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Messages - dinhotheone

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391
TI-BASIC / Lbl-Goto vs If:Then...Else Question
« on: January 03, 2007, 02:26:00 pm »
it seems to me like you are worried it will take a long time to jump over your subs at the start of the program, the only time lbl-goto have a speed issue is if you are repeatedly doing it in a loop while looking for something really far away. Splelers method combines the strengths of both skipping structures and jumping structures so his way is defenitely the fastest(while in the program). That, correct me if im wrong, is better than having a half second or even a second shorter start up time. also you mention jumping over the 1000.. byte loader? the only time this would be a concern would be if you had a lbl after this loader but if you include all the subs before the loader it shoodnt be a problem, splelers method uses while loops to get past the loader, this is optimal because the start of the while is random access, so the calc will immediately go to it when you hit the end, as opposed to sequential access like in lbl-goto where it has to look over everything to find the lbl. I hope i answered everything...

392
Miscellaneous / xlibman, don't go!
« on: January 03, 2007, 12:11:00 pm »
xlibman, if you look back on your great accomplishments, creating omnimaga, the illusiat series (one of my favorite calc rpg's)... you can see what an awesome person you have been. Look ahead to the future. think of all the awesome things you will acomplish. If you end your life, you are taking your future. you are taking away all things you will accomplish. Don't dwell on present problems it will only make things worse. Think about accomplishing something and do it. as long as you look to the future things  will get better.

393
TI-BASIC / Lbl-Goto vs If:Then...Else Question
« on: January 03, 2007, 09:13:00 am »
just remember that lbl/goto have to start jumping at the start of the program where if-then's skip straight from the if-then. it seems like it would depend how much stuff you have before the subroutines. if you have alot then i'd use if-then otherwise i'd use lblgoto. If you are unsure what "alot" is you can just force lbl-goto be the best by rewriting your code so that the subs are up top.

394
Miscellaneous / We Love You xlibman!
« on: December 26, 2006, 01:21:00 pm »
Xlibman, though i've only been a part of this community for a few months now, i feel that losing you would be one of the worst things that could happen. Your view that you only cause problems is completely false as you are the founder and leader of this great community and without you, none of  this would exist. It is my hope that you can overcome your suffering and continue to lead omnimaga but if not i wish you luck wherever else your ventures take you.

395
TI-BASIC / Hit detection with xlib
« on: December 22, 2006, 01:42:00 pm »
going halfway in is odd... the most plausible thing would be some mixup between bit numbers, like your scrolling an 8*8 char using a 16x16 tile map  or something. code would defenitely be useful though

Edit: just thought of some stuff... one thing that may be wrong is the fact that x and y on the matrix corrospond to the top left spot on the screen. so when you are calculating what spot you are on you have to subtract one from x and y when you add screen location coordinates with regular position coordinates. another thing that might be a problem is that if you are using smooth movent instead of jump movement (moving a pixel at a time instead a tile at a time) you have to check for hit detection on every corner of the sprite.

396
TI Z80 / Not another ti shell
« on: December 20, 2006, 12:27:00 pm »
except then anyone who uses this shell will know how to open it.

397
TI-BASIC / Hit detection with xlib
« on: December 19, 2006, 12:07:00 pm »
i belive the manual says the sprites must have width of multiples of 8, so 16 is definitely fine, you only have to write 2 for sprite width instead of 1 (along with 16 in height not 8)

398
TI Z80 / The Game
« on: December 18, 2006, 01:19:00 pm »
i'll elaborate tomorrow when i can bring the ticonnect home that i left at school, but from what i remember it seemed that sometimes when i would jump it would be like i was moving through jelly.... other times it would move regular.

Edit
i'm not sure, i re played through the game and it didnt do it once, i'd disregaurd it, it might just be me playing it on my brothers crappy 83+

399
Other Calculators / POTY
« on: December 17, 2006, 03:15:00 pm »
it took under 24 hours (setup yesterday, got it today) but the voting is closed i think so its no use

400

 THE POST 11730372
wow i burst out laughing when i read that memo thing, hilarious. It has that certain family guy humor-taste that i love  :)smile.gif


401
Other Calc-Related Projects and Ideas / SFGP permanent coding contest
« on: December 16, 2006, 03:55:00 pm »
the links to all tutorials after arrays don't work.  

402
TI-BASIC / New Tricks For Pure Basic Coders.
« on: December 16, 2006, 03:51:00 pm »
Ya i didn't really put the correct ending to the abreviation. I understand now.
plus i can't feel to bad since it was an extreme programmer that corrected me. not just one of the regular ones.

403
Other Calculators / POTY
« on: December 16, 2006, 03:07:00 pm »
Do you need a ticalc.org acc to vote? if not could someone please point me to the place i can enter my vote, all i can find are pages that say VOTING HAS OPENED! i can't find any VOTE HERE

404
Other Calc-Related Projects and Ideas / Dragon Song
« on: December 16, 2006, 03:04:00 pm »
Im not saying alpha doesnt work, it does. I was just wondering if attacking was supposed to take up speed. I had mistakenly observed that it didn't. But upon replaying the game i figured out my mistake. Sorry about that. and as a side note this is looking to be a sweet game.

405
TI Z80 / The Game
« on: December 16, 2006, 07:36:00 am »
i'm not sure if you meant to do this but sometimes it is easier to move and at others it is harder. like sometimes i will run and jump and it will carry me to where i thought it would, and other times i fall well short of my projected destination. Im not sure if this was intended but its prevented me from beating screen 2 a bunch.

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