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Messages - collechess

Pages: 1 ... 4 5 [6] 7
76
Axe / Tilemapping Problem
« on: May 16, 2011, 05:34:31 pm »
I'm making an 12x8 tilemap in Axe for a game.
How come this doesn't work?
Code: [Select]
.T
[0000000000000000->Pic0
[FFFFFFFFFFFFFFFF
[111111111111->GDB1
[100000000001
[100000000001
[100000000001
[100000000001
[100000000001
[100000000001
[111111111111
Repeat getKey(15)
For(I,0,8
For(J,0,6
{I*4+J+GDB1}->A
Pt-On(J*16,I*8,A/16*8+Pic0
Pt-On(J*16+8,I*8,A^16*8+Pic0
End
End
DispGraph
End



77
TI Z80 / Axe Slots
« on: May 15, 2011, 08:24:26 pm »
Earlier this year, before I started working with Axe, I created a pure basic slot machine.  I am now converting it to Axe.  Major changes will include graphical slots, money, and a custom menu.
Suggestions are welcome.

78
TI Z80 / Re: Voyager X
« on: May 15, 2011, 10:54:49 am »
I might add them later if they don't slow down the game too much

79
TI Z80 / Re: Voyager X
« on: May 13, 2011, 11:01:17 pm »
I decided to drop the idea of missions because they didn't really go with the game and took up too much memory.  So it's just a side-scrolling arcade game.  It has three speeds/difficulties, each with its own different ship.  All it needs is a highscore function(need to learn appvars), better menu, and better collision detection.
Sorry for the bad screenshot, I just downloaded WabbitEmu.  For some reason the game shows up much slower than it really is. ;D

80
Axe / Re: Axe Q&A
« on: May 13, 2011, 06:30:39 pm »
Thanks, I've been working on this for like two hours.

81
Axe / Re: Axe Q&A
« on: May 13, 2011, 06:15:25 pm »
Wheres DrawF ???

82
Axe / Re: Axe Q&A
« on: May 13, 2011, 06:09:00 pm »
here it is

83
Axe / Re: Axe Q&A
« on: May 13, 2011, 06:05:05 pm »
I have the program on my computer, but how do you access the source code?

84
Axe / Re: Axe Q&A
« on: May 13, 2011, 05:52:03 pm »
It scrolls to the comma between the x and y coordinates in the text command
Text(20,20,"(text)")

85
Axe / Re: Axe Q&A
« on: May 13, 2011, 05:40:25 pm »
When it compiles it returns an error: argument

86
Axe / Re: Axe Q&A
« on: May 13, 2011, 05:38:33 pm »
sorry, in the actual code x and y are numbers
its really Text(20,50,"(text)")

87
Axe / Re: Axe Q&A
« on: May 13, 2011, 05:33:31 pm »
Why doesn't Text(x,y,"(text)") work?

88
TI Z80 / Re: Voyager X
« on: May 12, 2011, 09:19:44 pm »
I had the first three missions running fine, but when I tried to make them into one program, I somehow slowed them down so much their not playable.  If I don't get this fixed soon, I might have to throw the whole project.. :'(
Here's the source for the first mission in case anyone wants to try to fix it or use it in your own project.

89
Axe / menus
« on: May 12, 2011, 08:37:24 pm »
What is the easiest way to create a menu in axe?

90
CaDan SHMUP / Re: CaDan v0.04a Character Roster Request
« on: May 11, 2011, 08:53:13 pm »
Greyscale or monochrome?

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