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Messages - collechess

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61
Introduce Yourself! / Re: Sry I just noticed this thread
« on: June 09, 2011, 10:59:49 am »
I have a TI84SE and a TI83+.

62
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: June 08, 2011, 01:16:19 pm »
Quote
146. You look for inspiration to make TI games while playing flash games on internet.
1676.  You look for inspiration to make computer games while playing games on calc.

63
Introduce Yourself! / Sry I just noticed this thread
« on: June 08, 2011, 11:57:45 am »
I'm a little late, but I figured I'd introduce myself.  So I'm thirteen, just finished Algebra 1, and pretty much the only one at my middle/high school who can program a calculator.  And I'm not that good.  But next year, the kids in my grade will have to get graphing calculators, so I can try to teach them.  I enjoy programming pretty much anything, if it has support for a high level language.  Can't understand asm.  Currently, I'm working in axe, BASIC, and unity, which has support for javascript and C#.  I also like drawing, soccer, and game design.

64
TI Z80 / Re: Voyager X
« on: June 07, 2011, 10:46:29 pm »
You can use custom fonts in Axe?
Could you refer me to a thread?

65
TI Z80 / Re: Voyager X
« on: June 07, 2011, 08:22:31 pm »
I haven't been working on this that much lately, but I might be able to add enemies or power-ups or whatnot.  All that's new is I took out the different ships, cause they won't really go with the story, took out the score counter, cause it slowed the program down too much, and inverted the screen.  And yes, I know I forgot to change the fix command at the end, I've already changed it.

66
TI Z80 / Re: My Basic Projects: Currently CardSim and Space Invaders
« on: June 05, 2011, 05:13:00 pm »
Space Invaders
I'm currently stuck on how to store and display enemies.  If I use a string, I can't access the data, but if I use a list, I can't display it easily.  I need the enemies to move to one side of the screen, go down one row, and move to the other side, then repeat.

67
TI-BASIC / Remove an Element from a List?
« on: June 02, 2011, 08:40:37 pm »
Is it possible to remove an element from a list so the following elements shift to fill in where it was?  If so, how?

68
TI Z80 / My Basic Projects: Currently CardSim and Space Invaders
« on: June 02, 2011, 02:02:11 pm »
I decided to create a new topic for all of my BASIC projects instead of one for each one because they're pretty small.
CardSim
This is a simulator to shuffle and deal a deck of cards.  It finds the suit and value.  This is mainly for a set of BASIC card games I'm going to make.
Others are welcome to use it.  You need both CARDSIM and GETCARD.  To change the amount of cards dealt, change the value of O.

Space Invaders
This is a port of Space Invaders in pure basic.  So far I have movement and shooting.

69
TI Z80 / Re: Mirror Image
« on: May 23, 2011, 09:44:16 pm »
I added a simple menu and scoring system.

70
TI Z80 / Mirror Image
« on: May 21, 2011, 05:55:31 pm »
Just a simple arcade game I'm working on.  I'm planning on adding difficulty levels, a title screen, and acceleration.
Here's a screenshot.
It's easier on calc. ;)

71
Axe / Re: Axe Q&A
« on: May 19, 2011, 06:53:13 pm »
How many bytes is an 8*12 tilemap?

72
Axe / Re: Axe Q&A
« on: May 19, 2011, 05:14:16 pm »
How many bytes is an 8x8 monochrome sprite?

73
Axe / Re: Tilemapping Problem
« on: May 18, 2011, 09:45:03 pm »
How about an 8x8 tilemap?
Code: [Select]
.T
[0000000000000000->Pic0
[FFFFFFFFFFFFFFFF
[11111111->GDB1
[10000001
[10000001
[10000001
[10000001
[10000001
[10000001
[11111111
Repeat getKey(15)
For(I,0,8
For(J,0,4
{I*4+J+GDB1}->A
Pt-On(J*16,I*8,A/16*8+Pic0
Pt-On(J*16+8,I*8,A^16*8+Pic0
End
End
DispGraph
End
And why do you have to change the {I*4+J+GDB1}->A?


74
Axe / Re: [Tutorial] Tilemaps in Axe Basic
« on: May 18, 2011, 05:31:06 pm »
In
Code: [Select]
Lbl GT  ; X position in S, Y position in T.  Returns tile
S/7->S  // Swap 7 for the size of your tiles
T/7*7->T  // Yes, I know it is /7*7.  Leave it that way.  Unless you don't have 7x7 tiles, in which case you should change the values accordingly
If S^2
{(S/2)+T+GDB1}^16
Return
End
{(S/2)+T+GDB1}/16
Return
How do you access the value of the tile?

75
Axe / Re: Tilemapping Problem
« on: May 16, 2011, 06:00:30 pm »
Thanks

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