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Topics - ajorians

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TI-Nspire / nFlags for NSpire
« on: August 04, 2018, 04:59:04 pm »
Hey Guys!

I made a flags program!  It has all 196 countries, and a little information about each country (population, land area, and capital).

It is coming along nice!  I needed to compress the images to make the program an acceptable size.  The flag images are jpg as data in the program and the program will load the image while running.  I plan on redoing a bit of the main screen to make it run faster.  At the moment there is a little start-up time that I know I can improve upon.  I think I might make a state flags version of this program too which done.

Attached is the program as well as the source code.  I needed to remove the images from the source download to keep be able to attach it here.  I programmed this in C.  Let me know what you think!  Hope you like it!  Thanks!  :)

TI-Nspire / nTwoDigits for NSpire
« on: April 17, 2018, 09:09:28 am »
Hey Guys!

I am finishing up a game for the TI-NSpire!  It is called nTwo digits.  The game is more like a word search than a puzzle game.  You see 9 spots with numbers on them.  You'll put some numbers into group A and some numbers into group B such that the values in A & B equal.  You don't use all of the numbers (at least in the included puzzles).

So if you see the screenshots below notice in the one level you can solve it with "1 & 22" for one group and "23" for the second group?  Being an easier level the numbers "19 & 11" and "30" also work.

The game comes with 250 levels and remembers which levels you have beat.  The game supports external levels as well.  I plan on making a few UI changes and adding support for undo/redo.

I attached the game and my source code.  It is all programmed in C using nSDL.  If interested I used CMake to build the project for the computer to do debugging and development.  But the real output is the NSpire.  So the computer version doesn't look as polished as the NSpire version.

Hope you like it! :)

TI-Nspire / nKenKen for NSpire
« on: December 28, 2017, 08:21:44 pm »
Hey Guys,

I created the game of KenKen (also known as Calcudoku).  It currently has 250 levels to play!  It supports external levels too which is great if you find the levels it comes with to be too easy.  The 250 levels are rather easy in my opinion such that you shouldn't need a sheet of paper or anything.

One thing I kinda like about the program is I have a nifty little helper that tries to help you come up with the values for the cells.  So if you are playing a 5x5 level and have two cells and it says "9+"; the little helper will say "5+4" on the bottom (note it could be ordered 4 & 5 in the puzzle).  In the case of multiple possibilities it'll display several.  This can be useful for bigger numbers or to help beginners.  Take two cells that says "2/"; you might be thinking "4/2" but it might have slipped your mind "2/1".

I'm going to do a couple more things to the program but still let me know what you think!

Well I hope you like it! :)

TI Z80 / Yahtzee TI-84 Plus CE
« on: July 18, 2017, 09:59:26 pm »
Hey Guys!

I wrote my first program for the TI-84 Plus CE!  It is Yahtzee which I wrote for the TI-NSpire calculators.  It was a C++ program but I adapted it to C for the TI-84 Plus CE.

Hope you like it!  Let me know what you think! :)

TI-Nspire / nCrossSet
« on: April 02, 2017, 11:31:10 am »
Hey Guys,

nCrossSet is a puzzle game modeled after the Steam game Cross Set.

The game is played where you make the active number in each cell unique for the row and column it is in.  You can change the active number by making one of the inactive numbers the active number.  When you got the correct active number you can lock it in to prevent accidentally changing it later.  When all cells have a unique active number you win.  There are 56 levels included!  There is external level support as well should you want to make your own levels.

I have a couple of convenience options that the Steam game doesn't have.  There is an option where when you lock in a cell's value then the other cells in that row/column that contain the same value will be in a red font.  Also I did make the keypress of the letter 'a' do an automatic solve step for you.  This was useful for when you feel stuck.  So use it only when you feel you need to.

It should work on any TI-NSpire with ndless 3.1 and higher.  Though I think you'd be best using one of the color screen models (CX).

I hope you all have fun playing this game.  Let me know what you think!

Thanks!  :)

TI-Nspire / nSquareCells
« on: June 29, 2016, 09:46:32 pm »
Hey Guys,

nSquareCells is a puzzle game modeled after the Steam game SquareCells.  The original in a great game (and there is a current Steam sale).

I attached my current progress (and source).  This is a game where you never should guess but always use logic to solve each level.  To beat each level you need to mark every spot that needs to be marked and destroy the other spots.  I'll at some point make a video that explains how to play this game as I don't think I explain it very well.  The numbers on the top and left sides indicate the number of continuous spots in the pattern.  And multiple numbers means there is a gap (at least 1) between the numbers that represent continuous spots in that pattern.  Later levels have the number in brackets (e.g. [5] ) which means there are that many spots that fit the pattern for that row/column (doesn't have to be continuous).  That might sound complicated and so give it a try starting with the first level and hopefully it'll start to make sense  :)

This application supports external levels so you can make your own levels.  I gotta fix the later levels.  And for the larger levels (12x12 and higher) I will try to do something to help make this display better on the 320x240 calculator screen.

It should work on any nSpire with ndless 3.1 and higher.  I programmed this all in C verse my usual C++ (it was fun).  And used nGC instead of nSDL to give that a try too!

Let me know what you think!  Thanks!

TI-Nspire / nMastermind
« on: January 26, 2015, 09:51:49 pm »
Hi Guys,

I worked on making the game Mastermind.  It is a fun game where you figure out the colors and the pattern.  If you've never played it before you should really get a copy of the game.

The game is coming along quite well.  In fact other than some small tweaks I don't have planned much more to add to it.  Right now I have achievements, and the ability to adjust some options.  So you can switch between 4 and 5 holes; you can change the number of colors from 4 to 8; and you switch between 10 and 12 tries.

Give it a try if you got the time and let me know what you think!  All source is included.

And have a great day as well!

TI-Nspire / Connect4
« on: December 31, 2014, 11:27:34 am »
Hey Hey Guys!

I figured the TI-NSpire could use a Connect 4 game!  I would have wrote one but while searching to see if there were an existing algorithm on the Internet I came across Keith Pomakis' site: and I liked his Connect 4.  His is a console program written in C and upon playing it I liked it!  It is quite fast and beat me several times.

So I compiled his for the calculator.  It wasn't too hard to do; I only had to change a few things to get it to compile!  Also I added a couple of things to make things nicer on the calculator such as hold esc or q to quit (similar to Ctrl+C on the computer).

This uses newlib and nspireio to create the executable which is the newer Zhen binary.  Don't worry if none of those words mean anything to you!  For the most-part it means this will run on Ndless 3.6 (and newer) but I don't think it'll run with Ndless 3.1 as it didn't have Zhen loader.

Attached is a zip containing the file to put on your calculator as well as the source files.  Hope you find it fun! :)  Holler if you have any questions!  And have a great day!

TI-Nspire / nHearts
« on: October 25, 2014, 02:10:14 pm »
Hey Guys!

I really wanted to make the game Hearts.  I enjoyed playing it growing up.

So far I got a good part of the game down; in that it is pretty much fully playable!  I didn't make any of the A.I. for the other players yet.  Right now they just choose a random card of the cards that are possible to play.  But I do intend on making some algorithms such that the A.I. players put up some sort of a challenge.

There is a Jack of Diamond option where if you take the Jack of Diamonds it is a negative 10 points.  Yahoo Games has that option.  BTW the -10 is stored in the settings file so if you wanted to use nTxt to modify it to be -15 or +10 or whatever you could!  ;)

Below are some screenshots as well as a download (with source) if you'd like to give it a try.  And here is a YouTube link to see it in action:

Let me know what you think!  :)

And have an amazing day!

TI-Nspire / nGravnix for NSpire
« on: March 30, 2014, 04:26:15 pm »
Hey Guys,

I've been working on a game called nGravnix!  It is a puzzle game where you choose a direction and all blocks slide in that direction.  When two or more blocks on the same color are adjacent they disappear.  You have a limit number of direction shifts.

It is coming along; I still got some display fixes I plan on doing.  It comes with 50 levels and supports external levels files.

I do have a level editor but I didn't include it yet because I plan on polishing it up some more first.  There is some features not yet implemented in the level editor but will be.

Give the game a try and let me know what you think about it.  Here is a video:

Have a great day!

TI-Nspire / Binary Puzzle for NSpire
« on: February 28, 2014, 01:03:40 pm »
Hey Guys,

After playing Binary Puzzle ( I found it to be a fun game.  So I adapted it to the TI-Nspire calculator!

Each level has a solution; but I also made it so you can press the 'A' key and it'll auto-move for you.  I was finding some levels kinda tedious with looking for all of the two consecutive numbers in a row.

How many levels are there?  Well in the .tns file included in the .zip which you can put on your calculator has 200 levels plus the ability to run external level sets.  But there is a Makefile flag that can be activate that opens you up to a whopping 2000 levels.  I just build the 200 level version for a smaller filesize file.  So 6x6, 8x8, 10x10, 12x12 and 14x14 sizes each with difficulties Easy, Medium, Hard, and Very Hard and by default 10 levels but with the flag activated is 100 levels in each of those cases.

I found it a fun game to play; but try it for yourself and let me know what you think! :)

All sources included.

TI-Nspire / Towers for NSpire
« on: February 17, 2014, 08:00:39 pm »
Hey Guys,

I was working on a puzzle game for the TI-NSpire calculators.  It is called Towers.  The game board represents a city grid with buildings of various heights represented only by the height.  Looking at the buildings from a spot you can see a certain number of buildings.  If a building of a smaller height is behind a taller building it is obscured.  The number on the side represent the number of buildings you can see from that position.

Included is a document showing an example game and the rules.  So hopefully the game will make more sense if it sounds confusing.

The game can be played with external levels (included is a small example level).  There are 24 levels built in; and you can view the solution with the 'tab' key.  You can undo/redo any moves.

All of the source files are included.

Give it a try and let me know what you think! :)

Here some video/images!  Have a great day!

TI-Nspire / Jezzball for NSpire
« on: December 07, 2013, 11:17:44 am »
Hey Guys,

I did some work porting the open source game Ice Breaker to the TI-NSpire.  It is basically the game Jezzball.  Though I might keep it the name Ice Breaker because that is what the intro in the game says as well as that is what the original author named it.  Though personally Jezzball has a meaning; if somewhat asks what game I am playing and I respond Jezzball they might know of it.

But it is coming along!  I changed the completion of a level down to 75% because that is what Jezzball has.  I changed the graphic of penguins to balls because when I reduce the size of the graphic the penguins didn't look like anything.

I still have some bugs to look at and I intend on making use of the touchpad to easily move around the board.

The game and all the source is attached.

I hope you like it! :)

TI-Nspire / nDealOrNoDeal for Nspire
« on: November 16, 2013, 01:43:48 pm »
Hey Guys,

I've been making the game Deal or No Deal for the TI-Nspire! :)  If you are familiar with the television show or a game based off the show you should already be familiar with how to play this.  I include all my source in the attachment.

It is almost where I want it to be.  I got to add some better touchpad handling.  I was trying to make the game fully playable using only the touchpad; and it almost is.  I need to make the touchpad work using relative coordinates to where you first touched the touchpad.  What happens is you get the cursor over the case you want and when you press the touchpad center button ever so slightly before it is pressed the cursor moves to the center.  The good news is you can play using the 2,4,6,8 keys and the enter key (also an option to not use a mouse cursor and therefore the touchpad arrows are very useable).

I did a few things for the non-CX TI-Nspires so they are decently playable.

Let me know if you see anything else that could be improved upon.  And holler if you have any questions or concerns!

Have an amazing day!

TI-Nspire / nTileWorld (a Chips Challenge port)
« on: June 28, 2013, 09:39:08 pm »
Hey Guys,

Tile World is an open source reimplementation of Chips Challenge.  I have been working on porting it to the Nspire calculator.  It is playable!  So download the attachment and add it to your calculator.  It can be added to any folder; and then you need the 3 subfolders (with content) relative to the main program.  It'll make sense one you download this.

I did try it on a non-CX Nspire and it looked rather good!  I am not a good player of this game; so what I could use from all of you is to try the game.  I beat several of the levels; but let me know if they are all beatable!

Some differences are: I made it so you can advance/go back to previous level using the 'n' and 'p' keys without needing to beat the prior levels or typing in a password.  You can restart a level by pressing the 'r' key.  I don't have keeping track of completed levels.  And it isn't finished so there may be more as I keep working on it.

I do have some bugs that I know of.  But let me know if you find a bug.  I know when choosing the level it sometimes says the wrong ruleset for a levelset.  And pressing escape on the level selector doesn't exit; but just choose a levelset and then press escape and it'll exit.  And I know about the text display issues.  I'll do some bug fixing soon! :)

But all in all I think it game is coming out amazing!  So let me know what you think!

And have a great day!

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