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Messages - LincolnB

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1111
Other Calculators / Re: Everyone Should Use Calcsys
« on: July 19, 2011, 04:11:05 pm »
I used to love CalcUtil....I kept my programs in archive, all the time. But once, when quitting out of an archived program, my calculator crashed and my RAM cleared and I lost my most important project at the time. I agree, though, that it is a pretty awesome utility.

1112
Other Calculators / Everyone Should Use Calcsys
« on: July 19, 2011, 03:59:53 pm »
Okay, the title is a little presumptuous. However, in my programming experience Calcsys (search for it on ticalc.org if you don't know what it is) is a wonderful application that really made me realize how the calculator works on a very basic level. I especially like to mess around in the VAT and the Disassembler. Those two, plus the Console, and it's staying on my calculator forever. It's probably the last thing I'd delete (except for probably Axe) if I absolutely needed the space.

So yeah.  ;D How often do you guys use Calcsys, and what are you opinions on the program?

1113
TI Z80 / Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« on: July 19, 2011, 03:46:22 pm »
Good luck, man.

1114
Quote
Plus, adding in your own spaces is something I find messy

Really? I think it's great unless you're trying to indent all of your if statements and loops were there's like thirteen nested layers

1115
Other Calculators / Re: USB Devices with TI 83/84 + (SE)
« on: July 19, 2011, 03:37:03 pm »
Can I just buy the right adapter on amazon or something? And what size are the sound jack adapters?

1116
Other Calculators / USB / Sound Devices with TI 83/84 + (SE)
« on: July 19, 2011, 01:22:15 pm »
I own a ti-84 plus. Browsing around on ticalc.org and other such sites occasionally leads me to a download to USB software, for calculator, like msd8x and usb8x and such things.
My question is, what all can I do with usb devices on a calculator? I know I need to buy an adapter but I don't know exactly what kind, the specs, etc. What drivers have been written to interact with usb devices? I guess what I'm looking for is some complete documentation on the subject. I've heard of how brandonw wrote a driver to interact between the mouse and Doors CS, where can I download that? There's a lot of questions here, and I pretty much would just like to know what you guys do about USB devices interacting with calculators. :)

I have a similar set of questions, for the subject of doing sound on a calculator. Again, what kind of adapter do I need? What software is available for it?
Thanks.

1117
Miscellaneous / Re: I'm Leaving
« on: July 18, 2011, 05:13:17 pm »
I am in a similar position as TI-Programmer, I think I officially joined the day that you left.
I hate to see a programmer go, especially a good one, and I hope that both of you can have the opportunity to come back some day.

1118
Okay, I got around to Nymless and Escape, but TI-Connect was acting up again (I'm not even surprised anymore) so I couldn't check out Dimesion Shift, but I will as soon as I can.

Nymless 13/20:
Spoiler For Spoiler:
This was a pretty fun demo. It took me a while to figure out exactly how to wall jump, but I think I've got it now. A few tips/pointers in the readme would be nice to get started. I'm not sure if this is how it was supposed to be, but the version I downloaded had no levels. Levels would have made this game really cool, and adding hazards like spikes and stuff. I'm looking forward to this game being completed, and I hope that you're going to continue this, Freyaday?

Escape: 13/20:
Spoiler For Spoiler:
This game was pretty fun to play. However, I beat the whole thing in like two minutes. No offense, but the levels were really easy.  :-\. So yeah. More and harder levels, and possibly smooth scrolling would really make this puzzle game stand out, a lot. As in Freyaday's case, this has potential, so I again hope that you will continue development on this game.

1119
Official Contest / Re: Reviewing Panel
« on: July 17, 2011, 07:09:17 pm »
Oh, it wouldn't be official, I'm not a moderator or anything. When the winner is announced, do they review the game?

1120
Official Contest / Reviewing Panel
« on: July 17, 2011, 06:31:00 pm »
So, concerning the Axe contest...do you guys think that having a group of people to review one entry each, in depth, posting their review(s) on the forum or something, would be a good idea?

1121
Yeah, it was a great game. The difficulty level was great how it was, not so bad, addicting/fun to play, except for that one thing that made you start over.


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You forgot Nymless!

Sorry about that :P I'll get around to reviewing it, and the other entries as soon as I can.


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Sigh...why is my entry so buggy? I really don't know why, as my calc seemed to handle it perfectly fine, as did Wabbit =/

Don't kill yourself. It really was a pretty sweet game. Just out of curiousity, were there any more levels beyond the four doors? I couldn't seem to beat the fourth one (darn mirage/hologram blocks :) ).

1122
Ok, I spent the last couple hours playing these games and here's my reviews, spoiler-d out for your convenience :

Spacky Emprise 12/20:
Spoiler For Spoiler:
Not my best work, I'll admit. I actually didn't know about the contest until exactly two weeks before submissions were due, so I just kind of thought, what the heck, why not. Anyways, it's my first platform game, and I'm planning on making a sequel that's hopefully loads better. Currently, though, Spacky Emprise is basically just another platformer. However, there is one thing in here that I'm proud of, and that I was disappointed that I didn't see in any other games - variable-height jumping. This is basically the concept that if you barely tap the jump button, you go about 1 millimeter off the ground, and the longer you hold down the button, the higher you jump. Just a nice little feature I kinda hoped to see in other games, but didn't

AXLE 17/20:
Spoiler For Spoiler:
Sigh....this game was so close to being my vote. It's an awesome platform adventure game, I love the goldilock physics (not too much, not too little, unlike those games *cough* Tag *cough* where you barely tap left and you go across half the screen), but I have one main issue. In an adventure game of any kind, be it platformer, rpg, fps, or anything else like that, there should never, ever, ever, ever, ever, ever, be a point where you have to start over the entire game. In AXLE, I got to the third stage, Pipeline Plummet, and then died, and got sent back to the first stage. After that I put it down, because even though it was fun, it was too epic to recreate the experience. Kind of like if you're watching LOTR, and you fall asleep halfway through, when you wake up, you don't want to start over the entire movie. You want to start halfway through. If that one annoyance was fixed, this game would've probably won it for me.

Fancy Pants Adventures World 1 Demo 8/20:
Spoiler For Spoiler:
This was pretty nice. I'm disappointed that it's not going to be continued, because it clearly has potential. I side with SirCmpwn about the whole entire-line-disappearing-when-it's-only-half-off-the-screen thing. I hope that even though Deep Thought isn't continuing it, someone will step up and complete the game.

Stick Ninja 16/20:
Spoiler For Spoiler:
This game, like AXLE, could have also been great. I love the graphics, the gameplay, and the level design is nice if a little hard. However I have two problems, one isn't very big but the other is gigantic. The small problem: Come on. He's supposed to be a ninja. Why can't he do backflips and stuff :) ? Seriously though, that would have been pretty freaking awesome. The big problem: This game is really, really, buggy. Weird things happen at arbitrary parts in the levels. The screen randomly wigs out, and I get the feeling that the pointer to the current level gets messed up or something. Anyways, it was really disappointing and made me want to stop playing. This game cleared my RAM three times, and one of those times, I had to pop a battery.

Tag 18/20:
Spoiler For Spoiler:
Wow. This game was pretty much the quintessential platform puzzle game. Great concept, however, this game has it's own share of problems, the most promiment of these being the difficulty of the game. I had to stop at level 8 because it was just too hard. I thought I figured out about how to do it, but after attempting the level for about fifteen minutes I just got sick of it. Another big problem is the physics. There's a point where it's just too much. Too often, I would try and inch to the left but go flying into those spike things that make you blow up (which was hilarious, btw, but only to a point) In spite of these problems, this game was well done and gets my vote for the contest.

Easy Game:
Spoiler For Spoiler:
No comment. Title says it all. This game put a smile on my face :) .

Cube Droid 15/20:
Spoiler For Spoiler:
I didn't really get this game. The graphics were great, but seeing as I haven't played the flash game and the readme was not very helpful, I didn't understand how to play. Here's what I perceived from level one: You're the little guy bobbing up and down and you can move around and push blocks and stuff. If you step in front of a laser, you get zapped and die. I think the goal was to collect all those battery-looking things, but after I did that strange things started happening and I had to stop playing. I tried to get into it, but couldn't because nothing made sense to me.

Anyways, there's my take. I don't have time to play the remaining three games, but if/when I get around to it I'll post what I think of them (and possibly change my vote? we'll see :) ). My apologies if you were offended by any of this, and I'm sincere when I say that all the games were great and I can tell a lot of blood, sweat, and tears (maybe) went into the creation of said games.

1123
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: July 15, 2011, 07:25:09 pm »
1775: You're seriously considering making this topic into a poll

1124
TI Z80 / Re: Spacky Emprise Series - Contest Entry - Release
« on: July 15, 2011, 06:29:20 pm »
Oops again.

*buttsfredkin gives himself a spanking

I'll pm you about it, because I'm newb to ti-calc.org (and am not entirely sure how to take links from there)

1125
Hey, I need help with a big sprite animation. I a little bit suck really bad at graphics for my games, so I need someone to design for me a 16*24 (about (bigger is fine)) sprite. I need a sprite that's a really fearsome looking beast, slightly resembling a Venusaur but without the flower thing, and more spikes / fangs / claws / stuff that makes him look way scarier, etc. The animations I need are him walking, jumping, and flying around. Oh yeah and he needs wings.

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