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Messages - LincolnB

Pages: 1 ... 74 75 [76] 77
1126
TI Z80 / Re: Spacky Emprise Series - Contest Entry - Release
« on: July 15, 2011, 05:26:54 pm »
Oops! Forgot about that, it's going down until tommorrow.

1127
TI Z80 / Re: Spacky Emprise Series - Contest Entry - Release
« on: July 15, 2011, 05:15:00 pm »
Game Complete. Check out the first page of this post for screenshots.

1128
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: July 15, 2011, 12:40:03 pm »
Pardon my ignorance, but how are these games going to be judged? And will the rest of us be able to play the entries?

1129
Ich spreche ein wenig deutsche, aber Ich bin nicht so gut. Meine familie wohnt auf Deuschtland fur ein jahr. Meine vater arbeitet auf deuschtland als eine professer (he's a physics professor, I'm not sure I said that right.)

So yeah. There's my little bit. I lived there like 5 years ago, though, and have had zero practice since, so my German kinda...sucks. I can understand the language decently well. My older brother, on the other hand, went to Germany on an LDS Mission and his German rocks.

1130
Introduce Yourself! / Re: Hey, I'm Ti-Programmer
« on: July 13, 2011, 04:09:54 pm »
Welcome. What kind of things have you programmed?

1131
Gaming Discussion / Re: Winning
« on: July 11, 2011, 07:10:33 pm »
That was actually there originally, lol. I didn't really expect people to take it seriously. Obviously no one around here likes to lose :)

1132
TI Z80 / Re: Spacky Emprise Series
« on: July 11, 2011, 06:31:44 pm »
@leafiness0 - No, I did that on purpose. You'll see why if you play the game (when it comes out, that is)

1133
Gaming Discussion / Re: Winning
« on: July 11, 2011, 04:47:17 pm »
Done.

1134
Gaming Discussion / Winning
« on: July 11, 2011, 04:46:21 pm »
http://ourl.ca/12038/227200;topicseen#new

What is your favorite method of winning a game?

1135
Axe / Re: Getkey Routine
« on: July 11, 2011, 04:44:05 pm »
I'm probably stating the obvious here, but since the getkey(num) routine returns 1 or a 0, you can use it do something like this:


Instead of :

If getkey(1)
Y+1->Y
End

use:

getkey(1)+Y->Y

which could be extended to

getkey(1)(Y<63)+Y->Y

if you didn't want to go off the screen, and

Y+(getkey(1)(Y<63))-(getkey(2)(Y>0))->Y

if you also wanted to go down, and

Y+(2*(getkey(1)(Y<63)))-(2*(getkey(2)(Y>0)))->Y

if you wanted to go faster.

(forgive me if i'm abusing my parentheses rights)

However, I'm sure you can see that this can be continuously extended forever and ever, worlds without end, amen, until it becomes a formless mass with no appearance of readable code whatsoever. So be careful. Use Boolean Logic to your advantage, especially if you're into optimization and you comment your source code well enough that code readability isn't a huge deal.

1136
Gaming Discussion / Winning
« on: July 11, 2011, 04:30:41 pm »
In your opinion, what is the most satisfying way of winning a game? Out of a couple options, would you prefer to : get a high score, beat lots of levels, beat another player / AI character, or just have a blast playing the game even if you lose?

1137
TI Z80 / Re: Spacky Emprise Series
« on: July 11, 2011, 04:13:33 pm »
Thank you :)

1138
TI Z80 / Re: Spacky Emprise Series
« on: July 11, 2011, 04:02:08 pm »
Question: for the Axe Parser contest, are we allowed to use appvars? Kind of a silly question, but you can never be too sure. I would probably cry if I had to hard-code the levels in.

1139
Miscellaneous / Re: post your website url
« on: July 10, 2011, 09:16:39 pm »

1140
TI Z80 / Re: Spanky Emprise Series
« on: July 10, 2011, 09:13:06 pm »
Well, I know, but what I meant was does the RLE compression subroutine do this exact thing, go through the variable and shorten all the bytes into nibbles, and the decompression subroutine goes back through the variable and inflates all the nibbles?

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