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Messages - calc84maniac

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2851
Other Calculators / Re: The most awesome TI-83+ flash app in history
« on: September 23, 2008, 08:01:13 pm »
Could you possibly link usb8x with realsound? Then, you could literally have an .wav player on you calculator!!!
I think the unreleased RealSound 2 has that feature. But JimE seems to have disappeared...

2852
Project M (Super Mario) / Re: Progress of "M"
« on: September 14, 2008, 09:32:23 pm »
Hooray, I now have pipes working!

2853
Project M (Super Mario) / Re: Progress of "M"
« on: September 09, 2008, 08:02:38 am »
Yep, a level editor is a must. And by the way, SMB3 had the leaf/Racoon Mario, not the feather/Cape Mario. ;) Also, I added some info to the feature list which I forgot about (namely, program size and another application of the clipped sprite routine).

2854
Project M (Super Mario) / Re: Progress of "M"
« on: September 08, 2008, 11:08:01 pm »
Yay glad you finally posted ^^, looks nice as usual. However, I notice now it looks like SMB1 instead of SMB3, does it means you'll not have any items from SMB3/SMW like a feather/cape and higher maps? I hope you finish this either way though :)
Well, I just happened to use the first level from SMB1, so that's probably why it looks that way. :P

2855
Project M (Super Mario) / Project M Screenshots
« on: September 08, 2008, 11:05:27 pm »
Here is the list of screenshots from newest to oldest:













































2856
Project M (Super Mario) / Progress of "M"
« on: September 08, 2008, 10:59:31 pm »
Project M is a Super Mario Bros clone for the TI-83+ family.
Features so far include:
  • Smooth-scrolling animated tilemapper
  • Support for many different types of objects. These include: sprite objects, enemies with customizable movement types, bouncing blocks which hurt enemies, flying debris, mushrooms, bouncing coins, and possibly more I haven't mentioned.
  • Tiles detect collisions from various sides.
  • You can grab coins by hitting them with blocks.
  • Sprite routine is masked and clipped, and it is possible to manually clip the associated object (such as ones that go into pipes or powerups rising out of blocks).
  • Powerup and death animations.
  • Animated coin counter and lives counter.
  • Pipes! Incomplete, however, because it only supports going down into and coming up out of pipes (none of the other 3 directions yet).
  • The game is around 6000 bytes so far (not including the map, which I haven't separated from the program yet).

Things I need to work on:
Hills
Variable map heights

Latest screenshot:

2857
Introduce Yourself! / Re: A Cherry-Flavored * Draws Near (again)
« on: September 08, 2008, 10:41:53 pm »
Actually, it got blocked because it was running a background process on the server or something. I fixed it today, hooray. By the way, the post count is 2008. ;D

2858
Introduce Yourself! / Re: Helog!
« on: August 31, 2008, 09:18:43 pm »
Well, "Helog!" to you, too!
I'm fine... even finer now that I'm staff. ;D

2859
Introduce Yourself! / Re: Hello All!
« on: August 30, 2008, 11:04:15 am »
Welcome to the new Omnimaga! ;D

2860
TI Z80 / HACC
« on: December 20, 2007, 09:55:00 pm »
*returns to Omnimaga*

*bumps topic*

*wonders about progress*

*slinks away*

2861
News / Pokémon gameplay screenshot
« on: October 09, 2007, 06:27:00 am »
QuoteBegin-TheStorm+8 Oct, 2007, 6:56-->
QUOTE (TheStorm @ 8 Oct, 2007, 6:56)
No it will actually be slower on the 84+SE because of the clock interrupts.  

 The 84+ clock is not controlled by interrupts, it's hardware, so no slowdown because of that. More likely, it's USB interrupts.

2862
Miscellaneous / Do you still play with legos?
« on: October 05, 2007, 08:40:00 am »
QuoteBegin-Cadethian+5 Oct, 2007, 8:46-->
QUOTE (Cadethian @ 5 Oct, 2007, 8:46)
QuoteBegin-DJ Omnimaga+5 Oct, 2007, 8:13-->
QUOTE (DJ Omnimaga @ 5 Oct, 2007, 8:13)
Yeah i know they did some video games. At a friend home I used to play a Lego Island called game, it was back in the 90s when 3D was starting getting used more on Windows 95

I vaguely remember that....  

 I completely remember it! And own it! :lol:bounce2.gif

2863
TI 68K / Doom89!
« on: September 16, 2007, 05:12:00 pm »
I'm guessing he didn't include the FAT engine (again? can't remember).

2865
Other Calculators / oops...
« on: September 12, 2007, 03:54:00 am »
It looks a little different and it's smaller. :Ptongue.gif

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