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Messages - calc84maniac

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2836
Project M (Super Mario) / Re: Progress of "M"
« on: October 31, 2008, 10:13:42 pm »
More progress! Fireballs and Piranha Plants disappear in a puff of smoke, Koopa shells can pick up coins for you, and, more importantly, I added the Starman and invincibility! The flashing Mario is a whole lot more noticeable when not in the screenshot, by the way. I also added Mirage/Ion support, since levels are in another program now and I don't have to worry about writeback saving changes made to them.

I still need to deal with the problem of sliding under things... let's hope I get that done at some point. :P

2837
General Calculator Help / Re: BLACK SCREEN!
« on: October 28, 2008, 08:14:33 pm »
Are you sure it wasn't the contrast?

2838
Project M (Super Mario) / Re: Progress of "M"
« on: October 27, 2008, 05:25:15 pm »
I made a new Youtube video (actually my first one ever) just to see how people will react. :P
http://www.youtube.com/watch?v=nJZj2XCnrXs

Edit:
Interestingly enough, the Omnimaga revival video is the first one on the list in Related Videos. :D

2839
Project M (Super Mario) / Re: Progress of "M"
« on: October 26, 2008, 11:10:03 pm »
Yes, I just made a bunch of progress tonight. It now supports external levelsets! To be more accurate, it only reads from a certain program (must be archived). But it can actually reload the level now, and now dying actually decreases your lives and does just that. I also made a special tile that advances you to the next level when you touch it (this is only a temporary implementation, I'll have something more permanent later). I still need to deal with the fact that Mario always appears small in the next level, even if he got power-ups in the previous level. But still, this is a good start! :D

2840
Project M (Super Mario) / Re: Progress of "M"
« on: October 11, 2008, 07:07:56 pm »
Okay, sliding to the right and perhaps bouncing back it is?

2841
Project M (Super Mario) / Re: Progress of "M"
« on: October 10, 2008, 06:47:52 pm »
IMHO, pushing him out to the right  regardless would probally be the best solution.
Well, I dunno... there could be a wall blocking him from going out to the right.

2842
Project M (Super Mario) / Re: Progress of "M"
« on: October 09, 2008, 12:13:40 pm »
I think I'll just make him go out the way he came, just to be safe. :)

2843
Project M (Super Mario) / Re: Progress of "M"
« on: October 08, 2008, 09:39:40 pm »
Okay, I suppose I'll have to do a bit of a rewrite of the ducking code... I personally found it annoying that he couldn't duck unless he was still, anyway.

2844
Project M (Super Mario) / Re: Progress of "M"
« on: October 08, 2008, 06:09:14 pm »
@DJ Omnimaga: Yes, thats what I meant, :) and yea Duck's did. I guess a better way of saying it is "will there be inertia ?"(which would allow mario to slide under blocks if you duck while in motion).
I understood the question, and my answer still applies. What if he slides under a block? He won't be able to get up or get out. How did the real Mario games handle this?

2845
Project M (Super Mario) / Re: Progress of "M"
« on: October 07, 2008, 10:53:33 pm »
Hey, that's lookin really great! Are you going to add the ability for mario to slide under objects?
I'm kind of thinking that wouldn't work well... what if he ended up under a block and couldn't get up?

2846
Project M (Super Mario) / Re: Progress of "M"
« on: October 07, 2008, 09:50:01 pm »
More progress! I added bullet bills, which seem to work quite nicely. Also, Super Mario and Fire Mario do the correct jumping sprite (as in Mario puts his arm up), and they can also duck now!

2847
Project M (Super Mario) / Re: Progress of "M"
« on: October 02, 2008, 07:29:47 pm »
I've fixed a couple of bugs that popped up after the change to the bigger map. This was one of those times when I looked at my code and... what was I thinking?! Anyway, there was a large chance that when you let go of the Koopa shell, it would go backward and hit you in the face. Also, when you bounced a mushroom, it would almost always go the wrong way.
Also, I added a lives counter, which is completely independent of the coin counter. However, it's a bit useless at this point, as lives aren't actually implemented.
* calc84maniac decides to update the first post, for once...

2848
Project M (Super Mario) / Re: Progress of "M"
« on: September 29, 2008, 11:20:01 pm »
New screenshot! I added a forward-facing sprite for Fire Mario, 1UP Mushrooms (though lives aren't a feature yet), and a coin counter!
The coin counter is the most advanced addition, as it drops down when you get a coin and goes back up after a few seconds. This was also made possible by my new hacky "normal" sprite routine (as in not object-based).

2849
Project M (Super Mario) / Re: Progress of "M"
« on: September 23, 2008, 09:17:10 pm »
New screenshot! I added the feature of getting coins when you hit them with blocks. :) The rest of the screenshot is just playing around, heh.


Oh, and about the finishing date... I have no idea. I just work on this whenever I have time and feel like it, which seems to be less often since school started.

2850
Site Feedback and Questions / Re: Question about uploading
« on: September 23, 2008, 08:03:41 pm »
Ticalc always takes an incredibly long time to upload programs (in the past couple of years or so), but they are "hiring" some new staff, so that should get fixed sometime in the future.

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