaded the source of RACER3D and modded it into a tunnel game.
I modded the color, the sprite,  added grayscale, and some more fun.
Its not finished now, going to continue this :)

posted Source, just compile it ;D

any suggestions? post it!

1 known bug:
if you reach a score above ~1200, at the side of the screen appear white lines.I try to fix that.




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