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Messages - dinhotheone

Pages: 1 ... 26 27 [28]
406
Other Calc-Related Projects and Ideas / Dragon Song
« on: December 16, 2006, 07:15:00 am »
you have ti be directly over the unit and a little menu bar at the top of the screen will apear when you press mode, telling you hp, atk and sp.

but seening as how you say delete wont work either... i bet its something else entirely

Erk, i was wondering, is attking supposed to take up a speed because in the game whenever i get next to someone i can attk as many times as i want.

407
Other Calc-Related Projects and Ideas / Dragon Song
« on: December 14, 2006, 10:51:00 am »
After i got it working i unarchived somestuff to see what was up, i had apprx. 12500 open (the game is 12427) and i got the same error as before, upon reseting my ram again the error disappers.

408
Other Calc-Related Projects and Ideas / Dragon Song
« on: December 14, 2006, 10:29:00 am »
On my calc i have Knight8x dsbeta0 and dsbeta01. I'm fairly sure that i checked to make sure they were .8xp files as well.
I'll try to reinstall a third time, ill be xtra carefull of filetype this time.

Edit:
well it worked there. On second thought im thinking the error was because i may not have had enough ram (i cleared my ram this time before install) perhaps you could have a check to see if there is enough ram and send an error msg if it can't. This demo is really cool. I'm looking foward to the final version

409
Other Calc-Related Projects and Ideas / Dragon Song
« on: December 14, 2006, 09:02:00 am »
im not sure what im doing wrong but when i installed on my 84+SE everything went fine but after i enter the game, start new game then choose level 1, it only goes back to file select screen. I basically just pressed 2nd a bunch of times and all i get is a return to the first screen.

Readme:
QUOTE
The Choose a level screen will now appear. Use the arrow keys to choose a level (grey boxes are levels you haven't unlocked yet) and press 2nd to start the level!


when i do this it returns me to the file select screen.
so whats wrong?

410
Other Calculators / Best Shell for the TI-83+
« on: December 13, 2006, 10:34:00 am »
My fav is crunchy, i have 45 games on my calc so its a pain to scrool to Ztris in MOS(especially when i took all of math to arrange everything into alphabetical folders and i added a game it it reset it all) ill give DCS a run when it comes out tho

411
TI-BASIC / [83+ BASIC] Rotating matix data...
« on: December 13, 2006, 10:01:00 am »
oh i understand. just thought i was missing something

412
TI Z80 / The Game
« on: December 13, 2006, 09:37:00 am »
if you are looking for things to implement i would google n-game and play a few levels. They have alot of cool things going on. but specifically i bet mines and doors would be cool (not a door to another level but a door like you have to get a key and it would disapeer then you could move on)

413
Other Calculators / My take on TI community
« on: December 12, 2006, 10:46:00 am »
just thought that if i should mention this anywhere, its here...
I guess TI got some new calc coming out... here
go to this http://www.ticalc.org/

414
TI-BASIC / [83+ BASIC] Rotating matix data...
« on: December 12, 2006, 10:24:00 am »
happy i could help but which finiance var are you using? i didn't know any of them could store more than one piece of data.

415
TI Z80 / The Game
« on: December 12, 2006, 09:55:00 am »
This is really cool. i  lok foward to the final version

416
TI-BASIC / New Tricks For Pure Basic Coders.
« on: December 10, 2006, 07:01:00 am »
that is so sweet, im going to have to look up simulate mode in the manual to figure out how it works tho

417
TI-BASIC / [83+ BASIC] Rotating matix data...
« on: December 09, 2006, 11:36:00 am »
i'm not sure if you still care after these 4 months but i recently wrote a sprite rotator for a sprite editor pakage (basic) i was making. it flipps the sprite 90 degrees. but i think it would work for you. the main thing is that you take the matrix and decalre another matrix with flipped dimension so 3x2 is 2x3 then you do a nested for loop to hit all the originol dimesions and in the for loop you do
[matrix1](a,c)->[flippeddimensionmatrix]((original left,right dimension) + 1 - c,a))

in actuality the code i had was:

dim([A] -> LSize
{LSize(2),Lsize(1)} -> dim ([J]
for a, 1, Lsize(1)
for c, 1, Lsize(2)
[A](a,c) -> [J]((Lsize(2) + 1 - c), A)
end
end
[J] -> [A]
delvar [J]

418
TI-BASIC / Undocumented BASIC tricks (TI83/84 series)
« on: December 09, 2006, 11:02:00 am »
Alot of the time i use
Output(X,Y,"I%"
Output(X,Y," ")

to output a % at X,Y+1 for loading screens because that is the only %sign on the calc  (I% is a finance variable)

419
Other Calculators / next version of xlib features
« on: November 13, 2006, 12:31:00 pm »
i went looking oon maxcoderz.org to see if there was anything about a new xlib on their forum but it seems thier site is down or i can't access it...
is anyone else having this problem?

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