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Messages - collechess
46
« on: September 20, 2011, 08:33:05 pm »
Not so much too much coding as A. Since this was the first program I made in Axe, as I learned new stuff, I just kinda threw it in, so the code is a mess. B. The collision code is really bad, plus I don't know how to do collisions without pxl-Test or a tilemap. C. I'm trying to finish all of the programs I made in Axe 0.4.7 so I can finally upgrade.
47
« on: September 20, 2011, 05:00:08 pm »
I'm going to try to add different kinds of platforms, however I don't really know how. Right now all of the collisions are through pxl-Test. Is there any other way to do collisions without creating a full tilemap so that it finds what kind of platform it is?
48
« on: September 19, 2011, 04:53:45 pm »
Its in Axe. And it will probably be a pretty small game, though I'm going to try to add better physics, animations, and trampolines and treadmills.
49
« on: September 18, 2011, 07:33:00 pm »
Weapons and enemies-no. I might add powerups though.
50
« on: September 18, 2011, 07:26:52 pm »
In the original there's trampolines and treadmills and stuff.
51
« on: September 18, 2011, 07:23:32 pm »
After a long time I finally got around to learning appvars and adding highscores. Here's the newest version.
52
« on: September 18, 2011, 07:14:30 pm »
After being inactive pretty much the whole summer, I have decided to port the java game Bouncedown. The screenie shows whats finished so far.
53
« on: September 11, 2011, 02:25:51 pm »
In the second Axe game I made, I let the user restart the game inside the program. However, I lost the newer version of that program, and I forgot how I did it. So my question is, how can you get a program to restart the game loop without making the whole game loop inside a repeat loop or subroutine.
54
« on: August 05, 2011, 12:30:50 pm »
thank you all for your help
55
« on: August 04, 2011, 09:07:36 pm »
So I just started learning python,(like 3 hours ago ),and I created a text based rock, paper, scissors program. However, I cannot get it to allow the player to quit. Here is the code. import random while True: playerchoice=0 compchoice=random.randrange(1,3) outcome=0 quit="quit" rock="rock" paper="paper" scissors="scissors" while playerchoice==0: playerpick=raw_input("choice:")
if playerpick==quit: break break break if playerpick==rock: playerchoice=1
elif playerpick==paper: playerchoice=2
elif playerpick==scissors: playerchoice=3
if compchoice==1: print "vs rock"
if compchoice==2: print "vs paper"
if compchoice==3: print "vs scissors"
if playerchoice==compchoice: print "tie"
if playerchoice==1 and compchoice==2: outcome=2
if compchoice==1 and playerchoice==2: outcome=1
if playerchoice==1 and compchoice==3: outcome=1
if compchoice==1 and playerchoice==3: outcome=2
if playerchoice==2 and compchoice==3: outcome=2
if compchoice==2 and playerchoice==3: outcome=1 if outcome==1: print "u win"
elif outcome==2: print "u lose"
Thanks
56
« on: July 26, 2011, 08:15:19 pm »
Megaman works with ok compatibility Avenging Spirit doesn't work at all
57
« on: June 15, 2011, 09:39:56 pm »
So I'm trying to teach some of my friends how to program. I figured I'd start with gamemaker because its simple but still uses some of the concepts of programming. However some of my friends are kind of computer clueless. They don't know about file extensions, or browsers, or operating systems, but they seem willing to learn? So does anyone know any good guides to basic computer knowledge. If not, can someone give me somewhere to start?
58
« on: June 15, 2011, 04:48:33 pm »
Looks cool. I was afraid I was the only one here who used gamemaker.
59
« on: June 14, 2011, 08:45:50 pm »
Not sure if this is the right thread
Before I start this project, I want to see if its possible. My goal is to create a small trading card game in pure BASIC. Players will have an deck of up to three cards. When they want to battle someone, the connect the calculators, select the card they want to use, and battle. Cards get experience from battles, and use experience to level up. Leveling up results in raised stats. I have not decided how cards will acquire new moves, either by buying them with exp or getting them after leveling.
-A card's stats are stored in a list, and when the player selects a card that cards stats are stored in a temporary list. -Players will be able to battle and trade via the link cable
Questions -How to store a cards name with a list. I thought of using the first 8 slots of the list as the name and using a string with " ABCDEFGHIJKLMNOPQRSTUVWXYZ" and sub. -How to try to stop people from cheating. -How to store an icon into a list. Any answers would be appreciated.
60
« on: June 09, 2011, 12:19:43 pm »
Yeah its a TI84+SE
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