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Messages - calc84maniac

Pages: 1 ... 189 190 [191] 192 193 ... 197
2851
Site Feedback and Questions / Re: Question about uploading
« on: September 23, 2008, 08:03:41 pm »
Ticalc always takes an incredibly long time to upload programs (in the past couple of years or so), but they are "hiring" some new staff, so that should get fixed sometime in the future.

2852
Other Calculators / Re: The most awesome TI-83+ flash app in history
« on: September 23, 2008, 08:01:13 pm »
Could you possibly link usb8x with realsound? Then, you could literally have an .wav player on you calculator!!!
I think the unreleased RealSound 2 has that feature. But JimE seems to have disappeared...

2853
Project M (Super Mario) / Re: Progress of "M"
« on: September 14, 2008, 09:32:23 pm »
Hooray, I now have pipes working!

2854
Project M (Super Mario) / Re: Progress of "M"
« on: September 09, 2008, 08:02:38 am »
Yep, a level editor is a must. And by the way, SMB3 had the leaf/Racoon Mario, not the feather/Cape Mario. ;) Also, I added some info to the feature list which I forgot about (namely, program size and another application of the clipped sprite routine).

2855
Project M (Super Mario) / Re: Progress of "M"
« on: September 08, 2008, 11:08:01 pm »
Yay glad you finally posted ^^, looks nice as usual. However, I notice now it looks like SMB1 instead of SMB3, does it means you'll not have any items from SMB3/SMW like a feather/cape and higher maps? I hope you finish this either way though :)
Well, I just happened to use the first level from SMB1, so that's probably why it looks that way. :P

2856
Project M (Super Mario) / Project M Screenshots
« on: September 08, 2008, 11:05:27 pm »
Here is the list of screenshots from newest to oldest:













































2857
Project M (Super Mario) / Progress of "M"
« on: September 08, 2008, 10:59:31 pm »
Project M is a Super Mario Bros clone for the TI-83+ family.
Features so far include:
  • Smooth-scrolling animated tilemapper
  • Support for many different types of objects. These include: sprite objects, enemies with customizable movement types, bouncing blocks which hurt enemies, flying debris, mushrooms, bouncing coins, and possibly more I haven't mentioned.
  • Tiles detect collisions from various sides.
  • You can grab coins by hitting them with blocks.
  • Sprite routine is masked and clipped, and it is possible to manually clip the associated object (such as ones that go into pipes or powerups rising out of blocks).
  • Powerup and death animations.
  • Animated coin counter and lives counter.
  • Pipes! Incomplete, however, because it only supports going down into and coming up out of pipes (none of the other 3 directions yet).
  • The game is around 6000 bytes so far (not including the map, which I haven't separated from the program yet).

Things I need to work on:
Hills
Variable map heights

Latest screenshot:

2858
Introduce Yourself! / Re: A Cherry-Flavored * Draws Near (again)
« on: September 08, 2008, 10:41:53 pm »
Actually, it got blocked because it was running a background process on the server or something. I fixed it today, hooray. By the way, the post count is 2008. ;D

2859
Introduce Yourself! / Re: Helog!
« on: August 31, 2008, 09:18:43 pm »
Well, "Helog!" to you, too!
I'm fine... even finer now that I'm staff. ;D

2860
Introduce Yourself! / Re: Hello All!
« on: August 30, 2008, 11:04:15 am »
Welcome to the new Omnimaga! ;D

2861
TI Z80 / HACC
« on: December 20, 2007, 09:55:00 pm »
*returns to Omnimaga*

*bumps topic*

*wonders about progress*

*slinks away*

2862
News / Pokémon gameplay screenshot
« on: October 09, 2007, 06:27:00 am »
QuoteBegin-TheStorm+8 Oct, 2007, 6:56-->
QUOTE (TheStorm @ 8 Oct, 2007, 6:56)
No it will actually be slower on the 84+SE because of the clock interrupts.  

 The 84+ clock is not controlled by interrupts, it's hardware, so no slowdown because of that. More likely, it's USB interrupts.

2863
Miscellaneous / Do you still play with legos?
« on: October 05, 2007, 08:40:00 am »
QuoteBegin-Cadethian+5 Oct, 2007, 8:46-->
QUOTE (Cadethian @ 5 Oct, 2007, 8:46)
QuoteBegin-DJ Omnimaga+5 Oct, 2007, 8:13-->
QUOTE (DJ Omnimaga @ 5 Oct, 2007, 8:13)
Yeah i know they did some video games. At a friend home I used to play a Lego Island called game, it was back in the 90s when 3D was starting getting used more on Windows 95

I vaguely remember that....  

 I completely remember it! And own it! :lol:bounce2.gif

2864
TI 68K / Doom89!
« on: September 16, 2007, 05:12:00 pm »
I'm guessing he didn't include the FAT engine (again? can't remember).

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