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Messages - collechess

Pages: 1 ... 5 6 [7]
91
TI Z80 / Re: Voyager X
« on: May 09, 2011, 10:01:19 pm »
I have a better description of the game:
-You are a recruit at Intergalactic Military Headquarters and must defend Earth and its allies from alien invaders.  As the game progresses you advance in rank and earn new ships.
-The game is structured by missions that you must complete to make progress.
-All of the missions will be side scrolling
- I will probably have one program for initiating variables, menus, mission select, etc. and one subprogram for every mission.
-If the subprograms don't take up too much memory I might add side missions, but that's way in the future
                  ...That's a big to-do list :)

In case anyone's interested, the download for the flying engine is http://www.ticalc.org/archives/files/fileinfo/437/43745.html
The collisions are a little buggy and there is no hard level.
Or the attachment is here

92
The Axe Parser Project / Re: Features Wishlist
« on: May 09, 2011, 07:55:57 pm »
Line(-1,x1,y1,x2,y2) or Line(-1,x1,y1,x2,y2)T

Erases a line from (x1,y1) to (x2,y2)

93
TI Z80 / Re: Triathlon
« on: May 04, 2011, 07:29:51 pm »
This looks like a really fun game.  Especially the new concept.
 :thumbsup:

94
Other / Re: Project DreamPad - Now a calc.
« on: May 04, 2011, 07:20:11 pm »
Thats an awesome idea

95
TI Z80 / Re: Voyager X
« on: May 04, 2011, 07:15:15 pm »
I have almost finished the flying engine, and also turned it into a minigame.  The only things that need work are the menu, obstacle generator, collisions, and difficulty levels.    ;D

96
TI Z80 / Voyager X
« on: May 03, 2011, 09:39:20 pm »
I am starting to program a series called Voyager X to help me learn Axe.  It will be mainly a cross between a sidescroller and arcade game.  The first element, a game similar to tunnel, but with randomly generated obstacles instead of walls, is coming along smoothly.  However, because I'm just getting started with Axe, its probably horribly unoptimized.  I'll have the engine up as soon as I get enough posts. ;)

97
The Axe Parser Project / Re: Features Wishlist
« on: May 02, 2011, 06:18:04 pm »
randInt

98
Axe / Sprite Collision Detection
« on: May 02, 2011, 05:35:35 pm »
Is the easiest way to implement collision detection on the graphscreen with 8x8 sprites using pxltest to check for each point the sprite will move to?  If not what is the best way?

99
The Axe Parser Project / Re: Features Wishlist
« on: May 02, 2011, 05:09:49 pm »
Horizontal+x and Horizontal-x
To shift the graphscreen a certain amount of pixels

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